Final Words

If anyone actually made it this far without skipping around, please let me express my sincere appreciation to your dedication. This article has definitely been an entity with a mind of its own, and it continued to grow regardless how much we hacked at it. There are benchmarks we had to leave out, and there is still so much more I want to do with these cards and games.

The 5950 hasn't been shown to perform much better than the 5900, but it definitely has an acceptable performance increase for a Fall refresh product. So far, we like what we have seen from the 9800XT, and we are anxious to test out ATIs OverDriver feature.

The new 52.14 drivers are much better than either the 51.xx or the 45.xx series. The image quality issues are corrected from 51.xx, and a lot of speed has been inked out over the 45.xx drivers. We have actually been very impressed with the speed, image quality, and playability enhancements we have seen. As long as NVIDIA doesn't take a step backwards before the official 50 series drivers are released, we think everyone who owns a GeForce FX card will be very pleased with what they get. NVIDIA should have never pushed the press to benchmark with the 51 series as no one used it for Half Life 2 and in the end the bugs in the drivers did nothing more than tarnish NVIDIA's name. Regaining the credibility they have lost will definitely take NVIDIA some time.

If you made it all the way through the section on TRAOD, you'll remember the miniboss named compilers. The very large performance gains we saw in Halo, Aquamark3, X2 and Tomb Raider can be attributed to the enhancements of NVIDIAs compiler technology in the 52.xx series of drivers. Whether a developer writes code in HLSL or Cg, NVIDIAs goal is to be able to take that code and find the optimum way to achieve the desired result on their hardware. Eliminating the need for developers to spend extra time hand optimizing code specifically for NVIDIA hardware is in everyone's best interest. If NVIDIA can continue to extract the kinds of performance gains from unoptimized DX9 code as they have done with the 52.14 drivers (without sacrificing image quality), they will be well on their way to taking the performance crown back from ATI by the time NV40 and R400 drop. NVIDIAs GPU architecture is a solid one, but it just needs to be treated the right way. From our angle, at this point, compiler technology is NVIDIAs wildcard. Depending on what they are able to do with it, things could go either way.

Right now NVIDIA is at a disadvantage; ATI's hardware is much easier to code for and the performance on Microsoft's HLSL compiler clearly favors the R3x0 over the NV3x. NVIDIA has a long road ahead of them in order to improve their compilers to the point where game developers won't have to hand-code special NV3x codepaths, but for now ATI seems to have won the battle. Next year will be the year of DX9 titles, and it will be under the next generation of games that we will finally be able to crown a true DX9 winner. Until then, anyone's guess is fair game.

ATI is still the recommendation, but NVIDIA is not a bad card to have by any stretch of the imagination. We still urge our readers not to buy a card until the game they want to play shows up on the street. For those of you who need a card now, we'll be doing a value card round up as part of this series as well.

Keep in mind that ATI's Catalyst 3.8 drivers are coming out this week, and rest assured that we will be doing a follow up as quickly as possible to fill in the gaps. To say this has been a very interesting month in the graphics world would be a definite understatement. If this hasn't been an overload of information, stay tuned, because there is so much more to come.

X2: The Threat Performance 4xAA/8xAF
Comments Locked

117 Comments

View All Comments

  • Anonymous User - Saturday, October 11, 2003 - link

    Great job with the review. I'm so happy to finally see benchmarks in more than just FPS's. I'm always curious to see what kind of benefits can be had by upping my video card in RTS games for example. Take a rest, your brain must be fried from all that benching.

    One question. I have an LCD monitor and I can't get Generals:Zero Hour to run at 1280x1024. How did you manage to get that resolution for your benches since it is not offered in the game menu?
  • Anonymous User - Friday, October 10, 2003 - link

    Anadtech is a total liar. The 52.14 quality of picture sucks and so does my 5900 card sucks. Its garbage like it was before and the 52.14 drivers for sure are not helping it become better. As for the pictures i dont know how he dares even to say there is no difference in quality it for sure is a big problem the quality with all the games and programs i tried out.

  • Anonymous User - Friday, October 10, 2003 - link

    The TRYTH about the det. 52.14 driver:

    A) OpenGL filtering appears to be just fine.

    B) D3D filtering suffers from the following "optimizations"

    Application Mode:
    1) True trilinear is never utilized at all...on any texture stages. It's now all "pseudotrilinear"

    Control Panel Mode
    1) Same pseudotrilear as above
    2) Proper Aniso level selection is only applied to texture stage 0. No matter what the aniso level selected (2x-8x), only 2x is applied to stages 1-7.
  • Anonymous User - Thursday, October 9, 2003 - link

    I'd like to know what happened to all the CPU scaling analysis? I hope there's a part 3 which includes these same cards.
  • Anonymous User - Thursday, October 9, 2003 - link

    Good to see you are reworking the Flight Sim 9 BM. Your achieved FR in part 1 were so much higher than what real simmers are getting. Many people would be happy to get a reliable 25 FPS out of the game. Once there we can worry about IQ. So you need to push the texture sliders etc to put a real load on the system in this game. A continuing argument with this game is the importance of CPU/memory relative to graphics card in achieving acceptable frame rates. Anything in your testing that could shed light on this would be invaluable.

    scott s.
    .
  • Pete - Thursday, October 9, 2003 - link

    As long as I'm bothering you, I'd like to request Halo numbers with AF for your next review/roundup. AF really spruces up IQ, IMO, and it's a shame (almost pointless) to buy $500 cards and not run at the highest IQ possible. I'd also appreciate comparison pics with AF, as well. Thanks!
  • Pete - Thursday, October 9, 2003 - link

    Whoops, that was the URL of the inline pic, which works. This is the (broken) link to the large pic: http://images.anandtech.com/reviews/video/roundups...
  • Pete - Thursday, October 9, 2003 - link

    Derek, the Halo Det45.23 large pic link doesn't work: http://images.anandtech.com/reviews/video/roundups...
  • Anonymous User - Thursday, October 9, 2003 - link

    Might I suggest you remove the Tech part of your
    Sitename ? there's not much tech anymore
    Anyway this is not about Nv vs Ati, it is Nv vs DX9, It still states on NVidia's site, the FX series are DX9 card which they are not!!
    Inform the people as it should & not as your Nv-Paymaster is telling you!!
  • Anonymous User - Thursday, October 9, 2003 - link

    "We still urge our readers not to buy a card until the game they want to play shows up on the street."

    What if we want to play DNF? Should I just wait till it's done?

    Sounds like you're in nVidia's pocket more like it. Most people like games, not just one... so upgrading has immediate effects for most.

Log in

Don't have an account? Sign up now