Rock Band 2: Cheap Electronic Drum Kit?

Aside from the great tutorials and the drum trainer, Rock Band 2 offers another mode that is pretty interesting. Freestyle mode allows the gamer to just play the drums. There are multiple options for different sounding kits, and what you end up with is essentially a cheap electronic drum kit. And when I say cheap I don't just mean inexpensive, I mean not all that great as well. But hey, this is a video game not a musical instrument... Right?

The intriguing bit is that we've seen much worse electronic drum pad setups than what you get with Rock Band 2. We are actually at a point where, if someone wanted to, they could learn to play drums for real with this setup and actually even jam with people. Sure, you don't have a hi-hat pedal, and unless you get the premium kit or add cymbals to the standard kit you are limited to only 5 different drum sounds (a snare, three toms, and a kick). But that's enough to get by with for someone starting out or just working on the fundamentals.

With the premium kit (or eventually with cymbals added on to the standard kit), even though cymbals and toms are the same color, hitting one or the other gives you a different sound. Thus, playing in Freestyle mode with an expanded kit gets you: a snare, three toms, three cymbals and a kick. Which is better. But there are still some serious limitations.

It's just not going to sound as good as when you play the game.

Here's the deal. When playing Rock Band and Rock Band 2, you aren't actually "playing" the sound that comes out. If you hit something with the right timing, the audio for that segment of the master track for that instrument is played. If you screw up, you are treated to a generic mistake sound rather than the sound that would actually have happened if you had hit the instrument you did when you did. It does actually make the songs sound more like the songs, but it is divergent from reality.

Even though Rock Band 2 incorporates some dynamics (if you hit the pad harder it the sound will be louder), the range of volume isn't very good at all. This gets in the way of really playing drums like they are meant to be played. With any electronic kit, you have to deal with reduced dynamic capability, but with the Rock Band setup this is especially lacking. It isn't as bad as either all or nothing, but it really isn't much better either.

Combining these last two points, the gamer, when playing the game, has no control over the way the song was recorded. The tracks have all been engineered with the right amount of compression, reverb, and whatever other effects were desired. On top of that, the subtle things that a drummer will do to get different sounds don't translate. For instance, the hi-hat roll on Everlong has some accents in it that can be created either by hitting the hi-hat slightly harder or quickly and slightly opening and closing the hats. You just can't get that sound from the kit unless it's playing back a recording.

The result is that in Freestyle mode (like when you have the opportunity to play a fill in the game), the kit will sound flat or mechanical or not organic or whatever hippy term you want to use that really means that it sounds bad. That isn't to say that you can't make the thing sound alright. You just have to know what it's good for and use it for that. Having higher expectations will almost certainly lead to disappointment.

The last point is that you can't really do anything with what you play in Freestyle mode in the game (sure, you can record it using an external device, but that's a little annoying). The upcoming Guitar Hero World Tour will allow people to record and even upload and share their tracks. This adds another dimension that, if done right, could really add value to a music game as a makeshift instrument. It remains to be seen whether or not Guitar Hero will deliver, but we are certainly hopeful. And even if it doesn't, we are glad that both Rock Band and Guitar Hero have gone in a direction that opens up the flexibility of their game for use as a real instrument. Even if it is a fairly bad real instrument.

But seriously, who learns to play guitar on a $5k drum kit or even a $500 guitar? Most people start out with crappy instruments anyway. And that's where the real value is in Freestyle mode. You (or your kid) use the drums to actually learn how to play drums. The old fashioned way. With time and effort and stuff. They might not sound great, but allowing people just to play opens up the opportunity for people to practice on their own. With all the tutorials on the internet, people can sit down and read (or even watch) a lesson and then take what they learned to Rock Band 2 and practice. Or you could actually take lessons from someone and get more hands on feedback. But either way, you do everything you need to in order to learn drums using Rock Band 2.

In the end, Rock Band 2 won't "make" someone a drummer. But, more so than its predecessor, this game provides tools that could definitely help people who want to become drummers. Hopefully people will take advantage of this. The world can always use more drummers.

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  • Myrandex - Friday, October 24, 2008 - link

    Umm I don't think rockband implies talent.

