Final Words

SLI was not without its hiccups at the outset. Since NVIDIA launched its dual GPU solution a year ago, things have only gotten better. The first few months of CrossFire have shown us that ATI is struggling down the same road that NVIDIA set out on with SLI. The first version of CrossFire wasn't as refined as we had hoped it would be, but everyone has to start somewhere. The X1800 CrossFire Edition card shows that ATI is making significant progress in the multi GPU arena.

The system level problems and difficulty we had with the initial version of CrossFire were largely solved this time around, as (after a proper BIOS update) we had no trouble enabling CrossFire or getting it running. The reboot required for getting the card to work with the 256MB X1800 XL is a bit of a step backward, but it's nothing major. Super AA modes work, but aren't worth it in games that see a performance benefit from more than one GPU. These modes haven't changed from the original X800 CrossFire release, but now AA mode blending is done in hardware as well.

Unfortunately, there are still some real down sides. Aside from not hurting performance, there should be absolutely no game that suffers a performance hit from enabling CrossFire. This kind of problem was one of the issues we saw with NVIDIA's SLI when it first came out and selecting the wrong mode could cause performance issues (though we never saw anything as dramatically catastrophic as CrossFire's performance under Black and White 2). Hopefully ATI can fix all of this with some additions or changes to the application detection in Catalyst A.I.

There isn't as much capacity for customization of how CrossFire affects a particular game. Sure, we could probably figure out how to perform some sort of registry hack to force CrossFire to enable a specific mode, but NVIDIA's drop down menu is so much more efficient. I do agree that it is usually best to let the driver and application figure out what to do, but clearly there are some cases where things can go wrong. More finely grained customization is something we have been looking for from ATI in general, but as systems get more complex (such as in the case of multi GPU solutions), it is even more important to give the end user more control with solid default functionality.

We still don't like the external dongle as much as NVIDIA's internal bridge (especially the flexible kind). While our lab sports an excessive number of cables running everywhere, we are sure that less clutter behind the machine is better for everyone. And GPU to GPU communication does have board space and other advantages as well. Thankfully, this time around we are able to squeeze dual-link DVI bandwidth in to and out of the cable. While mastercardless CrossFire is in ATI's future, it is unclear yet what kind of performance or quality impact this will have on the overall solution.

Performance is one of the high points of CrossFire in general. In many cases, the X1800 XT in CrossFire performs between the 7800 GTX SLI and 7800 GTX 512 SLI setups. Things may heat up even more when ATI brings out its R500 series refresh part to compete more directly with NVIDIA's top of the line king of the hill GeForce 7800 GTX 512.

But price is still an issue for ATI at the high end. With the 7800 GTX selling for between $450 and $500, finding two that fall somewhere between $900 and $1000 isn't a difficult task. With the X1800 CrossFire Edition at about $600 and the price of standard X1800 XT running between $500 and $550, shelling out $1100 or more dollars for CrossFire isn't a stretch. Unless the system is just made to eat money, one or two hundred dollars is a good savings for a comparable solution that is much more mature. And for those who want the best of the best (and really can afford to burn money), that's still going to be the $1400 dual 7800 GTX 512 setup.

And above all of this looms the shadow of availability. After an early morning look around, it doesn't look good. Some vendors have X1800 CrossFire Edition cards listed on their site, but they are all showing out of stock, back ordered, or early January ETAs on parts. With previous NVIDIA launches, we have seen product available for purchase before we published. With the 7800 GT launch, we even had parts listed for sale in our RTPE the weekend before we could talk about it. Without seeing anywhere to physically buy the hardware just hours before it is supposed to be publicly available does not give us a warm and fuzzy feeling about ATI's promises. But we are good sports, so we will keep checking throughout the day for any sign of an online vendor actually selling parts. ATI knows how important this launch is in earning some level of trust back from the press and their customers. All we can do at this point is hope that translates into results.

