Far Cry Performance

Far Cry remains one of the more graphically intense games, and it gives a somewhat different performance picture between ATI and NVIDIA than Doom 3 and Half-Life 2. We tested with the 1.33 patch installed, though we didn't attempt to force HDR or instancing. We ran the standard Ubisoft benchmarks for the Regulator, Research, Training, and Volcano levels. We then averaged the results across these four benchmarks to come up with the final score. If you'd prefer to see the performance on the individual levels, you can download the 18 graphs in a Zip file. We tested with everything - including water - set to Very High quality. (Remember, this is a CPU overclocking article, not a GPU performance article.)

Going from 640x480 through 1024x768, we gain 41%, 29%, and 13%. As with Doom 3, adding antialiasing into the mix at 1024x768 really stresses the GPU, limiting performance gains to 5%. As we mentioned in our latest Mid-Range Guide, gamers are much better off getting a slower CPU with a faster GPU rather than the other way around. With some judicious overclocking, even the slowest Athlon 64 Venice part can achieve great performance with the right GPU. We should mention that we haven't shown results for 640x480 4xAA and 800x600 4xAA on any of the games for a reason: if you can't run at 1024x768 resolution or higher, you probably can't run 4xAA well either. We would definitely increase resolution at least to 1024x768 before worrying about antialiasing.

The trend of more expensive RAM realizing higher scores continues, as expected. This time, the gap grows to as much as 9%, indicating that Far Cry is slightly more demanding of the memory subsystem than other games. The 2T timing at 9x300 really kills performance, coming in 15% slower than 9x300 OCZ RAM. If you opt for the Venice 3000+ chip, you might want to spend a bit extra for 2-3-2 RAM as opposed to 2.5-3-3 RAM. The extra $15 or so should bring up performance at 9x300 substantially.

Doom 3 Performance Half-Life 2 Performance
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  • intellon - Tuesday, October 4, 2005 - link

    I understand how/why the memory quality is not too imoprtant (5-9% increase for 100 bucks = not worthy)
    What I AM unclear about is the cpu itself. Would all the cpu's based on venice hit a same ceiling. Or would a 3800+ reach a higher, more stable, cooler overclock than the 3200+? There is one line that mentions these two cpu's on the first page but no comment on how they would perform when overclocked. Does a 12x help over 9x? Also am I wrong in assuming that you picked 3200+ over 3000+ because of a higher multiplier?
    And like people are asking... how bad/good are the other chips? How'll a San Diego 3500+ fare against a Venice 3500+? They're faster as stock, but can they match or exceed overclock performance of venice?
    Questions questions questions...
    The article was wicked though. I was skeptical about buying a cheaper RAM... but seeing how another $50 is not going to help, I'll save that money for something else.
  • gplracer - Tuesday, October 4, 2005 - link

    Very nice article. It appears to be well thought out. Thanks for the time you spent on it. I would also be nice to have an article of this type with some of the more popular power supplies.

    I to have had several chips that would overclock such as:
    P166 @ 200mhz lol
    Celeron 300a @ 450mhz
    Duron 600 @ 950mhz
    Athlon 1700+ (DLTC3) @ 2374mhz
    2600+ at 250x10= 2500mhz

    There is no way you could add all of the cpus to the review. I look forward to overclocking a dual core athlon64.
  • PaBlooD - Tuesday, October 4, 2005 - link

    Great Articule.. thanks for that great work.
    I actually have a A64 3200+ Winchester core with an Epox 9NDA3+ + 512 x2 ocz premier (crap ) and i only can get the procesor to 2150 mhz... i tried with safe memo times.. but nothing..are that bad overclockers the Winchester cores? :S
    (excuse my poor english ^_^)
  • RaulAssis - Wednesday, December 21, 2005 - link

    Didi you try memory deviders like 5/6 ?
  • yacoub - Tuesday, October 4, 2005 - link

    I definitely appreciate all the walk-through of overclocking an A64 system. Very good article. One thing though - the last few pages with the test result charts... the charts make it look like the entire notion of overclocking is rather pointless since all four colored lines are nearly identical in all but a couple tests. You might want to consider a different type of chart next time that gives a -visual- impression of the benefit to better support the written descriptive increases in performance. Maybe some sort of bar chart would have worked better.
  • JarredWalton - Tuesday, October 4, 2005 - link

    I felt the visual impression conveyed exactly what I saw: the difference between the 3000+ and 3200+ in overclocking combined with value and performance RAM is, at best, small. I understand what you're saying, and trust me: I played around with the Excel graphs for many hours. None of the graphs really gave a clear picture, unfortunately. Getting four setups with about 9 settings each into a single chart is messy. Having 80 charts is even worse. Heheh.

    If someone can show me a preferred chart style, I'll be happy to change the graph for the next installment. The AnandTech graphing engine really wasn't capable of dealing with this type of data set, unfortunately... but Excel was only marginally better.
  • intellon - Tuesday, October 4, 2005 - link

    I guess you could "ZOOM IN" onto the y-axis. For instance: on the last graph HL2 1024x768 4xAA, since the minimum was above 80 and max was below 140, you could set the min and max ranges of y-axis accordingly. or go GNU plot way for a sharper graph.
  • JarredWalton - Tuesday, October 4, 2005 - link

    Like the 3DMark GPU scores? I really dislike graphs that don't start at 0, because it hides the reality. (That's why I put the extra paragraph on the 3DMark scores noting specifically that they don't start at 0.) I can blow up a graph so that everyone can see the 1 or 2% margin of victory, but what does that really say? Margin of error on several benchmarks is at least 1 or 2%, and in actual use I don't think anyone will really notice even a 5% difference - I know I don't.

    Some people will be annoyed by this, but too many people worry about the last 1% of performance. Not because they can notice a difference, but because they want meaningless bragging rights. Sitting in the top positions in an online game requires skill. Getting 1% higher FPS usually just involves throwing more money at your PC than the next guy. Some people like to do that - sort of like some people like muscle cars. I want a fast computer, but I'm not going to lose sleep because my PC is marginally slower than my friend's, you know?

    Anyway, I may look into a separate graphing tool. Excel looks fine internally, but getting the graphs into image form didn't work perfectly. The text alignment got a little tweaked when I cut and pasted the data into Photoshop.

    Regards,
    Jarred Walton
  • RupertS - Wednesday, October 19, 2005 - link

    Be careful, I think Muscle Car owners are a protected class.
  • probedb - Tuesday, October 4, 2005 - link

    I'd just like to say cheers for this. It's made me finally get round to trying to OC my system. I purposely bought a 3000+ and Crucial Ballistix for this but have never got round to trying it.

    I shall give it a go this weekend!!!

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