NVIDIA GeForce 2 GTS FSAA Update (Detonator 5.30 Drivers)
by Anand Lal Shimpi on July 7, 2000 12:00 PM EST- Posted in
- GPUs
FSAA in Direct3D
Getting FSAA to work in Direct3D is a bit less complicated than getting it to work under OpenGL.
Here are the options NVIDIAs FSAA offers in D3D:
· 1x supersampling with MIPMaps at the backbuffer (2X higher) resolution.
· 2x supersampling with MIPMaps at the native game resolution
· 2x supersampling with MIPMaps at the backbuffer (higher) resolution.
· 2x supersampling with MIPMaps at the backbuffer (higher) resolution & special filtering algorithm
· 3x supersampling with MIPMaps at the native game resolution
· 3x supersampling with MIPMaps at the backbuffer (higher) resolution
· 4x supersampling with MIPMaps at the native game resolution
· 4x supersampling with MIPMaps at the backbuffer (higher) resolution
The above settings can be activated using the slider pictured below which is a part of NVIDIA's Detonator control panel. This slider has been with us for a few driver revisions now so it's nothing too special.
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