I’ve been following Oculus Rift since the Kickstarter a couple years back, and while I didn’t help kickstart the project it has always been an intriguing idea. Of course Oculus ended up being purchased for a large chunk of cash and VC funding, but that’s a different story. Having tested DevKit 1 and DevKit 2, I was really interested to see what changes have been made with the latest prototype. The short answer is that ventilation has improved (less fogging up of the glasses), the display resolution is now higher, the screen refreshes faster, tracking is better, and combined with the VR Audio the experience is more immersive than ever. To be clear, this is the first time Oculus Crescent Bay has been demonstrated publicly...

John Carmack Joins Oculus Rift as CTO

The Oculus Rift Kickstarter page (and various other places) announced today that John Carmack is joining them as their new Chief Technology Officer. John is one of the biggest...

27 by Jarred Walton on 8/7/2013

Log in

Don't have an account? Sign up now