Mass Effect 2

Electronic Arts’ space-faring RPG is our Unreal Engine 3 game. While it doesn’t have a built in benchmark, it does let us force anti-aliasing through driver control panels, giving us a better idea of UE3’s performance at higher quality settings. Since we can’t use a recording/benchmark in ME2, we use FRAPS to record a short run.

Coming from our past games, Mass Effect 2 throws us a bit of a curveball as it’s the only other game where the GTX 570 has any kind of remarkable disadvantage compared to the GTX 480; albeit tiny, the GTX 570 trails the GTX 480 by around 4% here. This is also one of the smaller advantages for the GTX 570 over the GTX 470, showing a smaller 17% gain. From what we’re seeing with the GTX 500 series, it looks to be the game in our suite most likely to be memory bandwidth bottlenecked.

With that memory bottleneck the GTX 570 doesn’t have a chance to run too far ahead of its AMD competition. At 1920 the performance advantage over the 5870 is only 13%, and of course the SLI/CF cards do quite well here by over 35%.

DiRT 2 Wolfenstein
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  • xxtypersxx - Tuesday, December 7, 2010 - link

    If this thing can hit 900mhz it changes the price/performance picture entirely, why no overclock coverage in such a comprehensive review?

    Otherwise great write up as always!
  • Bhairava - Tuesday, December 7, 2010 - link

    Yes good point.
  • vol7ron - Tuesday, December 7, 2010 - link

    Why do graphics cards cost more than cpu+mobo these days?

    I know there's a different design process and maybe there isn't as much an economy of scale, but I'm just thinking about the days when it was reverse.
  • Klinky1984 - Tuesday, December 7, 2010 - link

    Well you're essentially buying a computer on a card with a CPU these days. High performance GPU w/ high performance, pricey ram, all of which needs high quality power components to run. GPUs are now computers inside of computers.
  • lowlymarine - Tuesday, December 7, 2010 - link

    I think it's simply that GPUs can't get cheaper to the extent that CPUs have, since the die sizes are so much larger. I certainly wouldn't say they're getting MORE expensive - I paid $370 for my 8800GTS back in early 2007, and $400 for a 6800 in early 2005 before that.
  • DanNeely - Tuesday, December 7, 2010 - link

    High end GPU chips are much larger than high end CPUchips nowdays. The GF110 has 3bn transistors. For comparison a quadcore i7 only has 700m, and a 6 core athlon 900m, so you get 3 or 4 times as many CPUs from a wafer as you can GPUs. The quad core Itanic and octo core I7 are both around 2bn transistors but cost more than most gaming rigs for just the chip.

    GDDR3/5 are also significantly more expensive than the much slower DDR3 used by the rest of the computer.
  • ET - Tuesday, December 7, 2010 - link

    They don't. A Core i7-975 costs way more than any graphics card. A GIGABYTE GA-X58A-UD9 motherboard costs $600 at Newegg.
  • ET - Tuesday, December 7, 2010 - link

    Sorry, was short on time. I'll add that you forgot to consider the price of the very fast memory on high end graphics cards.

    I do agree, though, that a combination of mid-range CPU and board and high end graphics card is cost effective.
  • mpschan - Wednesday, December 8, 2010 - link

    Don't forget that in a graphics card you're getting a larger chip with more processing power, a board for it to run on, AND memory. 1GB+ of ultra fast memory and the tech to get it to work with the GPU is not cheap.

    So your question needs to factory in cpu+mobo+memory, and even then it does not have the capabilities to process graphics at the needed rate.

    Generic processing that is slower at certain tasks will always be cheaper than specialized, faster processing that excels at said task.
  • slagar - Wednesday, December 8, 2010 - link

    High end graphics cards were always very expensive. They're for enthusiasts, not the majority of the market.
    I think prices have come down for the majority of consumers. Mostly thanks to AMDs moves, budget cards are now highly competitive, and offer acceptable performance in most games with acceptable quality. I think the high end cards just aren't as necessary as they were 'back in the day', but then, maybe I just don't play games as much as I used to. To me, it was always the case that you'd be paying an arm and a leg to have an upper tier card, and that hasn't changed.

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