Metro2033

Metro2033 is a DX11 benchmark that challenges every system that tries to run it at any high-end settings.  Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 2560x1440 with full graphical settings.  Results are given as the average frame rate from 4 runs.

Metro 2033 1 GPU 2 GPU 3 GPU
AMD
NVIDIA  

Dirt 3

Dirt 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters.  Using the in game benchmark, Dirt 3 is run at 2560x1440 with Ultra graphical settings.  Results are reported as the average frame rate across four runs.

Dirt3 1 GPU 2 GPU 3 GPU
AMD
NVIDIA  
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  • jabber - Thursday, April 18, 2013 - link

    Yes a shame about those unwanted video ports. Just more unnecessary circuit traces on a very busy board.
  • iamkyle - Thursday, April 18, 2013 - link

    I'm still waiting for a manufacturer to come out with an E-ATX or XL-ATX motherboard that sacrifices the onboard junk - audio, LAN, etc and just gives me the bare essentials. Just give me USB ports and let me build the rest.

    With those motherboard form factors, there is PLENTY of room for 'enthusiasts' to use 3 or 4-way SLI or CF setups and STILL use a premium sound card or NIC of their choice. TRUE customizability, TRUE choice.
  • jabber - Thursday, April 18, 2013 - link

    Yes I've always wanted a motherboard that really strips away everything an enthusiast wouldn't want. I'm pretty sure with less crap on the board it would have less noise and the traces could be shortened and widened improving stability and OC potential.
  • TaylorSandler - Thursday, April 18, 2013 - link

    Love my job, since I've been bringing in $5600… I sit at home, music playing while I work in front of my new iMac that I got now that I'm making it online.(Click Home information)
    http://goo.gl/dkKvy
  • dawp - Friday, April 19, 2013 - link

    why can't we flag spammers?
  • whyso - Thursday, April 18, 2013 - link

    Why are POST times so long on desktop boards. For laptops its generally less than five seconds.
  • Death666Angel - Thursday, April 18, 2013 - link

    Because desktop boards typically include a bunch more extra hardware (USB chips, SATA chips, bigger BIOS, more memory modules etc.) and all that takes time to initialize. Laptop motherboards on the other hand are usually pretty bare bones utilizing only chipset features and not much more, the BIOS is also fairly locked down and offers only basic customization and the builder knows what will be included in the built so there is no need to search for a lot of stuff that might be installed, which shaves off even more time.
  • IanCutress - Friday, April 19, 2013 - link

    Usually due to initialisation processes. I test POST with two GPUs under Win7, and each GPU adds some time. There's also more fan controllers, headers, ports, and all the stuff connected to the chipset that you don't get in a laptop, hence the big discrepancy in time. Death Angel covers it ^^^
  • TGressus - Thursday, April 18, 2013 - link

    I've always liked the look of the Tantalum capacitors MSI uses. They should switch the remaining SMD caps out, blacken the silk screening, lead and solder.

    It would take extreme aesthetic to offset MSI BIOS. :(
  • Quizzical - Thursday, April 18, 2013 - link

    "gaming WiFi" is an oxymoron, so I don't think you can reasonably fault MSI for not including it.

    If the GD65 is the flagship of MSI's "gaming" line and the rest have numbers that normally correspond to MSI's lower end motherboards, then they may well be taking the approach of saying, let's include the stuff that gamers need and not so much else, rather than spending the money for worthless junk like a Thunderbolt port.

    There are plenty of people who want to build a gaming rig with a sub-$100 motherboard for budget reasons, though on such a budget, you're probably looking at an AMD CPU. A motherboard that offers everything that has a plausible gaming use and not much else could have a useful niche.

    -----

    The utility of a higher polling rate mouse has nothing to do with the frame rate. There's no good reason for a game engine to pretend that all inputs happened exactly when a new frame started. You process keyboard, mouse, and gamepad inputs as they come in, and if you don't start a new frame until 10 ms after you found out that a button was pressed, then that frame can show 10 ms worth of movement due to the button press.

    A higher polling rate does only take a few ms off of input latency. Windows default for USB devices is 125 Hz, which means average input latency of 4 ms (on average, you press a button halfway between the next time that the device will be polled and the previous time), and that trivially can't be reduced to less than 0 ms.

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