Display

We wrote about how we suspected that SGS4 would go to a 5-inch 1080p SAMOLED display just after CES. Turns out that was spot on, as the SGS4 includes a 5-inch 1080p Full HD SAMOLED panel, the latest in Samsung's AMOLED roadmap. Samsung's naming stays true, and there's no Plus tacked on at the end, so we get another non-RGB stripe subpixel geometry with SGS4. The last few Samsung AMOLED variants we've seen have had different subpixel grids, and the one on the SGS4 is possibly the most interesting to date. There's still a bias toward more green subpixels than blue or red, this isn't an RGB stripe at all, but instead of the previous RG,BG layout we see this offset pattern with green on one line, then blue and red on another line. Interestingly enough the blue subpixel appears to be a square, and red and green appear to be circles, with the difference in area possibly offsetting the luminous efficiency of each material. Whatever the reason (Samsung has never been official or forthcoming any of these subpixel patterns each time they've changed them) it's present on the SGS4. 


At this size however I have to admit that I find the pursuit of the subpixel geometry more of an educational one than something which affects users. While I could occasionally see it on the SGS3, I definitely do not see it on SGS4. The subpixels are now small enough that whatever the pattern, it all looks like a homogenous light-emitting surface, which was the goal after all. I could bring up the visual acuity discussion again but just trust me that it's small enough to not be visible even with actually perfect (not legally perfect, which is different) vision. 

So resolution is great and up to par with all the other LCD-bearing flagships this year, lack of RGB stripe notwithstanding. There's that remaining question about brightness, contrast, outdoor visibility, and of course calibration and the saturation issue that has persisted with AMOLED from generation to generation. 

On the brightness front, the SGS4 includes dynamic contrast functions that cannot be disabled and change as a function of what is being displayed. There's an "auto adjust screen tone" checkbox under display but don't let that fool you, that doesn't disable dynamic contrast, just white point. Under screen mode are the mDNIe toggles we've seen on countless other previous Samsung Android phones with AMOLED panels, only here we notice something interesting. There have always been four toggles as long as this option has existed, only what's different is now, one of them is named "Professional photo." Reviews of other regional variants of the SGS4 have included the same button but marked "Adobe RGB." Oddly enough it seems that the North American versions at least have this renamed for some reason, but undoubtedly the function is the same. Many speculated that this is now a toggle for some full CMS (Color Management System) which "fixes" the inherent color space issues with AMOLED and oversaturation that occurs when looking at sRGB content on such devices. Unfortunately, I can confirm that my initial suspicions that this is just a continuation of the mDNIe (lite) settings from previous generation is in fact correct. I reverse engineered what I could of these settings from both kernel messages while changing the toggles, and looking at the kernel sources. Turns out that 'Professional photo' mode is actually the 'Natural' mode renamed from previous versions. 

So the question was whether the color space or white point actually does change with this mode enabled. I ran the SGS4 through our display tests in each of the modes and think the full color space plot tells the story. The sanest of them all really ends up being the strangely-named 'Movie' mode. Professional photo gives the big gamut with a white point closer to 'Movie,' which is to say around 7000K, but it doesn't fundamentally change the still-present oversaturation or color management issue that exists in Android with these wide gamut displays. Most users admittedly don't care however and just see "bright" colors. Theres' an Auto mode as well which the device ships with that basically has a matrix of mDNIe settings for targeted applications (for example the Gallery, Browser, Video playback) and so forth get settings, which you can see in the kernel.

CalMAN Display Comparison
Metric iPhone 5 iPhone 4S HTC One X SGS3 Samsung Galaxy Note 2 Google Nexus 4 HTC Droid DNA HTC One SGS4
Grayscale 200nits Avg dE2000 3.564 6.162 6.609 4.578 5.867 7.686 6.738 5.391 7.511
CCT Avg (K) 6925 7171 5944 6809 7109 8506 8108 8118 7020
Saturation Sweep Avg dE2000 3.591 8.787 5.066 5.460 7.986 8.517 5.856 3.365 7.823
GMB ColorChecker Avg dE2000 4.747 6.328 6.963 7.322 8.185 7.531 6.687 4.656 7.440

In the "Movie" mode things are better controlled than the Note 2 on the GMB color checker card test, which is the most important one for me. White point is also no longer the crazy 8000K that we saw before, 7000K is commendable for Samsung at this point. Keep in mind that maximum brightness changes in each mode as well as we effectively clamp things, I measured a maximum of 319 nits in Dynamic mode, 311 nits in Movie mode, and 255 nits in Standard, for example.

