GLBenchmark 2.5 Performance on iOS and Android Devices
by Anand Lal Shimpi & Brian Klug on July 31, 2012 8:00 PM EST- Posted in
- Smartphones
- GLBenchmark
- Mobile
- Tablets
- SoCs
Smartphone Performance in GLBenchmark 2.5
Thus far there's no A5X equivalent in an iPhone, making the A5 the highest performing option from Apple in these charts. Clock speeds (and likely power management profiles) are lower on the A5 in the iPhone 4S than in the iPad 2, so performance should be a bit lower here than what you saw on the previous page.
The A5 has a significant fill rate advantage, however triangle throughput ranges from middle of the road to barely in the lead. In many cases NVIDIA's Tegra 3 or Qualcomm's S4 pulls ahead in triangle throughput.
Overall performance using Egypt HD puts all three of the S4 based devices ahead of the iPhone 4S. Ratchet up the resolution to 1080p and the standings don't really change, although the Exynos 4 quad moves up in the world a bit.
Final Words
The addition of iOS results to our GLBenchmark 2.5 charts doesn't provide much surprise. On the tablet side, Apple's A5X continues to be the benchmark to beat. The A5 however, especially in the iPhone 4S, shows its age in Egypt HD. Qualcomm's S4 and Samsung's Exynos 4 Quad both offer better graphics performance than the A5 in Egypt HD. The pressure is on for Apple to deliver something between the A5 and A5X in the next generation iPhone this fall.
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repoman27 - Tuesday, July 31, 2012 - link
I don't think it means what you think it means.hurrakan - Wednesday, August 1, 2012 - link
Inconceivable!vision33r - Tuesday, July 31, 2012 - link
Everyone on this site hates Apple but look who came out on top in the most important performance category.Yet, people keep touting how much better the Samsung Galaxy phones and tablets are and here we are the iPad 2 and iPad 3 is just beasting these benchmarks.
I don't really game on Android anyways, lack of high quality games. Only thing worth playing are emulators and most of the good games are iOS ports.
Pipperox - Wednesday, August 1, 2012 - link
Well that's true in the tablet division, but not in the smartphone.The triangle / fill rate tests are meaningless, they do not represent any actual workload that will ever appear in any game or application.
In the Egypt tests, the Galaxy SIII comes out on top, although the iPhone 4S performs pretty well.
robinthakur - Wednesday, August 1, 2012 - link
Yet the iphone has infinitely better looking games and the interface is smoother (versus the sometimes smooth, sometimes choppy SGS3 especially when you start to use its internal storage. Unless you buy your devices to run benchmarks on them exclusively, then Apple wins here.amdwilliam1985 - Wednesday, August 1, 2012 - link
My retired Motorola Razor flip phone is smoother than iPhone 4s, does it make it a better phone than iPhone 4s?Yes, I purposely comparing a "dumb" phone against the "smart" phone. I'll pick the flip phone over iPhone any day, that's how much I'm against Apple. Sad...
Luckily I don't have to, my SGS2 is working as a champ.
TEAMSWITCHER - Wednesday, August 1, 2012 - link
Could you at least try to convince us that you're not a Troll. Try being a little more subtle. Keep practicing, as there will be lot's of great Apple stories this fall for you bitch about.UltraTech79 - Wednesday, August 8, 2012 - link
Your Razor has a shit old UI. The UI in iOS and Droids is a modern one. So nice try there, troll.vision33r - Wednesday, August 1, 2012 - link
The Int. SGS3 is fast but the downfall is the OS. There are hardly any worthy games on Android which is why I picked the SGS3 USDM since Android is CPU + memory hungry.iOS is clearly made for avg folks but there are just too many good games and apps that Android will always be behind.
Android phone + iPad 3 is the best combo right now.
c4v3man - Tuesday, August 7, 2012 - link
android phone + Nexus 7 + Xbox360 or PS3 > Android Phone + iPad3 for games when it comes to a ~$700 outlay.Besides, there's plenty of fine games on Android, which play even better with a PS3 controller. On-Screen controls for graphically demanding games typically suck. Games that play best with touchscreen controls are typically not graphically demanding.