    I have no musical talent, and nor to I desire to obtain any musical talent. I can't even read sheet music when someone was teaching me, and it didn't bother me in the slightest bit.

    The point of RB is fun. That's it. I used to think that all of these types of games were lame, until a friend brought over Guitar Hero 2. We played it until 3 am, and afterwards I realized that these games were fun (until you had to play lame songs, which is still a fault).

    And I agree that this game is to music as FPS is to Military Training; after an intense CS session I certainly am not ready to head to cs_iraq and preventing the terrorist from setting us up the bomb!
  • explovewhisper - Saturday, December 7, 2019 - link

    Rock Band was released on November 3, 2009 on the Xbox 360, PlayStation 3, and Wii consoles, supports all existing Rock Band instruments https://nhacchuong68.com/
  • Myrandex - Friday, October 24, 2008 - link

    Good article...

    I love RB and RB2, although I will admit with some of the songs I just think "WTF is this song doing in here" and here are SOOO many songs that I want to play on there that are not available.

    I wish that there was some way to import songs into the game and define the tracks (or even let the game automatically decide that, although that'd take a lot of programming and remove a profit area from Harmonix with DLC), because frankly even the songs that are on DLC aren't the ones that I want to play. Sure some are there, but not the ones that I crave to play. And I am sure that there are plenty of other people in the same position as myself, and I am also sure that plenty of other people would not like the songs that I want. Thats the joy in everyone having their own invidial tastes (Rammstein is the band that I'd love to see more than anyone else on there for example)...

    I remember 1 song on RB2 on expert on guitar was seriously just the green button at a certain interval that was not difficult at all (a lame rappish type song)...it didn't belong there at all! I fell asleep playing it on expert :-/

    I don't play the drums often, but I will admit that the pedal from RB1 does frustrate me and the lack of an adjustable chair makes playin git uncomfortable (long legs makes it hard to hit the bedal properly because my knee will be bent at a less than 90 degree angle), so I pretty much just play guitar (or base). It is still fun though and I'd recommend it to anyone.

    Jason
  • webstorm1 - Friday, October 24, 2008 - link

    I have a PS3, and there is an option to queue songs for multiple song downloads. You can select Download in the background, so you don't have to wait for any song to download before moving on. Then you just go to the game navigation menu (can't remember the exact name, but it's the one you would use to actually start a game from) and select each song after it has downloaded to install it. I'm guessing this is an Xbox 360 limitation in the online service, so it may even be fixed if anyone cares to do so.
  • Myrandex - Friday, October 24, 2008 - link

    I couldn't quite figure out on page 1 what the author was trying to say for "You what you would if you..." slightly under the picture.

    Jason
  • Gary Key - Friday, October 24, 2008 - link

    Corrected now, had a HTML tag error there...
  • Devo2007 - Friday, October 24, 2008 - link

    Instead of saying "The Premium Drum Kit" I think you should specifically mention that it's the ION Drum Rocker somewhere in the first half of page 5 -- it made things rather confusing when you kept saying "Premium Drum Kit" and then randomly referring to the kick pedal as the "ION Kick Pedal."

  • DerekWilson - Saturday, October 25, 2008 - link

    thanks for the advice. i updated the page.
  • Diosjenin - Friday, October 24, 2008 - link

    I have to thank you for the thoroughness with which you've dissected the drum kit(s) in particular. I don't actually own either 1 or 2, but I've played the first one a few times and the critiques you gave of the first set I feel are quite accurate, so I certainly trust the critiques you give of the new one(s).

    I do have to ask - is there an option to designate the hi-hat as the leftmost 'drum' rather than the one second from the left on the non-premium kit (where I presume you can just switch the pads)? If there's an option in either 1 or 2 to change this, do let me know, but I haven't ever played on a system where that's been the case, and not being able to play with my right arm crossed over my left remains my primary qualm with the drum setup as a whole - even above the horrible bass pedal feel and construction...
  • DerekWilson - Saturday, October 25, 2008 - link

    you can't reassign pads and must rely on what the programmers defined for each song.

    this is definitely the most frustrating thing for me. having the flexibility of the premium kit here is nice as you can, for whatever song, make it "right" usually by switching the plugs in the brain for the yellow and red pads.

    it still just makes me want to buy a real electronic drum kit and a kickbox though.

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