GPU Performance : Gaming Workloads

The evaluation suite for gaming performance of SFF systems was updated in 2022 Q4 with a focus on sampling a wide variety of games with different GPU performance requirements. Eight different games are now benchmarked at two different quality settings and four different resolutions. Average frame rates as well as 95th percentile frame rates (where available) are presented.

  • Civilization VI (DX12)
  • Strange Brigade
  • Grand Theft Auto V
  • Red Dead Redemption 2
  • Borderlands 3
  • Cyberpunk 2077
  • F1 2022
  • World of Tanks

Most system reviews take a handful of games and process them at one resolution / quality settings for comparison purposes. Recently, we have seen many pre-built systems coming out with varying gaming capabilities. Hence, it has become imperative to give consumers an idea of how a given system performs over a range of resolutions and quality settings for each game. Our test suite is able to address this aspect.

Civilization VI

The Civilization series of turn-based strategy games is very popular. For such games, the frame rate is not necessarily an important factor in the gaming experience. However, starting with Civilization VI, Firaxis cranked up the visual fidelity to make the game more attractive. As a result, the game can be taxing on the GPU as well as the CPU, particularly in the DirectX 12 mode.

The resolution options are altered from the default as per the following depending on the desired rendering width and height. These settings were arrived at after extensive testing across multiple systems to produce repeatable and consistent results.

Civilization VI AppOptions.txt
RenderWidth 1366, 1920, 2560, 3840
RenderHeight 768, 1080, 1440, 2160
FullScreen 0
PlayIntroVideo 0
UIUpscale 0

Two sets of quality settings are evaluated, with the departures from the default configuration detailed below.

Civilization VI GraphicsOptions.txt
  MED ULT
PerformanceImpact -1
MemoryImpact -1
MSAA 4
ShadowMapResolution 4096 8192
AODepthResolution 1024 2048
AORenderResolution 1024 2048
TerrainSynthesisDetailLevel 2 1
TerrainQuality 3 4
LowQualityTerrainShader 1 0
SSReflectPasses 2 4
UseLowQualityWaterShader 1 0
VFXDetailLevel 0 1
ClutterDetailLevel 0 1
EnableAO 0 1
Quality 1 3
EnableMotionBlur 0 1

 

Civilization VI - Average Frame Rates

Civilization VI - 95th Percentile Frame Rates

The 2x performance advantage is seen at higher resolutions for both quality settings. At lower resolutions, there is possibly a CPU-limiting aspect preventing scaling of graphics performance.

Strange Brigade (DX12)

Strange Brigade s a third-person shooter developed by Rebellion Developments (more widely known for games such as the Sniper Elite and Alien vs Predator series). It includes both DX12 and Vulkan executables, and we opt to evaluate the DX12 one. The game is known for not being particularly taxing on the GPU, making it a good fit even for processing even on integrated GPUs at low resolutions and quality settings.

The rendering resolutions and quality settings for Strange Brigade are controllable from a single options file.

Strange Brigade GraphicsOptions.ini
  MED ULT
Resolution_Width 1280, 1920, 2560, 3840
Resolution_Height 720, 1080, 1440, 2160
Tessellation 0 1
TextureDetail 1 3
ShadowDetail 1 3
AntiAliasing 2 4
DrawDistance 1 3
AnisotropicFiltering 4 16
SSReflectionQuality 1 3
ObscuranceFields 0 1

 

Strange Brigade - Average Frame Rates

Strange Brigade - 95th Percentile Frame Rates

Strange Brigade is relatively easy on the GPU, as even the RTX 2070 is able to push past 60fps at 4K with ultra settings. Overall, the Raptor Canyon NUC enjoys a 2x advantage over the other systems in the list.

Grand Theft Auto V

Grand Theft Auto V hit the shelves back in 2015, but the title continues to remain a good benchmark for GPUs. Even modern mid-range ones struggle to hit 60 fps with high quality settings and higher resolutions. One of the drawbacks is that DirectX 12 support is not available. So, we opt to benchmark the title with DirectX 11.

