Virtual Reality

After a very public development process over the last couple of years, this year we have seen the consumer release of virtual reality headsets become a matter of when, not if. The launch of the first generation of consumer VR headsets is now just a quarter away, and as software and hardware developers move out of the experimentation phase and into the production phase, we are seeing the complete VR ecosystem take shape. The hardware is coming along, the games are in development, and now the first benchmarks are being announced. This morning benchmark developer Basemark and game engine developer Crytek are announcing that the two of them are partnering together to develop a new dedicated VR benchmark. In a presentation aptly named “Can it...

Oculus Rift Controllers, VR Games, And Software Features Announced

On the eve of E3, Oculus held a livestream to announce some more details of the upcoming Oculus Rift Virtual Reality headset. Just about a month ago, they announced...

44 by Brett Howse on 6/11/2015

Futuremark Announces VRMark: A Benchmark For Virtual Reality Systems

Today Futuremark revealed that they are in the process of developing a benchmark for virtual reality hardware and displays. In the same naming style as PCMark and 3DMark, this...

4 by Brandon Chester on 6/10/2015

NVIDIA Announces GameWorks VR Branding, Adds Multi-Res Shading

Alongside the GeForce GTX 980 Ti and G-Sync announcements going on today in conjunction with Computex, NVIDIA is also announcing an update for their suite of VR technologies. First off...

9 by Ryan Smith on 5/31/2015

Oculus VR Posts Recommended System Specs For Rift - Outlines Platform Goals

For all of the public Oculus Rift demos so far, the demo systems have been driven by very powerful hardware, and for good reason. With the need to double-render...

36 by Ryan Smith on 5/15/2015

Oculus Targets Q1 2016 for Consumer Oculus Rift

So far I’m the only one on the AnandTech staff that has had a go with three of the major VR players: Oculus’ Rift (Crescent Bay), HTC Vive and...

14 by Ian Cutress on 5/6/2015

AMD Dives Deep On Asynchronous Shading

Earlier this month at GDC, AMD introduced their VR technology toolkit, LiquidVR. LiquidVR offers game developers a collection of useful tools and technologies for adding high performance VR to...

71 by Ryan Smith on 3/31/2015

Testing the HTC (Re) Vive with Steam VR: Better than Oculus…?

One of the big announcements to come out of Mobile World Congress this week is regarding HTC’s new VR headset, called the Vive or ‘Re’ Vive, depending on where...

24 by Ian Cutress on 3/4/2015

AMD’s LiquidVR Announced: AMD Gets Expanded VR Headset Functionality

2015 is going to be known as the year of virtual reality at GDC. Before the expo floor has even opened VR pitches, announcements, and press conference invitations are...

19 by Ryan Smith on 3/3/2015

Valve to Showcase SteamVR Hardware, Steam Machines, & More at GDC 2015

Typically we don’t do announcements of announcements. However in Valve’s case it’s not entirely clear if there’s actually going to be an announcement at GDC, so let's take a...

8 by Ryan Smith on 2/23/2015

Oculus Demos Crescent Bay and VR Audio

I’ve been following Oculus Rift since the Kickstarter a couple years back, and while I didn’t help kickstart the project it has always been an intriguing idea. Of course...

21 by Jarred Walton on 1/13/2015

John Carmack Joins Oculus Rift as CTO

The Oculus Rift Kickstarter page (and various other places) announced today that John Carmack is joining them as their new Chief Technology Officer. John is one of the biggest...

27 by Jarred Walton on 8/7/2013

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