Graphics Chip Die Sizes

Finally, below you can see our rough estimations and calculations for some die sizes. Lines in bold indicate chips for which we have a relatively accurate die size, so they are not pure estimates.

Nvidia Die Sizes
DirectX 9.0C with PS3.0 and VS3.0 Support
GF 6600 NV43 146 110 9.50 8 159
GF 6600GT NV43 146 110 9.50 8 159
GF 6800LE NV40 222 130 8.75 8 287
GF 6800 NV40 222 130 8.75 8 287
GF 6800GT NV40 222 130 8.75 8 287
GF 6800U NV40 222 130 8.75 8 287
GF 6800UE NV40 222 130 8.75 8 287
DirectX 9 with PS2.0+ and VS2.0+ Support
GFFX 5200LE NV34 45 150 9.50 8 91
GFFX 5200 NV34 45 150 9.50 8 91
GFFX 5200U NV34 45 150 9.50 8 91
GFFX 5500 NV34 45 150 9.50 8 91
GFFX 5600XT NV31 80 130 10.00 8 135
GFFX 5600 NV31 80 130 10.00 8 135
GFFX 5600U NV31 80 130 10.00 8 135
GFFX 5700LE NV36 82 130 9.50 8 125
GFFX 5700 NV36 82 130 9.50 8 125
GFFX 5700U NV36 82 130 9.50 8 125
GFFX 5700UDDR3 NV36 82 130 9.50 8 125
GFFX 5800 NV30 125 130 10.00 8 211
GFFX 5800U NV30 125 130 10.00 8 211
GFFX 5900XT/SE NV35 135 130 9.50 8 206
GFFX 5900 NV35 135 130 9.50 8 206
GFFX 5900U NV35 135 130 9.50 8 206
GFFX 5950U NV38 135 130 9.50 8 206
DirectX 8 with PS1.3 and VS1.1 Support
GF3 Ti200 NV20 57 150 10.00 8 128
GeForce 3 NV20 57 150 10.00 8 128
GF3 Ti500 NV20 57 150 10.00 8 128
GF4 Ti4200 128 NV25 63 150 10.00 8 142
GF4 Ti4200 64 NV25 63 150 10.00 8 142
GF4 Ti4200 8X NV25 63 150 10.00 8 142
GF4 Ti4400 NV25 63 150 10.00 8 142
GF4 Ti4600 NV25 63 150 10.00 8 142
GF4 Ti4800 NV25 63 150 10.00 8 142
GF4 Ti4800 SE NV25 63 150 10.00 8 142
DirectX 7
GeForce 256 SDR NV10 23 220 10.00 8 111
GeForce 256 DDR NV10 23 220 10.00 8 111
GF2 MX200 NV11 20 180 10.00 8 65
GF2 MX NV11 20 180 10.00 8 65
GF2 MX400 NV11 20 180 10.00 8 65
GF2 GTS NV15 25 180 10.00 8 81
GF2 Pro NV15 25 180 10.00 8 81
GF2 Ti NV15 25 150 10.00 8 56
GF2 Ultra NV15 25 180 10.00 8 81
GF4 MX420 NV17 29 150 10.00 8 65
GF4 MX440 SE NV17 29 150 10.00 8 65
GF4 MX440 NV17 29 150 10.00 8 65
GF4 MX440 8X NV18 29 150 10.00 8 65
GF4 MX460 NV17 29 150 10.00 8 65
 
ATI Die Sizes
DirectX 9 with PS2.0b and VS2.0 Support
X800 SE? R420 160 130 9.75 8 257
X800 Pro R420 160 130 9.75 8 257
X800 GT? R420 160 130 9.75 8 257
X800 XT R420 160 130 9.75 8 257
X800 XT PE R420 160 130 9.75 8 257
DirectX 9 with PS2.0 and VS2.0 Support
9500 R300 107 150 9.00 8 195
9500 Pro R300 107 150 9.00 8 195
9550 SE RV350 75 130 8.50 8 92
9550 RV350 75 130 8.50 8 92
9600 SE RV350 75 130 8.50 8 92
9600 RV350 75 130 8.50 8 92
9600 Pro RV350 75 130 8.50 8 92
9600 XT RV360 75 130 8.50 8 92
9700 R300 107 150 9.00 8 195
9700 Pro R300 107 150 9.00 8 195
9800 SE R350 115 150 9.00 8 210
9800 R350 115 150 9.00 8 210
9800 Pro R350 115 150 9.00 8 210
9800 XT R360 115 150 9.00 8 210
X300 SE RV370 75 110 9.00 8 74
X300 RV370 75 110 9.00 8 74
X600 Pro RV380 75 130 8.50 8 92
X600 XT RV380 75 130 8.50 8 92
DirectX 8.1 with PS1.4 and VS1.1 Support
8500 LE R200 60 150 10.00 8 135
8500 R200 60 150 10.00 8 135
9000 RV250 36 150 10.00 8 81
9000 Pro RV250 36 150 10.00 8 81
9100 R200 60 150 10.00 8 135
9100 Pro R200 60 150 10.00 8 135
9200 SE RV280 36 150 10.00 8 81
9200 RV280 36 150 10.00 8 81
9200 Pro RV280 36 150 10.00 8 81
DirectX 7
Radeon VE RV100 30? 180 10.00 8 97
7000 PCI RV100 30? 180 10.00 8 97
7000 AGP RV100 30? 180 10.00 8 97
Radeon LE R100 30 180 10.00 8 97
Radeon SDR R100 30 180 10.00 8 97
Radeon DDR R100 30 180 10.00 8 97
7200 R100 30 180 10.00 8 97
7500 LE RV200 30 150 10.00 8 68
7500 AIW RV200 30 150 10.00 8 68
7500 RV200 30 150 10.00 8 68

