I enjoyed the time I spent with NVIDIA Shield. While it isn't perfect, for NVIDIA's first consumer electronic mobile device, it's an amazingly well put together piece of kit. Build quality is so good I told Anand that I wanted to try running it over with my car. I expected NVIDIA to fumble the controller side of the handheld gaming experience, and quite honestly with Shield I have nothing to complain about. The buttons are all tactile and fluid, the analog sticks are great, and the ergonomics leave me without anything to complain about. I remember being worried about weight and balance after seeing Shield and hearing about that the 28.8 watt-hour battery inside, but the shipping device turns all of that mass into feeling like quality rather than a big burden. The one feedback point is what I already gave NVIDIA the first time seeing Shield in person – it needs a bigger 5.5-inch display and 1080p, just buy the LG Display panel used in the LG Optimus G Pro, it's phenomenal. If a smartphone can include that size display, a portable handheld gaming console of this caliber absolutely positively needs it, and that will also help viewing PC gaming content streamed over to Shield. I also strongly believe Shield needs at least a front facing camera, that can't possibly add to the BOM too much. 

Is NVIDIA Shield fun to use? It absolutely positively is. Android is still however really nascent as a gaming platform, and I wish that Google had given Shield some sort of extra special status or inclusion in the Android 4.3 love with Google Play Games and Shield as the launch vehicle. Instead it feels like NVIDIA was left to carry Shield on its own here, and that's not their fault, I just wish Google would've put two and two together, maybe a Google Play edition Shield even though it's already running stock Android 4.2.1? The games on Android are fun, there just need to be more of them, and the ones that exist need to of a higher caliber to really sell me. Of course there's always the chicken and egg argument – good Android gaming hardware really wasn't available until recently with set top consoles like Ouya or Android-running HDMI dongles, or of course the handheld format that Shield is. I enjoy playing the titles there are, there's just not quite a killer title you can point to yet. 

That's where the PC gaming part comes in, and thank goodness for it. NVIDIA's execution is arguably better than the beta tag implies, with minimal hitching during streaming, impressively low latency, and good support for a number of titles that they've promised will grow. NVIDIA's real strength is on the desktop, and this is the most logical way to leverage it, even if Tegra 4 really becomes something of a thin client in that model. I spent a lot of time enjoying Borderlands 2 from places in my house that are a lot more inviting than the task chair and Ikea desk I sit at all day. 

The Tegra 4 part of the story is impressive. Performance on the device is incredibly smooth, I thought I had seen the smoothest possible experience with the latest and greatest quad core SoCs in smartphones, Tegra 4 in this form factor is something to behold. There are parts of some apps I never knew could go so fast. I said in the Nexus 7 review that I wished whatever happened to Tegra 4 that delayed it hadn't, so we could see it in more devices. Shield was a big part of what made me feel that way, especially after seeing and using it in the flesh. 

Shield is an impressive product. It's solid, performant, and maybe Android gaming isn't really there yet, but what it does leave me wanting is for NVIDIA to make me a phone. 

 

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  • ChronoReverse - Wednesday, July 31, 2013 - link

    I won't comment on the Ouya but it's not really true that the Shield has the CPU power to go beyond existing Android platforms.

    The Shield still doesn't have sufficient power to emulate the PS2 so it's limited to PSP, DS and N64 class emulation.

    But the Snapdragon Pro already has sufficient power to emulate those at full speed (in fact, it's insufficient software optimization that holds back emulation performance). Actually even quad A9's can do it.

    So the Shield is stuck at a halfway point where it doesn't offer greater emulation capabilities despite being more powerful.
  • fr33h33l - Wednesday, July 31, 2013 - link

    Your comment seems contradictory to the CPU Performance section in the review, e.g. than not even Snapdragon 800 (itself significantly faster than Snapdragon Pro) can keep up with Tegra 4 in terms of CPU performance. Care to elaborate on your claims?
  • Arbee - Wednesday, July 31, 2013 - link

    Yes and no - it can do the existing platforms at a much higher degree of fidelity than the existing emulators, and it can run (ARM ports of) the best-of-breed PC emulators for those systems like bsnes and so on. It can run real current MAME instead of the gimpy circa-1999 "4All" version, it can run bsnes/higan instead of snes9x, and NEStopia instead of I don't know what. That in itself is a great upgrade for accuracy snobs like me, and then combine it with decent controls and it's great.

    I agree that a similar device with a Snapdragon Pro or Apple A6 wouldn't give away much in the performance department, but nobody's making one. Meanwhile, FedEx just showed up with my Shield :)
  • mamisano - Wednesday, July 31, 2013 - link

    Sorry if I missed it, what are the minimum hardware requirements for the gaming PC to stream to Shield? You used a pretty beefy system that is definitely not representative of the average rig out there.
  • PNN - Wednesday, July 31, 2013 - link

    Nvidia GTX 600 series or newer is required.
  • ssiu - Wednesday, July 31, 2013 - link

    Pretty beefy hardware required. From http://shield.nvidia.com/play-pc-games

    > GPU: GeForce GTX 650 or higher desktop GPU (Notebook GPUs are not supported at this time)
    > CPU: Intel Core i3-2100 3.1GHz or AMD Athlon II X4 630 2.8GHz or higher
    > System Memory: 4GB or higher
    > Software: GeForce Experience™ application and latest GeForce drivers
    > OS: Windows 8 or Windows 7
    > Routers: 802.11a/g router (minimum). 802.11n dual band router (recommended).
  • Roland00Address - Wednesday, July 31, 2013 - link

    Apple has trademark the term Retina Display. Thus nvidia can not use it
  • spigzone - Wednesday, July 31, 2013 - link

    Likely developed as in in house remote terminal for the Steam Box, where it would actually make sense, it's release into the wild indicates Nvidia ultimately lost to AMD to provide that hardware, likely due to publisher/developer pressure to go with a console compatible solution an AMD HSA APU that they could port to easily and cheaply.
  • chizow - Wednesday, July 31, 2013 - link

    Looks like an impressive first effort by Nvidia, especially since it's almost 100% home-grown. Not interested in it for my own user however, not yet anyways, for the reasons below:

    1) Android gaming market just isn't enough on it's own to justify this for me. Phone and tablet are enough atm for minor gaming on my mobile devices.
    2) I did not see any mention of this being used as a Windows Media Extender. If this were able to function as a streaming device, even for DLNA compatible devices, that would be a huge plus for SHIELD. It already has the mini-HDMI output and wireless capabilities, would just need the software.
    3) PC streaming to local network connection is nice, but if this could be expanded to remote locations with sufficient network connectivity, I'd be sold instantly.

    Overall I think Nvidia is building an impressive track record with their in-house hardware designs, I'm really hoping Shield does well enough that it warrants a 2nd iteration and improvements, but right now, I'm really not sure what it's future holds for many of the reasons cited in the article.
  • Arbee - Wednesday, July 31, 2013 - link

    There are DLNA applications for Android in the Play Store. I don't know how well they function, but perhaps one or more of them might work for you. Alternatively, if you run the Plex media server, their Android app *is* good.

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