There are only a handful of metrics by which 2009 didn’t end as a successful year for AMD. With the launch of the Radeon HD 5800 series in September of that year AMD got a significant and unusually long-standing jump on the competition. By being the first company to transition a high-end GPU to TSMC’s 40nm process they were able to bring about the next generation of faster and cheaper video cards, quickly delivering better performance at better prices than their 55nm predecessors and competitors alike. At the same time they were the first company to produce a GPU for the new DirectX 11 standard, giving them access to a number of new features, a degree of future proofness, and good will with developers eager to get their hands on DX11 hardware.

Ultimately AMD held the high-end market for over 6 months until NVIDIA was able to counter back with the Fermi based GTX 400 series. Though it’s not unprecedented for a company to rule the high-end market for many months at a time, it’s normally in the face of slower but similar cards from the competition – to stand alone is far more rare. This is not to say that it was easy for AMD, as TSMC’s 40nm production woes kept AMD from fully capitalizing on their advantages until 2010. But even with 40nm GPUs in short supply, it was clearly a good year for AMD.

Now in the twilight of the year 2010, the landscape has once again shifted. NVIDIA did deliver the GTX 400 series, and then they delivered the GTX 500 series, once more displacing AMD from the high-end market as NVIDIA’s build’em big strategy is apt to do. In October we saw AMD reassert themselves in the mid-range market with the Radeon HD 6800 series, delivering performance close to the 5800 series for lower prices and at a greater power efficiency, and provoking a price war that quickly lead to NVIDIA dropping GTX 460 prices. With the delivery of the 6800 series, the stage has been set for AMD’s return to the high-end market with the launch of the Radeon HD 6900 series.

Launching today are the Radeon HD 6970 and Radeon HD 6950, utilizing AMD’s new Cayman GPU. Born from the ashes of TSMC’s canceled 32nm node, Cayman is the biggest change to AMD’s GPU microarchitecture since the original Radeon HD 2900. Just because AMD doesn’t have a new node to work with this year doesn’t mean they haven’t been hard at work, and as we’ll see Cayman and the 6900 series will brings that hard work to the table. So without further ado, let’s dive in to the Radeon HD 6900 series.

  AMD Radeon HD 6970 AMD Radeon HD 6950 AMD Radeon HD 6870 AMD Radeon HD 6850 AMD Radeon HD 5870
Stream Processors 1536 1408 1120 960 1600
Texture Units 96 88 56 48 80
ROPs 32 32 32 32 32
Core Clock 880MHz 800MHz 900MHz 775MHz 850MHz
Memory Clock 1.375GHz (5.5GHz effective) GDDR5 1.25GHz (5.0GHz effective) GDDR5 1.05GHz (4.2GHz effective) GDDR5 1GHz (4GHz effective) GDDR5 1.2GHz (4.8GHz effective) GDDR5
Memory Bus Width 256-bit 256-bit 256-bit 256-bit 256-bit
Frame Buffer 2GB 2GB 1GB 1GB 1GB
FP64 1/4 1/4 N/A N/A 1/5
Transistor Count 2.64B 2.64B 1.7B 1.7B 2.15B
Manufacturing Process TSMC 40nm TSMC 40nm TSMC 40nm TSMC 40nm TSMC 40nm
Price Point $369 $299 $239 $179 ~$249

Following AMD’s unfortunate renaming of its product stack with the Radeon HD 6800 series, the Radeon HD 6900 series is thus far a 3 part, 2 chip lineup. Today we are looking at the Cayman based 6970 and 6950, composing the top of AMD’s single-GPU product line. Above that is Antilles, the codename for AMD’s dual-Cayman Radeon HD 6990. Originally scheduled to launch late this year, the roughly month-long delay of Cayman has pushed that back; we’ll now be seeing the 3rd member of the 6900 series next year. So today the story is all about Cayman and the single-GPU cards it powers.

At the top we have the Radeon HD 6970, AMD’s top single-GPU part. Featuring a complete Cayman GPU, it has 1536 stream processors, 96 texture units, and 32 ROPs. It is clocked at 880MHz for the core clock and 1375MHz (5.5GHz data rate) for its 2GB of GDDR5 RAM. TDP (or the closest thing to it) is 250W, while reflecting the maturity and AMD’s familiarity with the 40nm process typical idle power draw is down from the 5800 series to 20W.

Below that we have the Radeon HD 6950, the traditional lower power card using a slightly cut-down GPU. The 6950 has 1408 stream processors, 88 texture units, and still all 32 ROPs attached to the same 2GB of GDDR5. The core clock is similarly reduced to 800MHz, while the memory clock is 1250MHz (5GHz data rate). TDP is 200W, while idle power is the same as with the 6970 at 20W.

From the specifications alone it’s quickly apparent that something new is happening with Cayman, as at 1536 SPs it has fewer SPs than the 1600 SP Cypress/5870 it replaces. We have a great deal to talk about here, but we’ll stick to a high-level overview for our introduction. In the biggest change to AMD’s core GPU architecture since the launch of their first DX10/unified shader Radeon HD 2900 in 2007, AMD is moving away from the Very Long Instruction Word-5 (VLIW5) architecture we have come to know them for, in favor of a slightly less wide VLIW4 architecture. In a nutshell AMD’s SIMDs are narrower but there are more of them, as AMD looks to find a new balance in their core architecture. Although it’s not a new core architecture outright, the change from VLIW5 to VLIW4 brings a number of ramifications that we will be looking at. And this is just one of the many facets of AMD’s new architecture.

