When AMD launched Freesync back in March, one of the limitations of the initial launch version was that only single-GPU configurations were supported. Multi-GPU Crossfire systems could not be used with Freesync, requiring users to trade-off between Crossfire and Freesync. At the time AMD claimed that Crossfire Freesync support would be coming in April, however as April comes to a close it has become clear that such a release isn’t going to happen. To that end, AMD has posted a short update on the status of Crossfire Freesync over on their forums. In the update, AMD states that after QA testing they believe that Crossfire Freesync is “is not quite ready for release” and that they will be holding it back as a result. Unfortunately...

AMD Posts Q1 2015 Results: $180 Million Net Loss

Today AMD released their Q1 FY 2015 financial results, and the company reported revenue of $1.03 billion for the quarter. This is a 16.9% decrease as compared to Q4...

138 by Brett Howse on 4/16/2015

AMD Releases Catalyst 15.4 Beta Drivers

In a busy day for video card drivers ahead of the Grand Theft Auto V launch, AMD has also released an updated driver set in preparation for release of...

21 by Ryan Smith on 4/13/2015

NVIDIA Releases 350.12 Game Ready WHQL Drivers

Hot on the heels of their first R349 branch driver release earlier this month with the release of the 350.05 hotfix drivers, NVIDIA is back again with another R349...

25 by Ryan Smith on 4/13/2015

Samsung/NVIDIA Case Update: NVIDIA Receives "Favorable Ruling" At Markman Hearing

In a quick update to the ongoing legal saga between NVIDIA, Samsung, and Qualcomm over the future of GPU patents and licensing, NVIDIA has published an update on the...

53 by Ryan Smith on 4/6/2015

NVIDIA Posts 350.05 Hotfix Driver - Fixes Games & Adds OpenCL 1.2 Support

Not too long after a driver release to coincide with the launch of the GTX Titan X, NVIDIA is back again with a hotfix driver release, version 350.05. Like...

10 by Ryan Smith on 4/3/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

68 by Ryan Smith on 3/31/2015

Exploring DirectX 12: 3DMark API Overhead Feature Test

This week the benchmarking gurus over at Futuremark are releasing their own first run at a DirectX 12 test with their latest update for the 3DMark benchmark. Futuremark has...

111 by Ryan Smith & Ian Cutress on 3/27/2015

NVIDIA Announces Quadro M6000 & Quadro VCA (2015)

Earlier this week we took a look at the GeForce GTX Titan X, NVIDIA’s first product to use their new high-end Maxwell GPU, the GM200. Now just 2 days...

29 by Ryan Smith on 3/19/2015

AMD Mantle API Programming Guide Available

For those interested in learning more about programming for AMD’s Mantle API, AMD sends word today that the public API reference documentation is now available. So pull up a...

16 by Jarred Walton on 3/18/2015

The NVIDIA GeForce GTX Titan X Review

Never one to shy away from high-end video cards, in 2013 NVIDIA took the next step towards establishing a definitive brand for high-end cards with the launch of the...

273 by Ryan Smith on 3/17/2015

HSA Foundation Launches ‘HSA 1.0 Final’ – Architecture, Programmers Reference and Runtime Specifications

Heterogeneous compute has been on the tip of the tongue for many involved in integrating compute platforms, and despite talk and demos regarding hardware conforming to HSA provisional specifications...

26 by Ian Cutress on 3/16/2015

NVIDIA Launches GTX 960M/950M and GeForce 940M/930M/920M

Today NVIDIA officially launched their latest mobile GPUs, the GTX 960M and 950M; on a quieter note, the 940M, 930M, and 920M also showed up. NVIDIA launched the high-end...

31 by Jarred Walton on 3/12/2015

NVIDIA Launches Spring GeForce Game Bundle - The Witcher 3: Wild Hunt

After the launch of the GeForce 900 series last year it’s been a while since we’ve seen NVIDIA offer a game bundle with their video cards. Since bundles are...

30 by Ryan Smith on 3/10/2015

Intel and Raptr Announce Partnership To Bring Raptr To Intel GPUs

Dennis Fong’s Raptr is a utility that has made a name for itself in the PC GPU space in a relatively short period of time. After pivoting off of...

33 by Ryan Smith on 3/5/2015

NVIDIA Announces GeForce GTX Titan X

During today’s GDC session on Epic’s Unreal Engine, NVIDIA CEO Jen-Hsun Huang dropped in as a special guest to announce NVIDIA’s next high performance video card, the GeForce GTX...

104 by Ryan Smith on 3/4/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

ARM At GDC 2015: Geomerics Enlighten 3 Released

One of ARM’s more unusual acquisitions in recent years has been Geomerics, a fellow UK company who specializes in video game lighting technology. Geomerics is a far cry from...

8 by Ryan Smith on 3/3/2015

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