If you want to differentiate yourself in the crowded and competitive video card market, you have two ways to do it. One way is to offer a card with a non-stock design, using things such as different coolers or a new PCB design. The other way is to build a card that you can overclock the hell out of. Today we’re looking at an interesting card from Gigabyte that takes a little from column A, and a whole lot from Column B: The GTX 260 Super Overclock

Gigabyte sells no less than three overclocked GTX 260s right now, which means they’re binning chips to assign them to the appropriate product line. Gigabyte’s formal name for this process is called “GPU Gauntlet Sorting”, which is composed of testing them with FurMark and 3DMark at various speeds, and examining their power characteristics to make sure that they aren’t going to start a small fire while in use. From the results of their binning process, they can assign chips to specific cards based on how they perform.

  GTX 285 GTX 275 Gigabyte GTX 260 SO GTX 260 Core 216
Stream Processors 240 240 216 216
Texture Address / Filtering 80 / 80 80 / 80 72/72 72/72
ROPs 32 28 28 28
Core Clock 648MHz 633MHz 680MHz 576MHz
Shader Clock 1476MHz 1404MHz 1500MHz 1242MHz
Memory Clock 1242MHz 1134MHz 1250MHz 999MHz
Memory Bus Width 512-bit 448-bit 448-bit 448-bit
Frame Buffer 1GB 896MB 896MB 896MB
Transistor Count 1.4B 1.4B 1.4B 1.4B
Manufacturing Process TSMC 55nm TSMC 55nm TSMC 55nm TSMC 55nm
Price Point $320 $210 $199 $160-$199

From the very best of Gigabyte’s chips, you get the GTX 260 Super Overclock, the cream of the crop of their GTX 260 lineup. It comes in at 680MHz/1500MHz/2500MHz, giving it an 18% core overclock, a 21% shader overclock, and a 25% memory overclock as compared to a stock GTX 260 Core 216. And just to give you an idea of how aggressive Gigabyte is here, we’re pretty sure that makes it the fastest overclocked GTX 260 as sold by anyone, period.

What’s the significance of being so fast, you may ask? It’s what you end up beating when you overclock a GTX 260 to that degree. Above the GTX 260 in NVIDIA’s pecking order is the GTX 275, which averages around 15%-20% better performance than the GTX 260. With a GTX 260 so heavily overclocked, you can meet (and sometimes beat) a GTX 275, which is what we’ll see today with the GTX 260 Super Overclock.

And what’s the significance of being able to catch a GTX 275 with an overclocked GTX 260? Pricing. Gigabyte can build the GTX 260 Super Overclock for less than anyone can build a GTX 275 (or at least is willing to sell them for), which means that this GTX 260 that wants to be a GTX 275 sells for less than any GTX 275 we can get our hands on today, if only marginally. Gigabyte has put an MSRP of $199 on it, which is $10 less than the cheapest GTX 275 as of today.

Of course this makes it a very expensive GTX 260, but one that is priced appropriately, at least compared to other NVIDIA cards. Compared to AMD’s recent offerings however, $199 is an odd place to be. But we’ll get to that in due time.

The GTX 260 Super Overclock
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  • Leyawiin - Thursday, February 18, 2010 - link

    At this late stage of the game I decided to buy one of these. I game at 1680 x 1050 on XP and at that resolution this seems to be the best performing card for the money. The way it was built (better quality techniques and materials) is just icing on the cake. I don't want to wait for Fermi any longer (and I bet they will be out of my price range when/if they appear) and I don't want to spend $85-100 more for an HD 5850 for the small improvement it would give me on a 22" monitor. Should be a good match for my X4 955. Reply
  • chizow - Monday, October 12, 2009 - link

    While its understandable why it took so long to do a review like this (first retail part clocked this high), these kind of OC scaling results would be much more useful closer to the launch of a product line to better determine the impact of individual clockspeeds and core/functional unit modifications.

    Derek did a few of these OC scaling drill-downs for ATI 4890 and GTX 275 I believe, but they were also very late given the GTX 260/280 and 4850/4870 had already been released for months. They would've been much more helpful if they were done at launch alongside the main reviews to give prospective buyers a better idea of the impact of actual hardware differences vs. software/artificial differences like clockspeed.

    The problem is Nvidia and ATI both mix hardware and clockspeed differences on these parts to obfuscate the actual performance delta between the parts, which is particularly significant because the ASICs are typically the same sans artificially neutered functional units. At the very least, launch reviews should normalize clockspeeds when possible to give a better idea of the impact of actual hardware differences.

