Closing Thoughts

This has been a huge undertaking, and we hope that you enjoy the results and overclocking information. Many guides of various forms already exist on the internet, but we really wanted to take a look at some of the options offered by the Venice core processors as well as trying to get by with value RAM instead of higher cost alternatives. After all, why save $60 on the CPU only to spend the same amount of money upgrading the RAM? So, other than a look at how to overclock, what have we learned?

The biggest deal for many people will be the results using standard PC-3200 RAM and higher memory dividers. While you won't be able to match the performance of a system that uses better quality RAM, the largest margin of victory was still under 10% (not counting instances where 2T command rates were used). The average was closer to 5%, and realistically, you won't notice a 5% performance loss. Outside of games, the performance losses attributed to value RAM are even less, with video encoding only losing a few percentages in speed. What it really comes down to is cost. We used a $190 CPU with $85 and $150 RAM. Going with a 3000+ and the value RAM saves almost $125 and should get you about 90 to 95% of the performance of the more expensive setup. That $125 could then be put towards a faster GPU, which will have a far greater impact on games than a 200 or even 400 MHz CPU upgrade.

Other than the value vs. quality RAM debate, what about the overall experience of overclocking this configuration? We were pretty impressed with the "budget" DFI motherboard. While I haven't personally used the Ultra-D, there were few problems on the Infinity that I couldn't deal with. Even with a good motherboard, though, overclocking can be exasperating at times. With value RAM rated at DDR400 2.5-3-3-8, it was at times difficult to get those timings even at speeds slightly below the rated DDR400, particularly on the high end of the overclocking scale. While I'd be willing to run 2.6 or even 2.7 GHz with the OCZ RAM, I have a feeling that long-term stability with the value RAM might require dropping to 2.5 to 2.6 GHz instead, or else increasing the timings to 3-3-3-8 or even 3-4-4-8. And speaking of timings, the 2T command rate should almost always be avoided. Results for a couple of settings were included, and overall, you would be better off running 100 or even 200 MHz slower with 1T command rate.

Something else that all of the graphs and results don't indicate is some of the oddities that can come up with overclocking. The SATA drive would sometimes make strange noises during the Windows XP boot sequence, almost like the HDD heads were seeking back and forth across the drive. Everything seems to indicate that the overclock is somehow to blame, and while a BIOS update might be able to address this particular issue, the end result is that XP would sometimes take up to 5 minutes to load at higher overclocks. Once loaded, everything worked fine, and the HDD was still running at full SATA spec. Another possible cause for delays in loading XP could be the networking subsystem. The testbed was connected to a gigabit switch, and we've experienced issues with network stability on overclocked PCs in the past. An MSI K8N Neo Platinum, for example, drops network connectivity after a day or two in many - but not all - overclocked configurations. We didn't experience this particular problem during testing of the DFI board, but it's something to look for on your own systems. Dropping the speed of the HyperTransport bus also helped avoid some - but not all - of the hard drive access delays. As we said, be prepared for some strange behavior now and then during overclocking.

The final comment that we want to make is about the long term viability of overclocking. We started this article with a warning, and we'll end it the same way. While we haven't encountered problems with the CPU yet, that doesn't mean that the chip won't simply die in a few weeks, months, or hopefully, not for years. Higher voltages in particular can affect CPU life, as they can accelerate electron drift. As we couldn't get to 2.7 GHz without running at 1.750V, we're a little hesitant to recommend that speed as a long-term solution. Given that 2.6 GHz is, at worst, only 4% slower, we'd recommend that as a better solution and go with the 1.650V setting. That's similar to how Intel supposedly binned CPUs back in the socket 7 days: they would reportedly increase CPU clock speeds until the chips failed, and then sell them two bins below the maximum stable clock speed. Whether that's rumor or in truth how they operate (operated?), running at speeds slightly slower than your "stable" maximum will be preferred by many. Crashing even every couple of days or once a week is too reminiscent of the Windows 95 era.

We've tried to get across the point that there are no guarantees with overclocking. Even with that disclaimer, we're pretty confident that the vast majority of Athlon 64 Venice chips will run at 2.4 GHz, and probably even 2.6 GHz. It may require higher voltages, better cooling, or relaxed memory timings, but with the right combination of parts, it's a relatively safe bet. Worst case scenario, try running at 3-4-4-9-2T memory timings, then try running at those timings and PC2700 or even PC2100 on the RAM. If it's still unstable, it might be your motherboard or some other factor holding you back. Even a 15% overclock is still pretty good, though, and you can probably get that without any special equipment other than an enthusiast motherboard.

That closes up this overclocking article. We have several similar articles planned, though we're interested in feedback from the readers. Was this too superficial? Do you want more details on tweaking memory timings beyond what we've mentioned? Or is the mix of benchmarks, settings, and results about right? Let us know. This article was long, with a large portion dedicated to introducing the uninitiated to the art and practice of overclocking. Future articles in this series will focus more on the end results and refer back to the concepts presented here. As always, any recommendations and comments are welcome.

Half-Life 2 Performance
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  • intellon - Tuesday, October 4, 2005 - link

    I understand how/why the memory quality is not too imoprtant (5-9% increase for 100 bucks = not worthy)
    What I AM unclear about is the cpu itself. Would all the cpu's based on venice hit a same ceiling. Or would a 3800+ reach a higher, more stable, cooler overclock than the 3200+? There is one line that mentions these two cpu's on the first page but no comment on how they would perform when overclocked. Does a 12x help over 9x? Also am I wrong in assuming that you picked 3200+ over 3000+ because of a higher multiplier?
    And like people are asking... how bad/good are the other chips? How'll a San Diego 3500+ fare against a Venice 3500+? They're faster as stock, but can they match or exceed overclock performance of venice?
    Questions questions questions...
    The article was wicked though. I was skeptical about buying a cheaper RAM... but seeing how another $50 is not going to help, I'll save that money for something else.
  • gplracer - Tuesday, October 4, 2005 - link

    Very nice article. It appears to be well thought out. Thanks for the time you spent on it. I would also be nice to have an article of this type with some of the more popular power supplies.

    I to have had several chips that would overclock such as:
    P166 @ 200mhz lol
    Celeron 300a @ 450mhz
    Duron 600 @ 950mhz
    Athlon 1700+ (DLTC3) @ 2374mhz
    2600+ at 250x10= 2500mhz

    There is no way you could add all of the cpus to the review. I look forward to overclocking a dual core athlon64.
  • PaBlooD - Tuesday, October 4, 2005 - link

    Great Articule.. thanks for that great work.
    I actually have a A64 3200+ Winchester core with an Epox 9NDA3+ + 512 x2 ocz premier (crap ) and i only can get the procesor to 2150 mhz... i tried with safe memo times.. but nothing..are that bad overclockers the Winchester cores? :S
    (excuse my poor english ^_^)
  • RaulAssis - Wednesday, December 21, 2005 - link

    Didi you try memory deviders like 5/6 ?
  • yacoub - Tuesday, October 4, 2005 - link

    I definitely appreciate all the walk-through of overclocking an A64 system. Very good article. One thing though - the last few pages with the test result charts... the charts make it look like the entire notion of overclocking is rather pointless since all four colored lines are nearly identical in all but a couple tests. You might want to consider a different type of chart next time that gives a -visual- impression of the benefit to better support the written descriptive increases in performance. Maybe some sort of bar chart would have worked better.
  • JarredWalton - Tuesday, October 4, 2005 - link

    I felt the visual impression conveyed exactly what I saw: the difference between the 3000+ and 3200+ in overclocking combined with value and performance RAM is, at best, small. I understand what you're saying, and trust me: I played around with the Excel graphs for many hours. None of the graphs really gave a clear picture, unfortunately. Getting four setups with about 9 settings each into a single chart is messy. Having 80 charts is even worse. Heheh.

    If someone can show me a preferred chart style, I'll be happy to change the graph for the next installment. The AnandTech graphing engine really wasn't capable of dealing with this type of data set, unfortunately... but Excel was only marginally better.
  • intellon - Tuesday, October 4, 2005 - link

    I guess you could "ZOOM IN" onto the y-axis. For instance: on the last graph HL2 1024x768 4xAA, since the minimum was above 80 and max was below 140, you could set the min and max ranges of y-axis accordingly. or go GNU plot way for a sharper graph.
  • JarredWalton - Tuesday, October 4, 2005 - link

    Like the 3DMark GPU scores? I really dislike graphs that don't start at 0, because it hides the reality. (That's why I put the extra paragraph on the 3DMark scores noting specifically that they don't start at 0.) I can blow up a graph so that everyone can see the 1 or 2% margin of victory, but what does that really say? