Essentials: The Phone

While the actual telephone part of a modern cell phone isn't necessarily the most important part anymore, it's worth noting that Microsoft has actually changed the interface here a little bit. In Windows Phone 7.5, the number keys were sizable and easy to use, but if you're in a call, the number keys switch to being half-height instead. This is one of those places where I feel like having big number keys that you can mash your idiot fists on is actually more useful, and I was sad to see it change.

That said, failing anything else, the clean Modern UI produces a very functional and easy to use phone.

Essentials: Contacts

I've been spectacularly bullish on the contact management of Windows Phone 7.5 and now 8. Windows Phone does a wicked job of integrating contacts across multiple different platforms, and it does it in a way that feels intuitive and makes migrating between phones much easier than it has been in the past.

If you've been an Android user, you'll be pleased to note that Windows Phone easily imports all of your Google contacts without a fuss. But Windows Phone can also pull contacts from Facebook, LinkedIn, Twitter, Hotmail, Yahoo, and Outlook.com, and it integrates them all into your contact list. If you have one person in multiple places, you can easily link their different networking profiles under a single heading; typically their photo winds up being whatever they're using in Facebook, which trumps whatever you've assigned before under your Microsoft account or under Google.

With 8, though, you can also group people under...well...Groups, oddly enough. On that tab there's also the Rooms functionality, which allows individuals within a Rooms group to share photos and calendars. It can work with other platforms, but it strikes me as the kind of feature that's too parasitic to really justify itself. Groups, on the other hand, allows you to assign individuals to specific groups and thus allow you to only see the social networking feeds of the people you've assigned to those groups.

Where I think Microsoft could stand to simplify the interface a bit more, though, is by integrating the "Me" section with the "People" (contacts) section. People handles your contact list, your Groups, and your social networking feeds, while "Me" shows you your own social networking feed, gives you the option of posting something to the social networks you've entered into the phone, and lists notifications of who's tweeted you or replied to one of your posts on Facebook.

Essentials: Messaging

The Messaging section has gone completely unchanged from Windows Phone 7. There are two pages here: one for text messaging, and one for online chat services. Unfortunately, the "Online" pane really only supports Facebook chat or MSN Messenger; support for additional protocols would be appreciated tremendously. Really this should be closer to a multi-protocol desktop application like Trillian.

The text messaging threads are easy enough to navigate, though. If you receive a text from a number you haven't assigned to a contact, it's also easy to tap the number and add it either to an existing contact or to a new contact entry.

The Windows Phone Interface Essentials: Browser, E-Mail, Calendar
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  • shompa - Monday, January 28, 2013 - link

    The author is worried about vendor lock-in with the iPhone. Whats the difference with windows? You are locked into using windows on you PC/Phone.

    I am amazed how uneducated people are how MSFT locks its users in. Always by doing shady stuff. Gamers for example are forced to use windows because of DirectX. MSFT refused to follow open standards.

    Office/Exchange is another huge lock-in.

    The funniest thing is that windows fanatics never have used anything else then windows. Every single mac user I know have used/know how to use windows.

    MSFT have a 50 billion turnover on crap. Its amazing.
    (But I do give MSFT props for the Metro GUI. Their first own innovation)
  • thesavvymage - Monday, January 28, 2013 - link

    They are not locked into windows because of directX. Windows can use openGL and other rendering engines. Its just that directx is much more efficient and easier to code for than the open standards. Also, Office is not a lock in. It is simply the most widely used productivity software, and its also available for mac.
  • UpSpin - Monday, January 28, 2013 - link

    The fact that Win 8 will be a requirement for Direct X 11.1 is artificical. MS forces you to upgrade to Win 8 if yout want to play the latest games. Luckily for us, game companies are too lazy to switch to DirectX 11.1 immediately. But maybe with the next XBox console, this will change, so people have to upgrade to Win 8 if the game requires DX11.1.
    Microsoft could support open Document formats, yet, they only improve their propietary stuff. So open source Office solution often aren't fully compatible to MS Office documents and it's a hassle to switch between them.
    MS could also support OpenGL, no, they only develop DX, because that way they make sure that gamers use Windows, and regularily update to the latest version, if they want to play a game.
    This will, luckily, change, because of Valves and other start up initatives (Ouya) to support open console like devices running on anything.
  • A5 - Monday, January 28, 2013 - link

    1) Ouya is going to fail. Just so you know.

    2) Steambox won't change anything because the console ports are all going to be DirectX. The reason DirectX took such a huge lead is that OpenGL was slow to adapt to changing standards and whatnot.
  • DanNeely - Monday, January 28, 2013 - link

    Supporting old hardware means there're multi-year lags in when new DX standards become required. It's only really been in the last year or so that DX10 only titles have started appearing in any significant number, and DX10 launched nearly 6 years ago with Vista.

    By the time DX11.1 becomes a required minimum as opposed to something that gives extra eyecandy at max settings windows 9 will probably be in the middle of it's retail lifetime and DX11.0 only systems will be obsolescent at best.

    In the medium term keeping everything working with DX10 only systems for the cross platform ports is, if anything, likely to hold back the 720. I doubt that will be an issue though since DX11/11.1 have only been incremental changes on top of the existing DX10 foundation, and not major redesigns like the DX9-10 upgrade.
  • Alexvrb - Monday, January 28, 2013 - link

    If Microsoft's document format is so proprietary, why does Libre Office work for me? On Windows, no less? MS isn't half as bad as Apple. You can even put a browser on WP8 that uses its OWN proprietary rendering engine - try doing that on iOS! You can't!

    Most developers actually support multiple renderpaths. As a result, the vast, VAST majority of games will run fine on Vista/Win7 even if they DO support an 11.1 render path. Actually, most of the important 11.1 features are getting backported to Win7 anyway.

    Valve's only motivation for Steambox is money. They want a box where they are the primary/sole distributor, and take a cut of all profits. They don't want to share that cut with MS or anyone else. If all they really wanted to do was foster gaming on Linux or PCs in general, they wouldn't be building a console-type system. They would drop their fees to almost nothing for Linux versions to encourage developers to make a Linux port. Maybe even reduce their cut for the Windows version of any game with a Linux port, to further sweeten the deal.
  • ananduser - Tuesday, January 29, 2013 - link

    The DX 11.1 requirement is also tied to kernel modifications that are present in Win8. It is not artificial.
    OpenGL was always supported in Windows, but since OGL was built with CAD in mind, they(MS) created a superior product with DirectX that caters exclusively to games. It's so good that Carmack himself praised it.
  • krutou - Tuesday, January 29, 2013 - link

    "The fact that Win 8 will be a requirement for Direct X 11.1 is artificical. MS forces you to upgrade to Win 8 if yout want to play the latest games."

    How else is MSFT going to pay for DirectX development? DirectX is a large driving factor for the improvement of graphics quality and performance in PC games.
  • boozed - Monday, January 28, 2013 - link

    Tell us the story about how we're all so uneducated again, oh enlightened one!
  • karasaj - Monday, January 28, 2013 - link

    I used an iMac for four years in band/for various music editing stuff. I love mac for music, photo, and video related stuff, but prefer Windows for most things. I see why some people like Mac more, but I personally don't.

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