It has been a bit over 2 months since our last 32 MB DDR GeForce review. Does this lengthy time frame suggest that the arrival of the GeForce II GTS killed the DDR GeForce market? Quite the contrary. While we were all eagerly learning more and more about NVIDIA's latest processor, companies have continued to release and update products based off the "old" GeForce: the GeForce 256. Are GeForce 256 based cards budget cards now? No. Are GeForce 256 based cards useless for a powerful game system? Absolutely not. In fact, with the release of the GeForce 2 GTS, DDR GeForce cards even have more going for them.

The first event that occurred upon the release of the GeForce 2 GTS that proved to help the GeForce 256 market was the release of NVIDIA's 5.16 driver set. Although these drivers were available before the GeForce 2 GTS's unveiling, the packaging of GeForce 2 GTS cards with the 5.16 drivers all but demolished previous claims of the 5.xx series drivers being unstable and unofficial. We are yet to see NVIDIA post 5.16 drivers for download, but a quick search on the internet reveals a multitude of places to grab these from. By using the 5.16 drivers with 32 MB DDR GeForce cards, the texture swapping that was overwhelming in pervious tests all but disappeared. As described in our 64 MB GeForce review the 5.16 drivers utilize S3TC compression to allow many more textures to fit in the card's built-in 32 MB of RAM. It should now be just a matter of time before these drivers are proclaimed official by NVIDIA and packaged in their detonator driver package.

The second effect of the GeForce 2 GTS's release, and an effect that is yet to reach its full potential, is a price decrease on the GeForce 256 front. Since our DDR GeForce Roundup, we have seen DDR GeForce 256 prices fall anywhere from $20 - $40 depending on the card and retail location. This price drop may not be huge when one is already spending over $240, however it may make the difference between affordable and out of reach. In addition, expect this price to fall even more in upcoming months: as GeForce 2 GTS prices fall and more cards hit the market (which should just be a matter of time), the price of the DDR GeForce 256 cards will continue to fall.

With these facts in mind, as well as the fact that the DDR GeForce 256 is anything but out dated and easily replaced, we bring you our first DDR GeForce 256 review since our DDR GeForce Roundup. This time we bring you Absolute Multimedia's second attempt at the 32 MB DDR GeForce market: the Outrageous Ultra GeForce DDR. In an effort to repair the problems that plagued the original Outrageous GeForce DDR, Absolute Multimedia updated a few features of the original card. Do the updates prove worthy and make this card one of the better lower costing GeForce cards on the market? Let's find out. We begin by looking at the card specs, many of which remain mysteriously unchanged from the original card.

Key Features

NVIDIA GeForce GPU (Graphics Processing Unit)
32 MB high-speed DDR SGRAM memory
TV-Output
New "Gaming Fan"
Software Choice DVD ROM
  • Graphics Processor
    NVIDIA GeForce 256 graphics engine
  • Bus Interface
    1x/2x/4x AGP with fast writes, full sideband/execute mode support
  • Memory
    32 MB high-speed DDR (double data rate) memory
  • RAMDAC
    Built-in 350 MHz
  • Maximum Resolution
    2048 x 1536 pixels
  • Vertical Frequency
    60 Hz to 240 Hz
  • VGA Connector
    DB-15 analog monitor connector, VESA DDC2B, DPMS, VBE 2.0/3.0
  • TV-Output
    S-Video
    Optional DVI connector for digital flat panel
    PAL + NTSC support
  • High-Quality Video Playback
    30 fps full screen DVD playback
    DVD and HDTV-ready motion compensation for MPEG-2 decoding
    Video acceleration for DirectShow and MPEG1, MPEG-2, and Indeo
  • 3D Performance
    Quad-Engine Design
    Hardware Triangle Setup
    Hardware Transform and Lighting
    32-bit rendering
    AGP 4x texture support
    Alpha-Blending
    Bilinear, Trilinear and 8-tap
    Anisotropic filtering
    Four rendering pipelines capable of delivering four pixels per clock
    Anti-Aliasing
    Bump Mapping
    Cube Environment Mapping in hardware
    Fogging
    Render with geometry instead of texture
    Subpixel Precision
    Transparency
    Gouraud Shading
    Perspective Correction
    32 bit Z + Stencil Buffer
  • 2D Acceleration
    Hardware acceleration for all Windows GDI operations
    Multi-buffering (up to quad buffering) for smooth animation and video playback
    Fast 32-bit VGA/SVGA support
  • Software Support
    Windows 95/98
    Windows NT 4.0
    Windows 2000
  • Package Contains
    Outrageous 3D graphics card
    Install / Driver CD-ROM including Video Install and local language manuals
    Intervideo DVD DVD software
    Software Choice DVD ROM

Refresh Rate Support

Resolution

Color

Max Refresh Rate (Hz)

640 x 480

256/65K/16M

60 - 240

800 x 600

256/65K/16M

60 - 240

1024 x 768

256/65K

60 - 240

1024 x 768

16M

60 - 200

1152 x 864

256/65K

60 - 200

1152 x 864

16M

60 - 170

1280 x 960

256/65K

60 - 170

1280 x 960

16M

60 - 150

1280 x 1024

256/65K

60 - 170

1280 x 1024

16M

60 - 150

1600 x 900

256/65K

60 - 150

1600 x 900
16M
60 - 120
1600 x 1200
256/65K
60 - 120
1600 x 1200
16M
60 - 100
1920 x 1080
256/65K
60 - 100
1920 x 1080
16M
60 - 85
1920 x 1200
256/65K
60 - 100
1920 x 1200
16M
60 - 85
1920 x 1440
256/65K
60 - 85
1920 x 1440
16M
60 - 75
2048 x 1536
256/65K
60 - 75
2048 x 1536
16M
60
The Card
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