October '98 Video Accelerator Comparison
by Anand Lal Shimpi on October 12, 1998 8:42 PM EST- Posted in
- GPUs
Absent from the Test
The following cards/chipsets were absent from the test and will be added at a later time:
| 3Dfx Voodoo2 Single Card SLI |
| 3DLabs Permedia 3 |
| ATI Rage 128 |
| Intel i740 |
| Number Nine Revolution IV |
Test Configuration
This review consisted of benchmarks on Slot-1 processors only, AnandTech will produce a separate article dealing with Super7/Socket-7 performance of the cards tested here.
The Slot-1 Pentium II Test System AnandTech used was configured as follows:
CPU's | |||
| Intel Celeron 300A | ||
| Intel Pentium II 266 | ||
| Intel Pentium II 400 | ||
Motherboard | |||
| ABIT BH6 | ||
Memory | |||
| 64MB Mushkin SEC PC100 SDRAM | ||
CD-ROM Drive | |||
| AOpen 32X IDE CD-ROM Drive | ||
Operating System | |||
| Microsoft Windows 98 | ||
Benchmarking Software (full versions) | |||
Direct3D | |||
| Forsaken Nuke Demo | ||
| Turok TMark | ||
OpenGL | |||
| Unreal FPSTimedemo | ||
| SiN Rocket Demo | ||
| Quake 2 Demo1 & Crusher Demo | ||
VSYNC was disabled during AnandTech's tests (VSYNC is the synchronization of all buffer swaps to the refresh rate of your monitor, theoretically limiting the attainable frame rate by the refresh rate your monitor is set at. Disabling it will improve performance but may degrade visual quality by introducing "tearing")
All video cards/chipsets were run using their respective manufacturer's reference drivers.
For the in-depth gaming performance tests Brett "3 Fingers" Jacobs Crusher.dm2 demo was used to simulate the worst case scenario in terms of Quake 2 performance, the point at which your frame rate will rarely drop any further. In contrast, the demo1.dm2 demo was used to simulate the ideal situation in terms of Quake 2 performance, the average high point for your frame rate in normal play. The range covered by the two benchmarks can be interpreted as the range in which you can expect average frame rates during gameplay.
At the time of publication, the Matrox G200 OpenGL ICD was not available and therefore the G200 ran the Unreal Benchmark in Direct3D.
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