After all that, we finally get to the chart of die sizes. That was a lot of work for what might be considered a small reward, but there is a reason for all this talk of die sizes. If you look at the charts, you should notice one thing looking at the history of modern GPUs: die sizes are increasing exponentially on the high end parts. This is not a good thing at all.

AMD and Intel processors vary in size over time, depending on transistor counts, process technology, etc. However, they both try to target a "sweet spot" in terms of size that maximizes yields and profits. Smaller is almost always better, all other things being equal, with ideal sizes generally being somewhere in between 80 mm2 and 120 mm2. Larger die sizes mean that there are fewer chips per wafer, and there are more likely to be errors in an individual chip, decreasing yields. There is also a set cost per wafer, so whether you can get 50 or 500 chips out of the wafer, the cost remains the same. ATI and NVIDIA do not necessarily incur these costs, but their fabrication partners do, and it still affects chip output and availability. Let's look at this a little closer, though.

On 300 mm wafers, you have a total surface area of 70,686 mm2 (pi * r2; r = 150 mm). If you have a 130 mm2 chip, you could get approximately 500 chips out of a wafer, of which a certain percentage will have flaws. If you have a 200 mm2 chip, you could get about 320 chips, again with a certain percentage having flaws. With a 280 mm2 like the NV40 and R420, we're down to about 230 chips per wafer. So just in terms of the total number of dies to test, we see how larger die sizes are undesirable. Let's talk about the flaws, though.

The percentage of chips on a wafer that are good is called the yield. Basically, there are an average number of flaws in any wafer, more or less distributed evenly. With that being the case, each flaw will normally affect one chip, although if there are large numbers of flaws you could get several defects per chip. As an example, let's say there are on average 50 flaws per wafer. That means there will typically be 50 failed chips on each wafer. Going back to the chip sizes and maximum dies listed above, we can now get an estimated yield. With 130 mm2 dies, we lose about 50 out of 500, so the yield would be 90%, which is very good. With 200 mm2 dies, we lose about 50 out of 320, so now the yield drops to 84%. On the large 280 mm2 dies, we now lose 50 out of 230, and yield drops to 78%. Those are just examples, as we don't know the exact details of the TSMC and IBM fabrication plants, but it should suffice to illustrate how large die sizes are not at all desirable.

Now, look at the die size estimates, and you'll see that from the NV10 and R100 we have gone from a typical die size of +/- 100 mm2 in late 1999 to around 200 mm2 in mid 2002 on the R300, and we're now at around 280 mm2 in mid 2004. Shrinking to 90 nm process technology would reduce die sizes by about half compared to 130 nm, but AMD is just now getting their 90 nm parts out, and it may be over a year before 90 nm becomes available for fabless companies like ATI and NVIDIA. It's going to be interesting seeing how the R5xx and NV5x parts shape up, as simply increasing the number of vertex and pixel pipelines beyond current levels is going to be difficult without shifting to a 90 nm process.

All is not lost, however. Looking at the mid-range market, you can see how these parts manage to be priced lower, allowing them to sell in larger volumes. Most of these parts remain under 150 mm2 in size, and quite a few of the parts remain under 100 mm2. It's no surprise that ATI and NVIDIA sell many more of their mid-range and low-end parts than high-end parts, since few non-gamers have a desire to spend $500 on a graphics card when they could build an entire computer for that price. Really, though, these parts are mid-range because they can be, while the high-end parts really have to be in that segment. Smaller sizes bring higher yields and higher supply, resulting in lower prices. Conversely, larger sizes bring lower yields and a lower supply, so prices go up. We especially see this early on: if demand is great enough for the new cards, we get instances like the recent 6800 and X800 cards where parts are selling for well over MSRP.

Is it smaller than a bread box? Wrapping it All Up
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  • Myrandex - Monday, September 6, 2004 - link

    We can get some Matrox Parhelia action in there too to go along with the missing 3DFS =) I am wondering what 'Argon' is under the AMD platform (listed with the K6 CPUs). I never remember hearing an Argon codename or anything.
    Sweet article though.
    Jason
  • CrystalBay - Monday, September 6, 2004 - link

    Very nicely done...
  • jshaped - Monday, September 6, 2004 - link

    missing option - 3DFX !!!
    ye old 3DFX how thee has served me so well

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