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  • Eggrenade - Tuesday, June 04, 2013 - link

    I think they should market this to deaf gamers. It probably wouldn't be too hard to add a HUD pop-up for game-state audio queues as well. Reply
  • Granseth - Tuesday, June 04, 2013 - link

    Maybe Google could make something similar for Google glasses so deaf people could have a sonic radar in real life as well Reply
  • haukionkannel - Tuesday, June 04, 2013 - link

    Actually that is very good idea! Like we now have cars with infrared cameras for dark time driving. Reply
  • nathanddrews - Tuesday, June 04, 2013 - link

    Deaf people aren't the problem. We need sonic radar for non-deaf people! LOL

    I think distracted pedestrian deaths and injuries have gone up something like 20% over the last five years as smartphones and tablets have become so widespread.

    I think this would be a great technology for deaf gamers and gamers that like to play quietly while listening to music or podcasts. It's not that far of a leap from games that feature floating names above characters, visual cues as to who is talking, or subtitles that describe gameplay events. I like it.
    Reply
  • SetiroN - Tuesday, June 04, 2013 - link

    LOL. That's going to be blocked by any anticheat system even without specific support. Reply
  • HOSH - Tuesday, June 04, 2013 - link

    Agreed, PB and GSCC will probably block this along with the fact that server admins can actually block the use of Macros and applications like these. Reply
  • HisDivineOrder - Tuesday, June 04, 2013 - link

    So instead of updating the current Phoebus drivers to something not beta or their sound cards to drivers that don't require everyone to go open source to find reasonable drivers, they're hard at work on Sonic Radar. Good to know Asus has prioritized well.

    Stop the gimmicks and focus on the core requirement: good drivers.
    Reply
  • yougotkicked - Tuesday, June 04, 2013 - link

    strikes me as mostly unnecessary, humans are pretty good at determining the direction sound comes from, I can't imagine a visual representation will help all that much.

    It DOES seem like a good idea for deaf gamers, or those who play with the audio turned down, it's just restoring some environmental info that's been lost.
    Reply
  • erikiksaz - Tuesday, June 04, 2013 - link

    Humans are pretty good at determining the direction of sound...in real life.

    But, we're talking about video games here. These are programmed, directional sounds. Our ears can only hear as well as the processes that serve them. In games it's not perfect, which is what they're trying to improve.
    Reply
  • yougotkicked - Tuesday, June 04, 2013 - link

    you have a point, though I would suspect that there's more to be gained by better sound work in games then by creating a graphical sonar, especially as the sonar uses the same information being fed to the speakers. Reply
  • Onus - Friday, June 14, 2013 - link

    I am deaf in one ear. I cannot tell direction of sound, one reason I do not play FPS; I'm dead before I know where the shots are coming from. This is HUGE. Will this be made available for Z77 ROG boards? I already have a Maximus V Gene with Supreme FX sound. Reply

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