GPUs
With NVIDIA’s Turing architecture turning six years old this year, the company has been retiring many of the remaining Turing products from its video card lineup. And today that spirit of spring cleaning is coming to the entry-level segment of NVIDIA’s professional visualization lineup, where NVIDIA is introducing a pair of new desktop cards based on their low-end Ampere hardware. The new RTX A1000 and RTX A400 cards will be replacing the T1000/T600/T400 lineup, which was released three years ago in 2021. The new cards slot into the same entry-level category and finally finish fleshing out the RTX A series of proviz cards, offering NVIDIA’s Ampere-generation professional graphics technologies in the lowest-power, lowest-performance, lowest-cost configuration possible. Notably, since the entry-level T-series were based on NVIDIA’s feature-limited...
The NVIDIA GeForce GTX Titan X Review
Never one to shy away from high-end video cards, in 2013 NVIDIA took the next step towards establishing a definitive brand for high-end cards with the launch of the...
276 by Ryan Smith on 3/17/2015HSA Foundation Launches ‘HSA 1.0 Final’ – Architecture, Programmers Reference and Runtime Specifications
Heterogeneous compute has been on the tip of the tongue for many involved in integrating compute platforms, and despite talk and demos regarding hardware conforming to HSA provisional specifications...
27 by Ian Cutress on 3/16/2015NVIDIA Launches GTX 960M/950M and GeForce 940M/930M/920M
Today NVIDIA officially launched their latest mobile GPUs, the GTX 960M and 950M; on a quieter note, the 940M, 930M, and 920M also showed up. NVIDIA launched the high-end...
31 by Jarred Walton on 3/12/2015NVIDIA Launches Spring GeForce Game Bundle - The Witcher 3: Wild Hunt
After the launch of the GeForce 900 series last year it’s been a while since we’ve seen NVIDIA offer a game bundle with their video cards. Since bundles are...
30 by Ryan Smith on 3/10/2015Intel and Raptr Announce Partnership To Bring Raptr To Intel GPUs
Dennis Fong’s Raptr is a utility that has made a name for itself in the PC GPU space in a relatively short period of time. After pivoting off of...
33 by Ryan Smith on 3/5/2015NVIDIA Announces GeForce GTX Titan X
During today’s GDC session on Epic’s Unreal Engine, NVIDIA CEO Jen-Hsun Huang dropped in as a special guest to announce NVIDIA’s next high performance video card, the GeForce GTX...
104 by Ryan Smith on 3/4/2015AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality
2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...
19 by Ryan Smith on 3/3/2015ARM At GDC 2015: Geomerics Enlighten 3 Released
One of ARM’s more unusual acquisitions in recent years has been Geomerics, a fellow UK company who specializes in video game lighting technology. Geomerics is a far cry from...
8 by Ryan Smith on 3/3/2015Next Generation OpenGL Becomes Vulkan: Additional Details Released
Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...
44 by Ryan Smith on 3/3/2015Khronos Announces OpenCL 2.1: C++ Comes to OpenCL
Alongside today’s announcements of Vulkan and SPIR-V, Khronos is also using the occasion of the 2015 Game Developers Conference to announce the next iteration of OpenCL, OpenCL 2.1. OpenCL 2.1...
10 by Ryan Smith on 3/3/2015AMD Lays Out Future of Mantle: Changing Direction In Face of DX12 and glNext
Much has been made over the advent of low-level graphics APIs over the last year, with APIs based on this concept having sprouted up on a number of platforms...
95 by Ryan Smith on 3/2/2015Imagination Announces PowerVR G6020 GPU & PowerVR Series 5 Video Encoder
With Mobile World Congress 2015 now in full swing, Imagination Technologies is taking to the show today to announce a couple of new additions to the PowerVR family of...
3 by Ryan Smith on 3/2/2015DirectX 12 Performance Preview, Part 3: Star Swarm & Intel's iGPUs
We’re back once again for the 3rd and likely final part to our evolving series previewing the performance of DirectX 12. After taking an initial look at discrete GPUs...
69 by Ryan Smith, Ian Cutress & Ganesh T S on 2/26/2015AMD at ISSCC 2015: Carrizo and Excavator Details
AMD is using the International Solid-State Circuits Conference this week to present a paper and announce some interesting developments regarding the next iteration of the Bulldozer architecture, codenamed ‘Excavator’...
82 by Ian Cutress on 2/23/2015Intel at ISSCC 2015: Reaping the Benefits of 14nm and Going Beyond 10nm
As part of the International Solid-State Circuits Conference every year, Intel brings forward a number of presentations regarding its internal research. The theme this year at ISSCC is ‘Silicon...
55 by Ian Cutress on 2/22/2015Apple Initiates Video Repair Program for 2011-2013 MacBook Pros
This week Apple has announced that they are initiating a new repair extension program for the MacBook Pro, in order to address video corruption and stability problems with certain...
60 by Ryan Smith on 2/20/2015ASUS GPUs: Strix GTX 750 Ti 4GB and GTX 960 2GB DirectCU Mini Launched
When ASUS first launched their mini-ITX sized graphics cards, limited to 17cm for mini-ITX builds, my initial reaction was ‘why has no-one thought of this before?’. The idea has...
39 by Ian Cutress on 2/17/2015Star Swarm, DirectX 12 AMD APU Performance Preview
After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs...
152 by Ryan Smith & Ian Cutress on 2/13/2015