Gaming Tests: F1 2019

The F1 racing games from Codemasters have been popular benchmarks in the tech community, mostly for ease-of-use and that they seem to take advantage of any area of a machine that might be better than another. The 2019 edition of the game features all 21 circuits on the calendar for that year, and includes a range of retro models and DLC focusing on the careers of Alain Prost and Ayrton Senna. Built on the EGO Engine 3.0, the game has been criticized similarly to most annual sports games, by not offering enough season-to-season graphical fidelity updates to make investing in the latest title worth it, however the 2019 edition revamps up the Career mode, with features such as in-season driver swaps coming into the mix. The quality of the graphics this time around is also superb, even at 4K low or 1080p Ultra.

For our test, we put Alex Albon in the Red Bull in position #20, for a dry two-lap race around Austin. We test at the following settings:

  • 768p Ultra Low, 1440p Ultra Low, 4K Ultra Low, 1080p Ultra

In terms of automation, F1 2019 has an in-game benchmark that can be called from the command line, and the output file has frame times. We repeat each resolution setting for a minimum of 10 minutes, taking the averages and percentiles.

AnandTech Low Resolution
Low Quality
Medium Resolution
Low Quality
High Resolution
Low Quality
Medium Resolution
Max Quality
Average FPS
95th Percentile

The Ego engine is usually a good bet where cores, IPC, and frequency matters.

All of our benchmark results can also be found in our benchmark engine, Bench.

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  • 29a - Tuesday, March 30, 2021 - link

    No iGPU tests?
  • Alistair - Tuesday, March 30, 2021 - link

    Quote from Ars Technia: Rocket Lake-S gets a small but noticeable upgrade to its integrated graphics performance—the 10th-generation Core CPU's UHD 630 graphics gets bumped up to UHD 750. While it is an improvement, it's nothing to write home about—if you were hoping for an equivalent to Intel's Iris Xe graphics in Tiger Lake laptop CPUs (or AMD's Vega 11 in desktop APUs) you'll be sorely disappointed.

    A modest GeForce GTX 1060 is good for a Time Spy Graphics score of roughly 4,000. Intel's flagship i7-1185G7 laptop CPU manages nearly half that at 1572, with AMD's Vega 11 lagging noticeably behind at 1226. Rocket Lake-S' UHD 750 comes in at a yawn-inducing 592—a little less than half the performance of Vega 11 and a little more than one-third the performance of Iris Xe.
  • KaarlisK - Tuesday, March 30, 2021 - link

    Also, notice that i5 11400 has UHD Graphics 730, which has less EUs (24 not 32). So with the cheapest i5 (10400->11400) there may actually be a regression in iGPU performance.
  • Hifihedgehog - Tuesday, March 30, 2021 - link

    Sounds like even on as advanced a process as 14nm+++++++++++++++++++++++++++++++++++++ that yields aren't exactly that spectacular then for this backport.
  • tipoo - Tuesday, March 30, 2021 - link

    Well density definitely isn't.
  • III-V - Tuesday, March 30, 2021 - link

    Why in the world would you come to that conclusion?
  • firewolfsm - Wednesday, March 31, 2021 - link

    Because Intel generally hasn't had to cut the IGP for i5 models in the past. The cut indicates they're producing chips with bad EUs.
  • KaarlisK - Wednesday, March 31, 2021 - link

    In the past, they could offload half-funcioning GPUs to Pentiums and Celerons. There are no Rocket Lake i3s even...
  • Alistair - Tuesday, March 30, 2021 - link

    I was bored, so I went and bought the i5-11500 just to test Intel Xe haha. I'll post benchmarks later.
  • Alistair - Tuesday, March 30, 2021 - link

    Ok it gets ~40 fps in Overwatch at 1080p, and ~100fps at 50 percent of 1080p (scaling at higher resolutions is bad with DDR memory). Ouch. Not great. Usable, but not great. This is with very fast memory. DDR4 3600 C16.

    Now I'm going to try Runeterra.

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