Gaming Tests: Strange Brigade

Strange Brigade is based in 1903’s Egypt, and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen, who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark as an on-rails experience through the game. For quality, the game offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. Strange Brigade supports Vulkan and DX12, and so we test on both.

  • 720p Low
  • 1440p Low
  • 4K Low
  • 1080p Ultra

The automation for Strange Brigade is one of the easiest in our suite – the settings and quality can be changed by pre-prepared .ini files, and the benchmark is called via the command line. The output includes all the frame time data.

AnandTech IGP Low Medium High
Average FPS
95th Percentile

AnandTech IGP Low Medium High
Average FPS
95th Percentile

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • DiHydro - Monday, July 20, 2020 - link

    This is epic. Thank you for doing this.
  • DiHydro - Monday, July 20, 2020 - link

    To add a note: I think the ~$300 CPU year-over-year performance would be an interesting metric to see. That price point seems to be pretty popular for enthusiasts, and seeing back 5-6 years how that performance has increased per dollar would be neat.
  • bldr - Monday, July 20, 2020 - link

    Agree!
  • close - Monday, July 20, 2020 - link

    It will be especially interesting to see those CPUs (the popular mainstream ones) tested now and compared to the numbers they got originally to see how much they lost with all the recent mitigations.
  • close - Tuesday, July 21, 2020 - link

    Oh, because I forgot previously, congratulations and good luck with the endeavor! I got exhausted only by reading about the work you're going to have to do
  • Fozzie - Monday, July 20, 2020 - link

    Except keep in mind that adjusted for inflation $200 in the year 2000 is worth over $300 now.

    You'd either be making a chart of the increased value over time just due to inflation or in fact the every increasing value at the $300 price point due to the reduced value of the Dollar on top of whatever performance gains occurred.
  • biosstar - Friday, July 24, 2020 - link

    You could also use the value of a dollar in a certain year (let's say 2020) and compare the processors in the inflation adjusted equal categories.
  • PeterCollier - Monday, July 20, 2020 - link

    What's the point of this Geekbench/Userbenchmark knockoff? I've never used AT's Bench tool. Especially not for smartphones, since the Bench tool is about 5 years out of date.
  • BushLin - Monday, July 20, 2020 - link

    A controlled environment across all tests is reason enough. Even if I don't agree with AT policy on what speed they allow RAM to operate, it is a fair comparison.
  • Byte - Monday, July 20, 2020 - link

    RAM is a really important topic. I think at this point in time, we can reasonable put almost maxed out ram for every platform. Like DDR3 can run at 2133, DDR4 we can run it at 3200 as prices are so close.
    It is like rating sports cars but all have Goodride tires on them.
    A dodge viper was a widowmaker when it came out. Today with a good set of summers like PS4S or PZero, you will have a hard time slipping even if you tried.

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