GPU Performance

Since the iPad Air uses the same A7 silicon as the iPhone 5s, it also uses the same on-die GPU as the 5s: IMG’s PowerVR G6430. This is a 4-cluster configuration of IMG’s latest graphics hardware, running at some relatively high frequency. I already went into some detail on the G6430 in our 5s review so I won’t rehash that here, but we’re basically looking at a shift to a more efficient scalar architecture.

I still don’t have confirmations of clock speeds, but I believe we’re looking at a max GPU clock of around 450MHz. As you’ll see from the results below, there’s a small difference in performance between the iPad Air and iPhone 5s in terms of peak GPU performance - implying very similar clocks. The difference is the iPad Air should be able to sustain its max frequency longer than the iPhone 5s can.

Mobile SoC GPU Comparison
  PowerVR SGX 554MP4 PowerVR G6430 PowerVR G6430
Used In iPad 4 iPhone 5s iPad Air
SIMD Name USSE2 USC USC
# of SIMDs 32 4 4
MADs per SIMD 4 32 32
Total MADs 128 128 128
GFLOPS @ 300MHz 76.8 GFLOPS 76.8 GFLOPS 76.8 GFLOPS
GFLOPS as Shipping 68.1 GFLOPS (?) 115.2 GFLOPS 115.2 GFLOPS

Since we’re talking about an A7 here and not an X-series SoC, there’s still only a 64-bit wide memory interface. As memory bandwidth is a key enabler of GPU performance I was curious to see how GPU performance compared to the outgoing iPad 4 with its much wider memory interface. Do keep in mind that the A7 does include a large system cache on-die, which can help improve effective memory bandwidth.

GFXBench 2.7

We'll start our GPU performance analysis with a look at low level results using GFXBench/GLBenchmark 2.7. The low level tests, particularly the offscreen ones, should give us some idea as to whether or not there's any increase in GPU frequency for the iPad Air vs. iPhone 5s implementations of A7.

GLBenchmark 2.7 - Fill Test (Onscreen)

GLBenchmark 2.7 - Fill Test (Offscreen)

Looking at the fill rate results, there's a 4.5% increase in performance compared to the iPhone 5s. That could be the magnitude of clock increase that we're seeing between A7s. Apple could very well be relying on more thermal headroom in the iPad Air to provide any real world GPU performance advantages over the iPhone 5s.

GLBenchmark 2.7 - Triangle Throughput (Onscreen)

GLBenchmark 2.7 - Triangle Throughput (Offscreen)

We see an even smaller gap between the Air and 5s in the triangle throughput tests (2.9%). There doesn't seem to be any substantial difference in GPU frequency between A7 implementations here. The regression in triangle rate performance compared to the iPad 4 is explained by differences in how Series 6 and Series 5XT GPUs scale in width. Whereas 5XT replicated nearly the entire GPU for "multi-core" versions, multi-cluster versions of Rogue only replicate at the shader array. The result? We don't see the same sort of peak triangle setup scaling we did back on multi-core 5XT parts. I'm not sure I'm particularly happy with the magnitude of the regression here, but I haven't seen any real world cases where it matters yet.

Next up are the game simulation tests. We'll start with the more strenuous of the two: T-Rex HD.

GLBenchmark 2.7 - T-Rex HD (Onscreen)

Here we get closer to Apple's claims of a 2x increase in performance. The iPad Air delivers 75% more performance than the iPad 4 in this test. Once again the iPhone 5s pulls ahead but that's because the onscreen tests render at display resolution, which is lower on the 5s.

GLBenchmark 2.7 - T-Rex HD (Offscreen)

Offscreen performance sees similar scaling: ~69% better performance compared to the iPad 4.

GLBenchmark 2.5 - Egypt HD (Onscreen)

GLBenchmark 2.5 - Egypt HD (Offscreen)

3DMark

We're once again running 3DMark's newest Unlimited mode which does its best to run independently of v-sync and at a standard resolution across all devices. I've also included 3DMark Extreme results below that feature a few more comparison points.

3DMark Unlimited - Ice Storm

The overall Ice Storm scores show a 36% improvement in performance over the iPad 4 and an 8% increase compared to the iPhone 5s. Given the CPU frequency advantage of the A7 in the Air vs. the iPhone 5s, I'm guessing that's why we're seeing the performance gap we are here.

3DMark Unlimited - Graphics Score

If we focus exclusively on the GPU tests (which themselves are still CPU bound), the iPad Air's performance advantage over the iPad 4 grows to over 60%.