Grand Theft Auto V allows configuration of quality via XML file as well as through the command line. We use the command line to control the rendering resolution as well as the quality, as shown in the table below. Arguments common to both quality settings [ -ssa, -anisotropicQualityLevel 16, -cityDensity 1, -fxaa 1, -lodScale 1, -particleShadows, -pedLodBias 0.2, -reflectionBlur, -shadowLongShadows 1, -textureQuality 2, -vehicleLodBias 0, -txaa 1, and -samplingMode 0] ] are not explicitly included below.

Grand Theft Auto V Command Line Options
  MED ULT
-width 1280, 1920, 2560, 3840
-height 720, 1080, 1440, 2160
-shadowSoftness 1 3
-ssao 1 2
-grassQuality 1 3
-particleQuality 1 2
-postFX 1 3
-reflectionQuality 2 3
-shaderQuality 1 2
-ultraShadows 0 1
-shadowQuality 2 3
-tessellation 2 3
-waterQuality 1 2
-reflectionMsaa 2 8
-multiSample 4 8
-HdStreamingInFlight 0 1
-maxLodScale 0 1
-motionBlurStrength 0 1

 

Grand Theft Auto V - Average Frame Rates

Grand Theft Auto V - 95th Percentile Frame Rates

At lower resolutions, the GPU is not the limiting factor, and the Raptor Canyon NUC has only a slight edge over other systems. However, at 4K resolution, we are back to the 2x advantage predicted by the synthetic benchmarks.

Red Dead Redemption 2

Red Dead Redemption from Rockstar Games is a open-world cowboy genre title. It has a wide array of impressive graphics and eerily realistic features. Benchmark settings for the two quality levels are similar to the ones applied to GTA V.

Red Dead Redemption 2 - Average Frame Rates

Red Dead Redemption 2 - 95th Percentile Frame Rates

The behavior is similar to GTA V, with lower resolutions not showing the 2x advantage, but higher ones bringing it out.

Borderlands 3

Borderlands 3 is a first-person shooter / looter title from 2K Games. The evaluated quality settings for Borderlands 3 correspond to the 'Medium' and 'Badass' presets selectable from the Visuals menu in the game. The rendering resolution is also directly controllable from the menu. We use DX12 as the preferred graphics API for this title.

Borderlands 3 - Average Frame Rates

Borderlands 3 - 95th Percentile Frame Rates

The 2x performance advantage is seen consistently across all resolutions in Borderlands 3.

Cyberpunk 2077

Cyberpunk 2077 is an action role-playing game from CD Projekt Red. It uses the company's in-house REDengine 4 game engine with extensive ray-tracing support. The built-in benchmark can be processed at different quality settings, out of which we chose two corresponding to 'Medium' and 'Ultra'. In addition, disabling of ray-tracing, and DLSS / FSR was also ensured.

Cyberpunk 2077 - Average Frame Rates

Cyberpunk 2077 - 95th Percentile Frame Rates

Cyberpunk 2077 is a very demanding game, and even the RTX 4080 Ti can't hit 60 fps at 4K with the quality amped up. We do see the Raptor Canyon enjoying a significant performance advantage at all resolutions and quality levels.

F1 2022

Aside from keeping up-to-date with the Formula One world, F1 2022 also includes ray-tracing support. It is graphically quite demanding at higher quality settings, and keeps a useful racing-type workload in our benchmarks. We opt to use the in-game benchmark, set to run at Medium and Ultra settings (ray-tracing disabled) on the Bahrain track in dry weather. Benchmark data is taken over a one-lap race.

F1 2022 - Average Frame Rates

F1 2022 - 95th Percentile Frame Rates

The performance advantage for the Raptor Canyon NUC is 2x at higher resolutions, but comes down a bit at lower ones which are more CPU-bound.

World of Tanks

World of Tanks is a popular multi-player online game that allows players to take control of a range of military-based armored vehicles. From a benchmarking perspective, the developer (Wargaming) has a 'World of Tanks enCore' demo application with features of the game engine used in the actual game. The latest release used in our test suite includes ray tracing support that is explicitly turned on in our customization of the built-in 'Medium' and 'Ultra' settings.

