In our discrete GPU reviews for the desktop we've often noticed the tradeoff between graphics and compute performance in GPU architectures. Generally speaking, when a GPU is designed for compute it tends to sacrifice graphics performance or vice versa. You can pursue both at the same time, but within a given die size the goals of good graphics and compute performance are usually at odds with one another. Mobile GPUs aren't immune to making this tradeoff. As mobile devices become the computing platform of choice for many, the same difficult decisions about balancing GPU compute and graphics performance must be made. ARM announced its strategy to dealing with the graphics/compute split earlier this year. In short, create two separate GPU lines: one in pursuit of...

ARM's Mali-T658 GPU in 2013, Up to 10x Faster than Mali-400

ARM's licensed CPU cores dominate the mobile space. This year the core of choice for high-end smartphones and tablets is ARM's Cortex A9 and late next year it'll be...

21 by Anand Lal Shimpi on 11/9/2011

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