    For example, with the 4850 vs. 4870, you have 625MHz vs 750MHz on the core along with GDDR3 and GDDR5. You can't really do much about the bandwidth disparity, but you can try to clock that 4850 up to 750MHz, which would give you a much better idea of the impact of the actual hardware differences and bandwidth. Similarly for the GTX 260 to 275, the original GTX 260s were clocked at 576/1242 and 275s were clocked at 633/1350. Normalizing clocks would then isolate the differences from the additional 8 TMU and 24 SP cluster rather than the artificial/binned difference in clockspeeds.

    To bring it full circle, doing these comparisons earlier wouldn't give you the guarantee a product would run at max overclocks like this factory OC'd part would, it would just set expectations when it actually mattered so that when an OC'd part like this does come along, you could just refer to the comparison done months ago and say "Yeah it performs and scales just as we thought it would when we did this Overclocking Comparison on GT200 parts 18 months ago".
    Reply
  • SirKronan - Monday, October 12, 2009 - link

    There are two conclusions that would matter at all here:

    Performance per dollar
    and
    Performance per watt

    They got the performance per dollar, and the results aren't surprising at all. But this is half an article without the performance per watt aspect. As soon as they get a new killawatt or measure with a UPS that has a meter, and update the results, this article will actually be meaningful.

    An article comparing a lesser card overclocked to a faster card at stock MUST contain power usage comparison or it's missing half its teeth.
    Reply
  • chizow - Tuesday, October 13, 2009 - link

    I typically don't find vertical price to performance comparisons relevant because you're always going to have trouble competing with those dirt cheap options that are free AR. Sure you may get great FPS per dollar, but what good does that do you when the aggregate FPS aren't playable? Similarly, with CF or SLI, its very difficult for the higher-end parts to keep ahead of the price and performance options that multi-GPU offer from lower-end parts.

    Performance per watt in this range of parts isn't hugely useful either imo, its been this way for some time, high-end graphics cards consume a lot of power. There's no panacea that's going to fix this, if a card is in the upper tier of performance for its time its probably going to consume a similar amount of power to its predecessors. This only changes as newer processes and faster parts are introduced, where they typically outperform older parts in the same segment using similar power, or slightly less.

    I personally prefer comparisons to be made based on performance, then you can do a lateral comparison of price and power consumption within that performance segment. That way you have an expected perfomrance level and can make an informed decision about other key characteristics, like price and power consumption.
    Reply
  • shotage - Monday, October 12, 2009 - link

    I agree with this. Power Utilization followed by noise is something I would be concerned about with overclocked cards.

    Personally I don't think it's worth the money for a DX10 card anymore, even if it is fast. If I want a card its going to be DX11 capable.
    Reply
  • Leyawiin - Monday, October 12, 2009 - link

    From the early reviews I've read there's no contest between the HD 5770 and a stock GTX 260 (216) in all but the most ATI friendly titles. The gap will be even greater with this card. This fact its very cool and quiet for the performance makes it even more compelling. And yes, the HD 5770 will be $160. If you can get it for that price (or get it at all for weeks after its release). I agree with Ryan on this one. Darn good deal for the price. Reply
  • macs - Monday, October 12, 2009 - link

    My stock gtx 260 can overclock to those frequency as well. I can't see any reason to buy those overclocked (and overpriced) video cards... Reply
  • mobutu - Monday, October 12, 2009 - link

    Yep. At 160 usd the 5770 will be (probably, we will find out tommorrow) very very very close in performance to this card priced at 200 usd.
    So the choice is/will be clear.
    Reply
  • poohbear - Monday, October 12, 2009 - link

    im not quite sure what the point of this review is since the 5800 series have been released, in ur conclusion u didnt even mention anything about DX11 and how the 260 is not even capable of handling DX 10.1 let alone the future DX11. For people who keep their graphics cards for 2 years before upgrading this is an important factor. Reply
  • Alexstarfire - Monday, October 12, 2009 - link

    I fail to see how DX11 matters since no game is even slated to use it yet, that I've heard of anyway. Might be useful if you keep your car 2 years, but I'm guessing by that time the card probably won't be able to handle DX11 much like the first DX10 cards couldn't handle DX10 very well when it first debuted. Of course, just going off of pricing and performance I wouldn't get this card anyway, or any nVidia card for that matter. I'm just saying. Reply

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