World of Tanks - Average Frame Rates

Despite being a fairly easy game on the GPU, the title still shows twice the graphics performance for the Raptor Canyon NUC across the board.

GPU Performance: Synthetic Benchmarks System Performance: Multi-Tasking
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  • meacupla - Wednesday, December 14, 2022 - link

    I think this is one of the most disappointing NUC extremes released to date.
    It's too large, and it's too boring looking. It's dimensions, and external looks makes it too similar to cheapo mATX business PCs from the likes of Dell, HP, and Lenovo.

    Fractal Design's Ridge is a full 1L smaller, at 12.6L, it looks nice, and it can also fit a similarly large triple slot 335mm length GPU. And it's not like the Ridge does anything special, or use custom parts. It's just a bog standard mITX+SFX using a riser card.

    Intel, please do better next time... Why even use a custom mobo, if you end up using a compact mATX case?
  • rob89353 - Wednesday, December 14, 2022 - link

    Oh no, 8% larger than the Ridge, what a disappointment. ??
    The fact that it's the same size as a boring business PC but has a 13900 and 3080TI is what makes it impressive. It's like you packed a Corvette's V8 into a Chevy Spark.
  • lunchb0x91 - Wednesday, December 14, 2022 - link

    Except it's not even impressive. The Dan case C4-SFX is slightly smaller than this, supports standardized components, and can fit a 3090 in it.
  • PEJUman - Monday, January 2, 2023 - link

    I do like the intel MOBO with dual TB4 with full bandwidth, 10 GBe, 2.5 GBe and 3x M.2 PCI-E 4x.
    Additionally, the OTS option for CPU cooler that fits inside DAN case would struggle at the 150W sustained.

    I'd like INTEL approach here on the motherboard form factor rethinking, but they need some industry support for the case & power supplies
  • meacupla - Wednesday, December 14, 2022 - link

    Yeah, it's massively disappointing, when you can pack a 13900 and 3080Ti into a smaller case.

    Do you know how much 1L is in mini PC terms? You can get a mini PC equipped with a Ryzen 5700G or 6800H in that size.
  • Samus - Thursday, December 15, 2022 - link

    The FT03-Mini can pack a 13900 and 3080Ti into a case of nearly identical volume and it's a 10 year old design that uses a standard SFX PSU, has an optical drive slot, multiple 2.5" and 3.5" drive bays, and provisions for liquid cooling radiator mounting (which is basically required since there isn't room to fit a fist inside the case)

    Unfortunately due to its design, a GPU with a blower is required and those are virtually non-existent anymore.
  • TheinsanegamerN - Wednesday, December 14, 2022 - link

    But there are smaller cases that can do the same thing without the proprietary slots and boards.

    If you're gonna go proprietary not being able to beat the standard cases in size is a pretty big disappointment.
  • powerarmour - Wednesday, December 14, 2022 - link

    So, 'Next Unit of Computing' has now become 'Thin Tower Desktop', if you lay this thing on it's side you can put a CRT on top just like old times...

    That's enough Intel, just stop with the NUC branding now, it's just dumb.
  • GoogleQuizz1 - Friday, December 30, 2022 - link

    The information given in your blog is very useful, thank you sir
  • Mike Lee - Wednesday, December 14, 2022 - link

    The one difference between this NUC and the Fractal Design Ridge (and the new Silverstone MILO 12) is the size of the CPU cooler. The largest CPU air cooler that you can fit in the Ridge is the Noctua NH-L12S, which is a single fan 120 mm cooler. It's obvious to me that the NUC engineering team was playing Tetris when they designed the cooling solution for this NUC. I think they were benchmarking the Noctua cooler to try and come up with something more performant and to also keep the size as small as possible.

    What I hope to see is that intel further supports this design so that in the future we can reuse the power supply and case when we upgrade the compute elements to the latest generation of intel processors.

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