Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile
Gaming: Civilization 6 (DX12) Gaming: Strange Brigade (DX12, Vulkan)
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  • Sonik7x - Monday, May 18, 2020 - link

    Would be nice to see 1440p benchmarks across all games, also would be nice to see a comparison against an i7-5930K running which is also a 6c/12T CPU
  • ET - Monday, May 18, 2020 - link

    Would be even nicer to see newer games. Anandtech reviews seem to be stuck in 2018, both for games and for apps, and that makes them a lot less relevant a read than they could be.
  • Dolda2000 - Monday, May 18, 2020 - link

    You exaggerate. The point of a benchmark suite can't really be to contain the specific workload you're going to put on the CPU (since that's extremely unlikely to be the case anyway), but to be representative of typical workloads, and I think the application selection here is quite adequate for that. In comparison, I find it much more important to have more comparison data in the Bench database. There may be a stronger case to be made for games, but I find even that slightly doubtful.
  • MASSAMKULABOX - Saturday, May 23, 2020 - link

    Not only that , but slightly older games are much more stable and have most of the performance ironed out. New games are getting patches and downloads all the time, which often affect perfomance. I want to see "E" versions I.e 35/45w
  • ThreeDee912 - Monday, May 18, 2020 - link

    They already mentioned in the 3300X review they'll be going back and adding in new games like Borderlands 3 and Gears Tactics: https://www.anandtech.com/show/15774/the-amd-ryzen...
  • flyingpants265 - Monday, May 18, 2020 - link

    I haven't used AnandTech benchmarks for years. They don't use enough CPUs/GPUs, they never include enough results from the previous generations, which is the most important thing when considering upgrades and $ value.

    Also, the "bench" tool does not include enough tests or hardware.
  • jabber - Tuesday, May 19, 2020 - link

    Yeah nothing annoys me more than Tech Site benchmarks that only compare the new stuff to hardware than came out 6 months before it. If I see say a new GPU tested I want to see how it compares to my RX480 (that a lot of us will be looking to upgrade this year) than just a 5700XT.
  • johnthacker - Tuesday, May 19, 2020 - link

    Eh, nothing annoys me more than Tech Site benchmarks that only compare the new stuff to other new stuff. If I have an existing GPU or CPU and I'm not sure if it's worth it for me to upgrade or stick with what I've got, I want to see how something new compares to my existing hardware so I can know whether it's worth upgrading or whether I might as well wait.
  • Pewzor - Monday, May 18, 2020 - link

    I mean Gamer's Nexus uses old games as well.
  • Crazyeyeskillah - Tuesday, May 19, 2020 - link

    Just to make this crystal clear, the reason they HAVE to use older games is because all of the PAST data has been run using those games. Most review sites only get sample hardware for a week or less to run the tests then return it in the mail. You literally wouldn't have anything to compare the data to if you only ran tests on the latest and greatest games and benchmarks.

    When I see people making this complaint I understand that they are new to computers and just want them to understand that there is a reason why benchmarks are limited. Most hardware review sites don't make any money, or if they do, it's enough to pay one or MAYBE two staff members (poorly.) Ad revenue is garbage due to add blockers on all your browsers, and legitimate sites that don't spam blickbaity rumors as news are shutting down. Just look what happened to Hardocp.com, one of the last true honest review sites.

    The idea that hardware sites all have stockpiles of every system imaginable and the thousands of hours it would take to constantly setup and run all the new games and benchmarks is pretty comical.

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