CPU Performance: System Tests

Our System Test section focuses significantly on real-world testing, user experience, with a slight nod to throughput. In this section we cover application loading time, image processing, simple scientific physics, emulation, neural simulation, optimized compute, and 3D model development, with a combination of readily available and custom software. For some of these tests, the bigger suites such as PCMark do cover them (we publish those values in our office section), although multiple perspectives is always beneficial. In all our tests we will explain in-depth what is being tested, and how we are testing.

All of our benchmark results can also be found in our benchmark engine, Bench.

Application Load: GIMP 2.10.4

One of the most important aspects about user experience and workflow is how fast does a system respond. A good test of this is to see how long it takes for an application to load. Most applications these days, when on an SSD, load fairly instantly, however some office tools require asset pre-loading before being available. Most operating systems employ caching as well, so when certain software is loaded repeatedly (web browser, office tools), then can be initialized much quicker.

In our last suite, we tested how long it took to load a large PDF in Adobe Acrobat. Unfortunately this test was a nightmare to program for, and didn’t transfer over to Win10 RS3 easily. In the meantime we discovered an application that can automate this test, and we put it up against GIMP, a popular free open-source online photo editing tool, and the major alternative to Adobe Photoshop. We set it to load a large 50MB design template, and perform the load 10 times with 10 seconds in-between each. Due to caching, the first 3-5 results are often slower than the rest, and time to cache can be inconsistent, we take the average of the last five results to show CPU processing on cached loading.

AppTimer: GIMP 2.10.4

 

3D Particle Movement v2.1: Brownian Motion

Our 3DPM test is a custom built benchmark designed to simulate six different particle movement algorithms of points in a 3D space. The algorithms were developed as part of my PhD., and while ultimately perform best on a GPU, provide a good idea on how instruction streams are interpreted by different microarchitectures.

A key part of the algorithms is the random number generation – we use relatively fast generation which ends up implementing dependency chains in the code. The upgrade over the naïve first version of this code solved for false sharing in the caches, a major bottleneck. We are also looking at AVX2 and AVX512 versions of this benchmark for future reviews.

For this test, we run a stock particle set over the six algorithms for 20 seconds apiece, with 10 second pauses, and report the total rate of particle movement, in millions of operations (movements) per second. We have a non-AVX version and an AVX version, with the latter implementing AVX512 and AVX2 where possible.

3DPM v2.1 can be downloaded from our server: 3DPMv2.1.rar (13.0 MB)

3D Particle Movement v2.1

3D Particle Movement v2.1 (with AVX)

 

Dolphin 5.0: Console Emulation

One of the popular requested tests in our suite is to do with console emulation. Being able to pick up a game from an older system and run it as expected depends on the overhead of the emulator: it takes a significantly more powerful x86 system to be able to accurately emulate an older non-x86 console, especially if code for that console was made to abuse certain physical bugs in the hardware.

For our test, we use the popular Dolphin emulation software, and run a compute project through it to determine how close to a standard console system our processors can emulate. In this test, a Nintendo Wii would take around 1050 seconds.

The latest version of Dolphin can be downloaded from https://dolphin-emu.org/

Dolphin 5.0 Render Test

 

DigiCortex 1.20: Sea Slug Brain Simulation

This benchmark was originally designed for simulation and visualization of neuron and synapse activity, as is commonly found in the brain. The software comes with a variety of benchmark modes, and we take the small benchmark which runs a 32k neuron / 1.8B synapse simulation, equivalent to a Sea Slug.

Example of a 2.1B neuron simulation

We report the results as the ability to simulate the data as a fraction of real-time, so anything above a ‘one’ is suitable for real-time work. Out of the two modes, a ‘non-firing’ mode which is DRAM heavy and a ‘firing’ mode which has CPU work, we choose the latter. Despite this, the benchmark is still affected by DRAM speed a fair amount.

DigiCortex can be downloaded from http://www.digicortex.net/

DigiCortex 1.20 (32k Neuron, 1.8B Synapse)

 

y-Cruncher v0.7.6: Microarchitecture Optimized Compute

I’ve known about y-Cruncher for a while, as a tool to help compute various mathematical constants, but it wasn’t until I began talking with its developer, Alex Yee, a researcher from NWU and now software optimization developer, that I realized that he has optimized the software like crazy to get the best performance. Naturally, any simulation that can take 20+ days can benefit from a 1% performance increase! Alex started y-cruncher as a high-school project, but it is now at a state where Alex is keeping it up to date to take advantage of the latest instruction sets before they are even made available in hardware.

