AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

6 by Ryan Smith 5 hours ago

ARM At GDC 2015: Geomerics Enlighten 3 Released

One of ARM’s more unusual acquisitions in recent years has been Geomerics, a fellow UK company who specializes in video game lighting technology. Geomerics is a far cry from...

6 by Ryan Smith 14 hours ago

Next Generation OpenGL Becomes Vulkan: Additional Details Released

Continuing this week’s GDC-2015 fueled blitz of graphics API news releases, we have Khronos, the industry consortium behind OpenGL, OpenCL, and other cross-platform compute and graphics APIs. Back in...

31 by Ryan Smith 23 hours ago

Khronos Announces OpenCL 2.1: C++ Comes to OpenCL

Alongside today’s announcements of Vulkan and SPIR-V, Khronos is also using the occasion of the 2015 Game Developers Conference to announce the next iteration of OpenCL, OpenCL 2.1. OpenCL 2.1...

6 by Ryan Smith 23 hours ago

AMD Lays Out Future of Mantle: Changing Direction In Face of DX12 and glNext

Much has been made over the advent of low-level graphics APIs over the last year, with APIs based on this concept having sprouted up on a number of platforms...

43 by Ryan Smith yesterday

Imagination Announces PowerVR G6020 GPU & PowerVR Series 5 Video Encoder

With Mobile World Congress 2015 now in full swing, Imagination Technologies is taking to the show today to announce a couple of new additions to the PowerVR family of...

1 by Ryan Smith 2 days ago

DirectX 12 Performance Preview, Part 3: Star Swarm & Intel's iGPUs

We’re back once again for the 3rd and likely final part to our evolving series previewing the performance of DirectX 12. After taking an initial look at discrete GPUs...

69 by Ryan Smith, Ian Cutress & Ganesh T S 5 days ago

AMD at ISSCC 2015: Carrizo and Excavator Details

AMD is using the International Solid-State Circuits Conference this week to present a paper and announce some interesting developments regarding the next iteration of the Bulldozer architecture, codenamed ‘Excavator’...

82 by Ian Cutress on 2/23/2015

Intel at ISSCC 2015: Reaping the Benefits of 14nm and Going Beyond 10nm

As part of the International Solid-State Circuits Conference every year, Intel brings forward a number of presentations regarding its internal research. The theme this year at ISSCC is ‘Silicon...

54 by Ian Cutress on 2/22/2015

Apple Initiates Video Repair Program for 2011-2013 MacBook Pros

This week Apple has announced that they are initiating a new repair extension program for the MacBook Pro, in order to address video corruption and stability problems with certain...

59 by Ryan Smith on 2/20/2015

ASUS GPUs: Strix GTX 750 Ti 4GB and GTX 960 2GB DirectCU Mini Launched

When ASUS first launched their mini-ITX sized graphics cards, limited to 17cm for mini-ITX builds, my initial reaction was ‘why has no-one thought of this before?’. The idea has...

37 by Ian Cutress on 2/17/2015

Star Swarm, DirectX 12 AMD APU Performance Preview

After several requests and a week’s break from our initial DirectX 12 article, we’re back again with an investigation into Star Swarm DirectX 12 performance scaling on AMD APUs...

145 by Ryan Smith & Ian Cutress on 2/13/2015

NVIDIA Releases Q4 FY 2015 And Full Year Results: Record Revenue For Quarter And Full Year

NVIDIA released their earnings report for the fourth quarter of their fiscal year 2015, which ended January 25th, 2015. FY 2015 was a record for the company, with revenues...

61 by Brett Howse on 2/11/2015

NVIDIA 347.52 WHQL: Get Ready to Evolve

Today marks the release of the latest gaming beast: Evolve. Powered by CryEngine, you’d expect this to be another graphically demanding game that will require a lot of GPU...

43 by Jarred Walton on 2/10/2015

Eurocom Now Selling GPU Upgrades For Existing Laptops With GTX 980M and GTX 970M Options

Today Eurocom announced some interesting news. They are now selling new upgrade kits for existing laptops which feature a MXM 3.0b graphics card. This will let owners of older...

27 by Brett Howse on 2/10/2015

The DirectX 12 Performance Preview: AMD, NVIDIA, & Star Swarm

With the various pieces of Microsoft’s latest API finally coming together, today we will be taking our first look at the performance of the future with DirectX 12. The...

235 by Ryan Smith on 2/6/2015

GeForce GTX 970: Correcting The Specs & Exploring Memory Allocation

Over the weekend we reported on a statement released by NVIDIA regarding recent concern over unusual VRAM allocation and VRAM bandwidth performance from the GeForce GTX 970. In brief...

397 by Ryan Smith on 1/26/2015

NVIDIA Publishes Statement on GeForce GTX 970 Memory Allocation

On our forums and elsewhere over the past couple of weeks there has been quite a bit of chatter on the subject of VRAM allocation on the GeForce GTX...

93 by Ryan Smith on 1/24/2015

NVIDIA Launches GeForce GTX 960

Editor's Note: Due to personal matters we won’t have a GeForce GTX 960 review published today. But in lieu of that we wanted to go over the basics of...

77 by Ryan Smith on 1/22/2015

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