UPDATE: To put things bluntly, we aren't exactly certain how to react to this luanch. On Tuesday, there was very limited availability at one or two online retailers. Most major sites listed availability as "out of stock" or "backorder", but if you looked hard enough you could find a card for sale. We have to give ATI credit for this, as its much more than we've seen in the past. The day after launch more sites have the X1800 CrossFire edition available for immediate purchase. The situation is a little better, but not quite on par with the 7800 GT or 6800 GS launches. We all know the 7800 GTX 512 is all but impossible to find right now, but people who got in there quickly were able to get product at launch. Neither the 7800 GTX 512 situation nor this X1800 CrossFire launch are what we really want: immediate availability of parts in high enough quantities to at least to meet demand. Yes, it is quite a bit to ask, but NVIDIA has shown us it can be done with 7800 GTX, GT, and 6800 GS launches. Yes, it is the holiday season, so we understand that the pressure and difficulty of delievering what we want is increased orders of magnitude over the already difficult process of hard launching a part. So what's our final assesment?

For now, this is enough. We commend ATI for coming through and getting some cards out there at launch. But we still want to see more improvement in the future.


Quake 4 Performance
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  • Vol2005 - Tuesday, December 20, 2005 - link

    Dunno what about 512gtx-Sli, but single one is http://www.pcpop.com/doc/0/121/121711_5.shtml">no more "the best of the best" since "eax 1800xt top" beat it in most d3d benchies. ( not to mention it's price some $20-50 more than standard xt)
  • Fenixgoon - Tuesday, December 20, 2005 - link

    D3D benches are different than real world performance - and for just about everything (if not everything, correct me if i'm wrong), the GTX 512 blows away the GTX 256 and x1800XT. The x1800 XTPE, or whatever's next in line, is *supposed* to compete with the GTX512. Almost seems like nvidia caught ati flat footed on this one.
  • Vol2005 - Wednesday, December 21, 2005 - link

    sorry, maybe i was a bit unclear
    but the thing is that asus x1800xt-top IS x1800xtpe, indeed. And as you've just said the real competitor to gtx512 according to article that i refered.
    As to real world perfomance, it's still uclear to me what do you mean.
    Maybe i'm wrong, but aren't the majority of the modern games using d3d? Even if not so, i think these results are fairly enough prove that the gtx is no longer the fastest.
    Of course, this has to be proven further by other reviewers
  • bob661 - Tuesday, December 20, 2005 - link

    You should've bought it when it was released. It was available then. Nothing mystical here.
  • Leper Messiah - Tuesday, December 20, 2005 - link

    6 frame per second increase in 1920x1440? eh?
  • Tanclearas - Tuesday, December 20, 2005 - link

    Come on! There are over 100 people in EVGA's step-up queue waiting for the 7800GTX 512MB, but you have a problem with ATI's availability?!

    Nvidia got LUCKY with the 256MB 7800GTX that it was ready to launch with no real competition. Nvidia was able to sit on it until sufficient quantity were ready. ATI (sort of) launches the X1800XT and Nvidia falls back to the same old launch tricks. If you're going to hold one company accountable, you have to hold them all accountable!
  • bob661 - Tuesday, December 20, 2005 - link

    quote:

    If you're going to hold one company accountable, you have to hold them all accountable!
    LOL! That's some retarded logic you got there pal.
  • Tanclearas - Tuesday, December 20, 2005 - link

    So you're saying Nvidia's should not be held accountable for supply issues, but ATI should be held accountable? Please tell me you were being sarcastic.
  • bob661 - Tuesday, December 20, 2005 - link

    I'm saying it's retarded because when Nvidia released their cards, you could buy them that day. Unlike ATI that even SAYS it will be different this time around and STILL fails to deliver. If neither companies produce enough to meet demand then they underestimated demand and that's something different entirely.
  • Tanclearas - Tuesday, December 20, 2005 - link

    So ATI could have shipped about five cards to the top 10 retailers, and ATI would have completely fulfilled your expectations. They just would have "underestimated demand".
    That's a huge load of crap you're shovelling there. Both companies are still more interested in appearing to be in a leadership position than they are actually ensuring they are making deliverable products. I just can't understand why so many "journalists" have their heads shoved so far up Nvidia's ass they can count their fillings.

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