3DMark Unlimited - Graphics Test 1

3DMark Unlimited - Graphics Test 2

3DMark Unlimited - Physics Score

I'm still not entirely sure what's going on with the 3DMark Physics test, but we've seen this two reviews in a row now where Cyclone showed no performance increase at all compared to Swift despite this being largely a CPU test.

3DMark - Ice Storm (Extreme)

3DMark - Graphics Score (Extreme)

3DMark - Graphics Test 1 (Extreme)

3DMark - Graphics Test 2 (Extreme)

3DMark - Physics Score (Extreme)

Basemark X

Basemark X is a new addition to our mobile GPU benchmark suite. There are no low level tests here, just some game simulation tests run at both onscreen (device resolution) and offscreen (1080p, no vsync) settings. The scene complexity is far closer to GLBenchmark 2.7 than the new 3DMark Ice Storm benchmark, so frame rates are pretty low.

I'm still having random issues with Basemark X reliably running both on and offscreen tests on iOS 7. Unfortunately I could only get onscreen results for the iPad Air, which came in at 46% faster than the iPad 4. Note the iPad mini and iPhone 5s benefit from having lower native resolutions here, which is why they perform so well.

Basemark X (Onscreen)

CPU Changes, Performance & Power Consumption Display
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  • Ins0mnihack - Friday, November 1, 2013 - link

    As an owner of a 2nd gen Nexus 7 and iPad 3 (soon to be replaced by an iPad Air) I have to largely agree with this. While I wouldn't call the Nexus 7 a "POS", its an inherently cheap device with an incredibly limited selection of tablet optimised apps.

    While I vastly prefer the flexibility and freedom of Android (particurarly when it comes to app intents, and choosing default apps) it still doesn't make up for the severely lacking ecosystem for Android tablets. And while the Nexus 7 does have a nice 1200p display, the Tegra 4 chipset doesn't seem capable of driving Jellybean at a nice frame rate (or maybe it's just the inherent micro-stutters of Android - either way it stutters when scrolling and during quite a few system animations). iOS's touchscreen responsiveness and frame rate are still much better than Android.
  • ESC2000 - Sunday, November 3, 2013 - link

    Um I'm really doubting you own a nexus7 based on your comments. It has a Qualcomm snap dragon processor, not tegra 4, and it has 4.3. The processor runs it like a charm. The nexus even has a nicer screen than all the 10 inch iPads including the iPad air not to mention it ismuch more reasonably priced. something all non windows tablets lack is good multitasking. A 10" iPad like the air should be more than a gigantic iPod touch.
  • Lizbeth - Sunday, November 3, 2013 - link

    I dunno. The Amazon HDX is pretty tight and isn't listed in the comparison. They are easy to hack and add full google play functionality even if it does void the warranty. Why is Amazon Fire HDX not listed in the comparison?
  • Walkop - Tuesday, November 5, 2013 - link

    I like your comment.

    It makes me laugh. :D
  • akdj - Wednesday, October 30, 2013 - link

    An absolute and collective "AMEN" John2k13! Thanks for the excellent response...a breath of fresh air---and excellent response from the drivel Mr. dsumanik tries to lay down as 'issues'. Unreal.
    Anand....and the rest of the crew, thanks once again---a magnificent review as always! The depth you...and your crew go to is as extensive as it gets and IMO, easily the most 'objective' on the 'web.
    Thanks again....would be nice for the comment section to be a 'paid' or 'donation only' area---where those that have the ability or should I say---the 'privilege' to post would have to donate to your cause;)
    J
  • pdjblum - Wednesday, October 30, 2013 - link

    lol. Your kidding right? Maybe they could make it so only people who agree to kiss anand's ass should be able to comment.
  • robco - Thursday, October 31, 2013 - link

    *you're
  • akdj - Monday, November 4, 2013 - link

    Not kidding...you're the joker here bud
  • teng029 - Wednesday, October 30, 2013 - link

    Well said. No one is forced to come to Anand's site to read his reviews. Don't like the way he reviews products? Go somewhere else. Most of us actually appreciate the fact that he does a very thorough job of reviewing products that come his way.

    As for those asking for Thunderbolt on an iPad, you seem to forget that Apple does not own Thunderbolt; Intel does. You also seem to forget that iDevices are based on processor technology owned by ARM; Intel's competition. Why would Intel allow their proprietary technology to run on a competitor's platform?
  • Djasonw - Thursday, October 31, 2013 - link

    Your thoughts and comments mirror mine. Well said. Some people are VERY dumb.

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