Getting right to the matter of performance, the 6970 performs very close to the GTX 570/480 on average, while the 6950 is in a class of its own, occupying the small hole between the 5870/470 and the 6970/570. With that level of performance the pricing for today’s launch is rather straightforward: the 6970 will be launching slightly above the 570 at $379, while the 6950 will be launching at the $299 sweet spot. Further down the line AMD’s partners will be launching 1GB versions of these cards, which will be bringing prices down as a tradeoff for potential memory bottlenecks.

Today’s launch is going to be hard launch, with both the 6970 and the 6950 available. AMD is being slightly more cryptic than usual about just what the launch quantities are; our official guidance is “available in quantity” and “tens of thousands” of cards. On the one hand we aren’t expecting anything nearly as constrained as the 5800 series launch, and at the same time AMD is not filling us with confidence that it will be widely available like the 6800 either. If at the end of this article you decide you want a 6900 card, your best bet is to grab one sooner than later.


AMD's Current Product Stack

With the launch of the 6900 series, the 5800 series is facing its imminent retirement. There are still a number of cards on the market and they’re priced to move, but AMD is looking at cleaning out its Cypress inventory over the next couple of months, so officially the 5800 series is no longer part of AMD’s current product stack. Meanwhile AMD’s dual-GPU 5970 remains an outlier, as its job is not quite done until the 6990 arrives – until then it’s still officially AMD’s highest-end card and their closest competitor to the GTX 580.

Meanwhile NVIDIA’s product stack and pricing stands as-is.

Winter 2010 Video Card MSRPs
NVIDIA Price AMD
$500  
  $470 Radeon HD 5970
$410  
  $369 Radeon HD 6970
$350  
  $299 Radeon HD 6950
 
$250 Radeon HD 5870
$240 Radeon HD 6870
$180-$190 Radeon HD 6850
Refresher: The 6800 Series’ New Features
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  • cyrusfox - Wednesday, December 15, 2010 - link

    You should totally be able to do a 4X1 display, 2 DP and 2 DVI, as long as one of those DP dells also has a DVI input. That would get rid of the need for your usb-vga adapter.
  • gimmeagdlaugh - Wednesday, December 15, 2010 - link

    Not sure why AMD 6970 has green bar,
    while NV 580 has red bar...?
  • medi01 - Wednesday, December 15, 2010 - link

    Also wondering. Did nVidia marketing guys called again?
  • Ryan Smith - Wednesday, December 15, 2010 - link

    I normally use green for new products. That's all there is to it.
  • JimmiG - Wednesday, December 15, 2010 - link

    Still don't like the idea of Powertune. Games with a high power load are the ones that fully utilize many parts of the GPU at the same time, while less power hungry games only utilize parts of it. So technically, the specifications are *wrong* as printed in the table on page one.

    The 6970 does *not* have 1536 stream processors at 880 MHz. Sure, it may have 1536 stream processors, and it may run at up to 880 MHz.. But not at the same time!

    So if you fully utilize all 1536 processors, maybe it's a 700 MHz GPU.. or to put it another way, if you want the GPU to run at 880 MHz, you may only utilize, say 1200 stream processors.
  • cyrusfox - Wednesday, December 15, 2010 - link

    I think Anand did a pretty good job of explaining at how it reasonably power throttles the card. Also as 3rd party board vendors will probably make work-arounds for people who abhor getting anything but the best performance(even at the cost of efficiency). I really don't think this is much of an issue, but a good development that is probably being driven by Fusion for Ontario, Zacate, and llano. Also only Metro 2033 triggered any reduction(850Mhz from 880Mhz). So your statement of a crippled GPU only holds for Furmark, nothing got handicapped to 700Mhz. Games are trying to efficiently use all the GPU has to offer, so I don't believe we will see many games at all trigger the use of powertune throttling.
  • JimmiG - Wednesday, December 15, 2010 - link

    Perhaps, but there's no telling what kind of load future DX11 games, combined with faster CPUs will put on the GPU. Programs like Furmark don't do anything unusual, they don't increase GPU clocks or voltages or anything like that - they just tell the GPU - "Draw this on the screen as fast as you can".

    It's the same dilemma overclockers face - Do I keep this higher overclock that causes the system to crash with stress tests but works fine with games and benchmarks? Or do I back down a few steps to guarantee 100% stability. IMO, no overclock is valid unless the system can last through the most rigorous stress tests without crashes, errors or thermal protection kicking in.

    Also, having a card that throttles with games available today tells me that it's running way to close to the thermal limit. Overclocking in this case would have to be defined as simply disabling the protection to make the GPU always work at the advertised speed.
    It's a lazy solution, what they should have done is go back to the drawing board until the GPU hits the desired performance target while staying within the thermal envelope. Prescott showed that you can't just keep adding stuff without any considerations for thermals or power usage.
  • AnnihilatorX - Wednesday, December 15, 2010 - link

    Didn't you see you can increase the throttle threshold by 20% in Catalyst Control Centre. This means 300W until it throttles, which in a sense disables the PowerTune.
  • Mr Perfect - Thursday, December 16, 2010 - link

    On page eight Ryan mentions that Metro 2033 DID get throttled to 700MHz. The 850MHz number was reached by averaging the amount of time Metro was at 880MHz with the time it ran at 700MHz.

    Which is a prime example of why I hate averages in reviews. If you have a significantly better "best case", you can get away with a particularly bad "worst case" and end up smelling like roses.
  • fausto412 - Wednesday, December 15, 2010 - link

    CPU's have been doing this for a while...and you are allowed to turn the feature off. AMD is giving you a range to go over.

    It will cut down on RMA's, Extend Reliability.

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