For our test we run y-cruncher v0.7.6 through all the different optimized variants of the binary, single threaded and multi-threaded, including the AVX-512 optimized binaries. The test is to calculate 250m digits of Pi, and we use the single threaded and multi-threaded versions of this test.

Users can download y-cruncher from Alex’s website: http://www.numberworld.org/y-cruncher/

y-Cruncher 0.7.6 Single Thread, 250m Digitsy-Cruncher 0.7.6 Multi-Thread, 250m Digits

 

Agisoft Photoscan 1.3.3: 2D Image to 3D Model Conversion

One of the ISVs that we have worked with for a number of years is Agisoft, who develop software called PhotoScan that transforms a number of 2D images into a 3D model. This is an important tool in model development and archiving, and relies on a number of single threaded and multi-threaded algorithms to go from one side of the computation to the other.

In our test, we take v1.3.3 of the software with a good sized data set of 84 x 18 megapixel photos and push it through a reasonably fast variant of the algorithms, but is still more stringent than our 2017 test. We report the total time to complete the process.

Agisoft’s Photoscan website can be found here: http://www.agisoft.com/

Agisoft Photoscan 1.3.3, Complex Test

 

CPU Performance: New Tests! CPU Performance: Rendering Tests
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  • Spunjji - Monday, May 11, 2020 - link

    You missed out on what Userbenchmark would add. Luckily most of us know the answer is "nothing".

    I'm now pretty convinced that you're a Deicidium sockpuppet.
  • Spunjji - Monday, May 11, 2020 - link

    Oh for crying out loud. The first two posts in the comments wasted on a feckless simpleton blubbering that this site doesn't do the exact same things every other site does.

    Guess what laddoo - that's the point.
  • twizzlebizzle22 - Thursday, May 7, 2020 - link

    Bit disappointed with the CPU selection used in this article.

    Thought it might be interesting to see how it fares against the 1600AF or R5 3600. Different CPUs which people might be considering if they're worth the extra.
  • amrnuke - Thursday, May 7, 2020 - link

    Exactly. I'd have loved to see it up against the i3 9100F, 9400F. Comparison to the 3600 and 1600AF would be very welcome given the 1600AF's price range and 3300X vs 3600 would be very interesting from a gaming standpoint.
  • DanNeely - Thursday, May 7, 2020 - link

    None of those CPUs are in Bench, so Ian doesn't have any of them to test. The original 1600 is present for the older benchmarks, but not the newer ones. I wouldn't expect many CPUs to be run on the new ones until all of them are finished and ready to go in order to minimize the amount of time spent dis/reassembling test systems.
  • flyingpants265 - Thursday, May 7, 2020 - link

    Bench is terrible, it's missing way too many options. Most common problem I run into is when I'm trying to compare an older card (7870 or gtx660 or something) to a newer card, and they are just missing from the list. Just needs to be expanded and improved.
  • 0ldman79 - Thursday, May 7, 2020 - link

    That's because the data sets don't overlap.

    They were run with different CPU, OS, etc...

    I'd like for there to be a checkbox that says "these aren't scientific, you can compare incomplete, incorrect data at your own risk" etc, but there's a reason they aren't in the same listing; they're not the same.
  • Zizy - Friday, May 8, 2020 - link

    The problem is that such data is often very misleading. By far the most important issue: there are many drivers touting >10% speedup in game X. You might as well guess which GPU is faster if they end up very close over many generations. Heck, simple "the new GPU has X% more CU and Y% higher frequency vs old one" is likely to lead to a better estimate than trying to correct for all that mess.
  • regsEx - Thursday, May 7, 2020 - link

    Worst part in the test is the RAM. That set of 3200C14 memory is very expensive - $160. That making entire build pointless. For that money you can get 32 GB kit with 6-core Core i3 10400.
  • b0rnslippy - Thursday, May 7, 2020 - link

    Oh Ian doesn't have them in Bench.. How convenient for Ian. Ehem, "Dr" Ian, sorry.

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