Gigabyte GA-MG400 Matrox G400 AGP
by Anand Lal Shimpi on February 3, 2000 4:02 AM EST- Posted in
- GPUs
Specifications
Key Benefits |
256-bit DualBus architecture |
True
128-bit external bus to video memory
|
Full AGP 2X/4X device with Multi-threaded Bus Mastering |
True Environment Mapped Bump Mapping |
Vibrant Color Quality2(VCQ2) Rendering |
32-bit internal precision specially enhanced for multi-texturing using 32-bit source textures |
32-bit
Z-buffer including 8-bit stencil buffer
|
Symmetric Rendering Architecture
|
DirectX 6, PC 98/99, Broadcast PC,
DirectShow, OpenGLcompatible
|
High speed integrated RAMDAC (up
to 300MHz) with UltraSharp RAMDAC technology
|
Display up to 2056 x 1536 @ 32bpp |
- 2D Acceleration
Benchmark-winning 2D performance optimized for true color operation at high resolution
UltraSharp RAMDAC technology for highest quality analog output
Full acceleration of all GDI and DirectDraw functions
Linear frame buffer
Programmable, transparent BLTter
Linear packed pixel frame buffer
32-bit ultra-fast VGA core - Advanced 3D Features
3D Rendering Array Processor delivers up to three times the speed of the MGA-G200
Floating Point 3D Setup Engine with dynamically re-allocatable resources
Environment Mapped Bump Mapping
Single cycle multi-texturing
Vertex and table fog
Specular highlighting (any color)
True color ARGB Flat and Gouraud shading
Vibrant Color Quality2(VCQ2) Rendering
Texture sizes up to 2048 x 2048
Filtering support Including
11 level mip-mapping support
Bilinear Filtering
True eight-sample per pixel trilinear filtering
Anisotropic filtering
Alpha blending & Z-buffer support
Guard Band Clipping
Single, Double or Triple buffering
3D-image effects combined with no exclusion conditions
Sort independent (full scene) anti-aliasing
Vector/edge anti-aliasing
Hardware dithering including dithering of LUT textures
- Driver Support
Windows 9X, Windows NT 4.0, Windows 2000
DirectDraw, Direct3D, DirectVideo, and ActiveX
OpenGL ICD for Windows 95/98 and NT
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