MSI MEG Z590 Ace Motherboard Review: Premium Rocket Lake with TB4 and 4x M.2
by Gavin Bonshor on May 26, 2021 1:00 PM ESTGaming Performance
For Z590 we are running using Windows 10 64-bit with the 20H2 update.
Civilization 6
Originally penned by Sid Meier and his team, the Civilization series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer underflow. Truth be told I never actually played the first version, but I have played every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, and it a game that is easy to pick up, but hard to master.
Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.
Shadow of the Tomb Raider (DX12)
The latest installment of the Tomb Raider franchise does less rising and lurks more in the shadows with Shadow of the Tomb Raider. As expected this action-adventure follows Lara Croft which is the main protagonist of the franchise as she muscles through the Mesoamerican and South American regions looking to stop a Mayan apocalyptic she herself unleashed. Shadow of the Tomb Raider is the direct sequel to the previous Rise of the Tomb Raider and was developed by Eidos Montreal and Crystal Dynamics and was published by Square Enix which hit shelves across multiple platforms in September 2018. This title effectively closes the Lara Croft Origins story and has received critical acclaims upon its release.
The integrated Shadow of the Tomb Raider benchmark is similar to that of the previous game Rise of the Tomb Raider, which we have used in our previous benchmarking suite. The newer Shadow of the Tomb Raider uses DirectX 11 and 12, with this particular title being touted as having one of the best implementations of DirectX 12 of any game released so far.
Strange Brigade (DX12)
Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arisen once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative-centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.
The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark which offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. AMD has boasted previously that Strange Brigade is part of its Vulkan API implementation offering scalability for AMD multi-graphics card configurations. For our testing, we use the DirectX 12 benchmark.
11 Comments
View All Comments
TheinsanegamerN - Wednesday, May 26, 2021 - link
That's a LOTTA money for a motherboard without 10Gbe and limited to either 10 coffee lake cores or 8 rocket lake cores.YB1064 - Thursday, May 27, 2021 - link
Yes, I agree. No 10GbE in a premium board = no buy!ballsystemlord - Thursday, May 27, 2021 - link
I also agree. I can't order even 0.5G Ethernet but I defiantly need that 10GbE port!lmcd - Friday, May 28, 2021 - link
Aside from defiantly being unable to spell, the point of 10G Ethernet is connection to a local NAS, among other things.kpb321 - Wednesday, May 26, 2021 - link
The Mini DP in for supporting the USB-C display port alt mode with a discrete video card has always felt like a pretty clunky solution. That's why I've always felt like that was much more useful on laptops, SFF etc where there is no support for changing a dedicated GPU and you just build that into it. I wonder if they could built Display port signaling into the PCI-E slot using some reserved pins or an extra section of connectors or something like that to make it simple with a dedicated GPUTheinsanegamerN - Wednesday, May 26, 2021 - link
You can already do video signaling through PCI-E. That's how laptop GPUs have worked ever since the first iterations of optimus.Jorgp2 - Thursday, June 3, 2021 - link
Pretty sure it's actually built into windows nowadays.damianrobertjones - Thursday, May 27, 2021 - link
"with a flagship motherboard model costing nearly double that. It comes down to..."Greed.
Questor - Thursday, May 27, 2021 - link
All this connectivity and still a shortage of PCI express lanes.GNUminex_l_cowsay - Thursday, May 27, 2021 - link
I think the next high end motherboard review needs to have a feature comparison table. Post time and idle power are impossible to interpret without knowing what is on the board and these high end boards have a lot of things.