GPUs

Kicking off this week in San Francisco is VMware’s annual VMworld conference. One of the major yearly virtualization conferences, it’s also host to a number of virtualization-related product announcements. And this year NVIDIA is wasting no time in making their announcements, releasing their major GRID news alongside this afternoon’s welcome reception. To that end, today NVIDIA is announcing the next generation of their Virtual Desktop Infrastructure (VDI) GPU technology, GRID 2.0. This is the first full-point update of their VDI technology since the company launched GRID 1.0 back in 2012, and comes as GRID 1.x vGPU capabilities are finally widely available in the latest versions of VMware’s and Citrix’s respective hypervisors. GRID 2.0 in turn builds off of what NVIDIA has accomplished so far with...

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

Earlier this week we took a look at the GeForce GTX Titan X, NVIDIA’s first product to use their new high-end Maxwell GPU, the GM200. Now just 2 days...

29 by Ryan Smith on 3/19/2015

AMD Mantle API Programming Guide Available

For those interested in learning more about programming for AMD’s Mantle API, AMD sends word today that the public API reference documentation is now available. So pull up a...

16 by Jarred Walton on 3/18/2015

The NVIDIA GeForce GTX Titan X Review

Never one to shy away from high-end video cards, in 2013 NVIDIA took the next step towards establishing a definitive brand for high-end cards with the launch of the...

275 by Ryan Smith on 3/17/2015

HSA Foundation Launches ‘HSA 1.0 Final’ – Architecture, Programmers Reference and Runtime Specifications

Heterogeneous compute has been on the tip of the tongue for many involved in integrating compute platforms, and despite talk and demos regarding hardware conforming to HSA provisional specifications...

26 by Ian Cutress on 3/16/2015

NVIDIA Launches GTX 960M/950M and GeForce 940M/930M/920M

Today NVIDIA officially launched their latest mobile GPUs, the GTX 960M and 950M; on a quieter note, the 940M, 930M, and 920M also showed up. NVIDIA launched the high-end...

31 by Jarred Walton on 3/12/2015

NVIDIA Launches Spring GeForce Game Bundle - The Witcher 3: Wild Hunt

After the launch of the GeForce 900 series last year it’s been a while since we’ve seen NVIDIA offer a game bundle with their video cards. Since bundles are...

30 by Ryan Smith on 3/10/2015

Intel and Raptr Announce Partnership To Bring Raptr To Intel GPUs

Dennis Fong’s Raptr is a utility that has made a name for itself in the PC GPU space in a relatively short period of time. After pivoting off of...

33 by Ryan Smith on 3/5/2015

NVIDIA Announces GeForce GTX Titan X

During today’s GDC session on Epic’s Unreal Engine, NVIDIA CEO Jen-Hsun Huang dropped in as a special guest to announce NVIDIA’s next high performance video card, the GeForce GTX...

104 by Ryan Smith on 3/4/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

ARM At GDC 2015: Geomerics Enlighten 3 Released

One of ARM’s more unusual acquisitions in recent years has been Geomerics, a fellow UK company who specializes in video game lighting technology. Geomerics is a far cry from...

8 by Ryan Smith on 3/3/2015

Next Generation OpenGL Becomes Vulkan: Additional Details Released

Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...

44 by Ryan Smith on 3/3/2015

Khronos Announces OpenCL 2.1: C++ Comes to OpenCL

Alongside today’s announcements of Vulkan and SPIR-V, Khronos is also using the occasion of the 2015 Game Developers Conference to announce the next iteration of OpenCL, OpenCL 2.1. OpenCL 2.1...

10 by Ryan Smith on 3/3/2015

AMD Lays Out Future of Mantle: Changing Direction In Face of DX12 and glNext

Much has been made over the advent of low-level graphics APIs over the last year, with APIs based on this concept having sprouted up on a number of platforms...

95 by Ryan Smith on 3/2/2015

Imagination Announces PowerVR G6020 GPU & PowerVR Series 5 Video Encoder

With Mobile World Congress 2015 now in full swing, Imagination Technologies is taking to the show today to announce a couple of new additions to the PowerVR family of...

2 by Ryan Smith on 3/2/2015

DirectX 12 Performance Preview, Part 3: Star Swarm & Intel's iGPUs

We’re back once again for the 3rd and likely final part to our evolving series previewing the performance of DirectX 12. After taking an initial look at discrete GPUs...

69 by Ryan Smith, Ian Cutress & Ganesh T S on 2/26/2015

AMD at ISSCC 2015: Carrizo and Excavator Details

AMD is using the International Solid-State Circuits Conference this week to present a paper and announce some interesting developments regarding the next iteration of the Bulldozer architecture, codenamed ‘Excavator’...

82 by Ian Cutress on 2/23/2015

Intel at ISSCC 2015: Reaping the Benefits of 14nm and Going Beyond 10nm

As part of the International Solid-State Circuits Conference every year, Intel brings forward a number of presentations regarding its internal research. The theme this year at ISSCC is ‘Silicon...

55 by Ian Cutress on 2/22/2015

Apple Initiates Video Repair Program for 2011-2013 MacBook Pros

This week Apple has announced that they are initiating a new repair extension program for the MacBook Pro, in order to address video corruption and stability problems with certain...

59 by Ryan Smith on 2/20/2015

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