Virtual Reality

For all of the public Oculus Rift demos so far, the demo systems have been driven by very powerful hardware, and for good reason. With the need to double-render a scene (once for each eye) along with keeping latency to an absolute minimum, Oculus and game developers alike have not been taking any chances on performance, always making sure they have more than enough to work with. Since the very first Rift demos GPU performance has improved at a decent clip, but rendering a scene quickly in 3D is still a demanding task. As a result we’ve known since the earliest days that the system requirements for the Rift would be rather high. But of course with the device still in development – and not...

Oculus Targets Q1 2016 for Consumer Oculus Rift

So far I’m the only one on the AnandTech staff that has had a go with three of the major VR players: Oculus’ Rift (Crescent Bay), HTC Vive and...

14 by Ian Cutress on 5/6/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

68 by Ryan Smith on 3/31/2015

Testing the HTC (Re) Vive with Steam VR: Better than Oculus…?

One of the big announcements to come out of Mobile World Congress this week is regarding HTC’s new VR headset, called the Vive or ‘Re’ Vive, depending on where...

24 by Ian Cutress on 3/4/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

Valve to Showcase SteamVR Hardware, Steam Machines, & More at GDC 2015

Typically we don’t do announcements of announcements. However in Valve’s case it’s not entirely clear if there’s actually going to be an announcement at GDC, so let's take a...

8 by Ryan Smith on 2/23/2015

Oculus Demos Crescent Bay and VR Audio

I’ve been following Oculus Rift since the Kickstarter a couple years back, and while I didn’t help kickstart the project it has always been an intriguing idea. Of course...

21 by Jarred Walton on 1/13/2015

John Carmack Joins Oculus Rift as CTO

The Oculus Rift Kickstarter page (and various other places) announced today that John Carmack is joining them as their new Chief Technology Officer. John is one of the biggest...

27 by Jarred Walton on 8/7/2013

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