Unreal Tournament 2003 Performance - High Detail

We introduced the latest Unreal Tournament 2003 benchmark in our GPU Shootout article a few weeks back and we're continuing to use it as an example of a next-generation game test.

We benchmarked under two different levels and detail settings; the first was DM-Antalus with High Detail settings, an overly GPU bound benchmark, and the second was DM-Asbestos with Medium Detail settings.

Gaming Performance
Unreal Tournament 2003 - DM-Antalus 640x480 High Detail
Soltek 85ERV (P4X400)

VPSD P4PB 400 (P4X400)

SiS 648 Reference (DDR333)

SiS 648 Reference Board (DDR400)

Shuttle AS45GTR (SiS 648)

95.12

93.75

93.74

93.73

93.68

|
0
|
19
|
38
|
57
|
76
|
95
|
114

 

Gaming Performance
Unreal Tournament 2003 - DM-Antalus 1024x768 High Detail
Soltek 85ERV (P4X400)

VPSD P4PB 400 (P4X400)

SiS 648 Reference Board (DDR400)

SiS 648 Reference (DDR333)

Shuttle AS45GTR (SiS 648)

43.54

42.89

42.81

42.81

42.81

|
0
|
9
|
17
|
26
|
35
|
44
|
52

Quake III Arena Performance Unreal Tournament 2003 Performance - Medium Detail
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