Index
First Introductions: Comdex '99 with Tyan
More bandwidth
More PCI bandwidth requires more memory bandwidth
Connecting it all together
Don’t count on IDE
Poor AGP performance
Tyan: the King of Server Boards
The Competition
The Test
Home/SOHO Performance
Content Creation Performance
Dual Processor Inspection Tests
Photoshop 4 MP & Visual C++ MP
Photoshop 6 Performance
Introducing Constant Computing
Heavy Multitasking
Useable Memory Bandwidth
Final Words
The Test
Windows
98SE / 2000 Test System
Hardware
CPU(s)
2
x Intel Pentium III 733
Motherboard(s)
Intel
OR840 (i840)
Iwill DVD266-R (Apollo Pro 266)
MSI 694D Pro (Apollo Pro 133A)
Tyan Thunder HEsl (ServerSet III HEsl)
Memory
512MB
PC133 Corsair SDRAM (Micron -7E CAS2)
512MB PC2100 Mushkin
DDR SDRAM (CAS2)
512MB PC800 Samsung RDRAM
Hard
Drive
Seagate
Cheetah X15 (18.4GB) 15,000 RPM Ultra160 SCSI
CDROM
Phillips
48X
Video
Card(s)
NVIDIA
GeForce 2 GTS 32MB DDR (default clock - 200/166 DDR)
Ethernet
Linksys
LNE100TX 100Mbit PCI Ethernet Adapter
Software
Operating
System
Windows
2000 Professional SP1
Video
Drivers
NVIDIA
Detonator3 v6.31 @ 1024 x 768 x 16 @ 75Hz
NVIDIA Detonator3 v6.31 @ 1280 x 1024 x 32 (SPECviewperf) @ 75Hz
NVIDIA Detonator3 v6.31 @ 1024 x 768 x 32 (Photoshop 6) @ 75Hz
VIA 4-in-1 4.24A was used for all VIA based boards
Benchmarking
Applications
Gaming
Unreal
Tournament 4.32 Reverend's Thunder.dem
Quake III Arena v1.16n demo001.dm3
MDK2 Timedemo
Expendable Timedemo
Productivity
BAPCo SYSMark 2000
Ziff Davis Media Content Creation Winstone 2001
Ziff Davis Media Business Winstone 2001
SPECviewperf 6.1.2
The Competition
Home/SOHO Performance
Index
First Introductions: Comdex '99 with Tyan
More bandwidth
More PCI bandwidth requires more memory bandwidth
Connecting it all together
Don’t count on IDE
Poor AGP performance
Tyan: the King of Server Boards
The Competition
The Test
Home/SOHO Performance
Content Creation Performance
Dual Processor Inspection Tests
Photoshop 4 MP & Visual C++ MP
Photoshop 6 Performance
Introducing Constant Computing
Heavy Multitasking
Useable Memory Bandwidth
Final Words
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