GPU 2012 Benchmarks
BENCH
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Bench Results
NVIDIA GeForce GTX 650
1058MHz/5GHz 1GB GDDR5
1058MHz/5GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 17.8
Frames per Second - Higher is Better 17.8
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 31.5
Frames per Second - Higher is Better 31.5
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 12.4
Frames per Second - Higher is Better 12.4
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 20.7
Frames per Second - Higher is Better 20.7
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 19
Frames per Second - Higher is Better 19
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 40
Frames per Second - Higher is Better 40
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 40.7
Frames per Second - Higher is Better 40.7
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 48.3
Frames per Second - Higher is Better 48.3
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 33.7
Frames per Second - Higher is Better 33.7
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 40.7
Frames per Second - Higher is Better 40.7
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 38
Frames per Second - Higher is Better 38
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 54.2
Frames per Second - Higher is Better 54.2
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 38
Frames per Second - Higher is Better 38
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 58
Frames per Second - Higher is Better 58
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 59.7
Frames per Second - Higher is Better 59.7
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 32.3
Frames per Second - Higher is Better 32.3
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 34
Frames per Second - Higher is Better 34
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 43.3
Frames per Second - Higher is Better 43.3
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 50.3
Frames per Second - Higher is Better 50.3
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 87.9
Frames per Second - Higher is Better 87.9
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 32.5
Frames Per Second - Higher is Better 32.5
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 63.1
Frames per Second - Higher is Better 63.1
Civilization V - 1920x1200 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 28
Frames per Second - Higher is Better 28
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 34.8
Frames per Second - Higher is Better 34.8
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 100.8
Leaders Texture Decompression - FPS (Higher is Better) 100.8
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 2100
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 2100
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 36.1
Frames per Second - Higher is Better 36.1
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 908
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 908
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
417.3
Nanoseconds Per Day - Higher Is Better
Test build featuring early Kepler optimizations
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 3.8
Gigapixels Per Second - Higher is Better 3.8
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 26.4
Gigatexels Per Second - Higher is Better 26.4
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1140
Frames per Second - Higher is Better 1140
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 848
Frames per Second - Higher is Better 848
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 104
Total System Power Consumption in Watts (Lower is Better) 104
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 103
Total System Power Consumption in Watts (Lower is Better) 103
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 231
Total System Power Consumption in Watts (Lower is Better) 231
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 182
Total System Power Consumption in Watts (Lower is Better) 182
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 27
Temperature in Celsius (Lower is Better) 27
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 51
Temperature in Celsius (Lower is Better) 51
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 55
Temperature in Celsius (Lower is Better) 55
Idle Noise Levels
Noise In dB(A) (Lower is Better) 43
Noise In dB(A) (Lower is Better) 43
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 43.5
Noise In dB(A) (Lower is Better) 43.5
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 44.1
Noise In dB(A) (Lower is Better) 44.1