The Super-7 Test System AnandTech used was configured as follows:
A Pentium MMX 233 on either an Iwill XA-100 (Aladdin V) or a FIC PA-2013 (MVP3) for compatibility testing
64MB Mushkin SEC PC100 SDRAM
Western Digital 5.1GB Ultra ATA Hard Drive
AOpen 32X IDE CD-ROM Drive
Windows 98 with all of the latest patches/drivers installed
The benchmark suite consisted of the following full version game titles
Forsaken - Running the Nuke Demo
Quake 2 v3.17 using Demo1.dm2 and Brett "3 Fingers" Jacobs Crusher.dm2 demo
In-Depth Gaming Performance Comparison Charts
Quake 2 - Open GL Performance |
||
Pentium MMX 233 |
Timedemo - 640 x 480 | |
- | demo1.dm2 | crusher.dm2 |
Creative Labs PCI Graphics Blaster TNT |
26.9 | 12.5 |
- | Timedemo - 800 x 600 | |
- | demo1.dm2 | crusher.dm2 |
Creative Labs PCI Graphics Blaster TNT |
26.8 | 12.5 |
Well, it turns out that the TNT chipset isn't too greatly limited by the PCI bus as it still packs a powerful punch even when paired with the Pentium MMX 233. Producing a range from 12 to close to 30 fps under Quake 2, and scores well above 50 fps under Forsaken for Direct3D performance, the TNT isn't too bad for a Socket-7 system especially considering the image quality the TNT brings to the game.
The crusher.dm2 scores will improve if you couple your processor with an AGP TNT instead of the PCI card used in these tests, just because of the increased transfer rates capable on the AGP bus in comparison to the PCI bus. With an AGP accelerator texture swapping becomes less of an ordeal and a smaller amount of performance degradation occurs with larger textures, a definite plus in the newer and upcoming 3D games.
Forsaken - Direct3D Performance |
|
Pentium MMX 233 |
640 x 480 |
- | nuke demo |
Creative Labs PCI Graphics Blaster TNT | 91.22 |
- | Timedemo - 800 x 600 |
- | nuke demo |
Creative Labs PCI Graphics Blaster TNT | 83.04 |
- | Timedemo - 1024 x 768 |
- | nuke demo |
Creative Labs PCI Graphics Blaster TNT | 57.87 |
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