 

Running the display at maximum brightness for too long will also get you into an overheating or thermal protection mode as well, which we've seen on countless other AMOLED variants. Most of the time I suspect users will run on Auto brightness however which keeps brightness down to a much lower level to save battery and prevent that from becoming a problem. 


 

 


Because "Movie" was the closest to sRGB of all the modes, I selected it for the actual results that I'll present in the table. Admittedly this mode does tighten things up a bit, but it still isn't perfect and I'd still like to see Samsung do something to reign this in at some point. 

 

Camera and Video Analysis Final Words
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  • redchar - Wednesday, April 24, 2013 - link

    I'm shocked to hear on a tech site that there's a person who would prefer the HTC One. And why not plastic? It's no mystery why plastic is a popular material. It's lightweight, cost efficient, and comes in a variety of styles and textures to allow creativity and good looks (granted, samsung's plastic is rather bland compared to the type you'd find on older HTC phones). Beyond that, plastic even has

    /plasticity/

    That's right. A type of material that withstands drops instead of denting, being put on mobile devices such as laptops and phones. Crazy, right? I wish HTC would go back to plastic, among other bad changes they've made.

    And to top it off, the HTC One, like many "high end" HTC phones as of late, does not include a memory slot or a removable battery. With such useful, and easy-to-implement features, it's a wonder that anyone would consider it a high end phone. And no surprise that galaxy phones all sell very well during a time where the industry is leaving out major functionality and at the same time struggling to sell as many units as they'd like (I wonder why?).

    While the SGS4 is by no means a perfect device (it's too large, and with a pointlessly high resolution screen that might impact performance in some way [perhaps battery life as a result of trying to maintain good screen brightness, or stressing the GPU more]), it does contain a list of features that you'd expect for a phone of its price. The only thing the HTC One has over it is the sort of camera people wanted all along: quality, not megapixels.
  • MilwaukeeMike - Wednesday, April 24, 2013 - link

    While I understand you're point, there are a lot of people who disagree with you. The iPhone has no SD card, no removable battery and is made out of metal and it's sold quite well. I've always ripped them for leaving out a card slot and charging $100 for an extra 16GB. But HTC gives you 32GB in it's base model and charges more for an extra 32, not 16. They also have USB on-the-go, which allows your phone to host a USB drive with a $3 adapter. Sure, that's a workaround, but it's enough for me. No removable battery is a bit of a bummer, but my battery is still going strong 30 months later in my current phone, so I'm not worried about it getting old and dying. I also have chargers everywhere because micro USB is so common, so I'm not worried about getting stranded either.
  • Thegonagle - Wednesday, April 24, 2013 - link

    Plastic is lower cost than metal for Samsung, but not necessarily for me. As a consumer, Samsung's cost is irrelevant. Please don't mention the cost merits of plastic until the S4 is less expensive than the HTC One.
  • crypticsaga - Wednesday, April 24, 2013 - link

    ^This. I don't understand why with the iphone5 and HTC one available anyone would buy a Samsung S. You get less for more money. If you make the argument about battery and SD card then I would expect that you use more than 32GB of space and carry around a spare battery in your pocket. The funny thing is I have yet to meet a samsung owner who actually does.
  • danbob999 - Wednesday, April 24, 2013 - link

    You get a faster SoC, more sensors, a larger display, a smaller and lighter device, a larger battery and more supported LTE bands.
    Not everyone cares about the look of a phone.
  • sigmatau - Thursday, April 25, 2013 - link

    You also get a worse screen and speaker than the HTC One.
  • mrochester - Friday, April 26, 2013 - link

    Those features are of questionable day to day value, however. I gain far more from having a device that looks great every time I use it in comparison to features I might use once in a blue moon, but the device is sinfully ugly.
  • tipoo - Sunday, April 28, 2013 - link

    The SoC is basically a wash between the One and the S4, it's the same SoC just with the slightest amount more speed in one.
  • dyc4ha - Wednesday, April 24, 2013 - link

    That is like saying I bought a Ferrari with cheap plastic seats while the same-priced Lambo came with leather seats and it doesnt matter to you. Wha?
  • blue_urban_sky - Friday, April 26, 2013 - link

    Yes that is exactly what its like saying. because everyone has the same priorities as you and will buy a super car based on seat material.

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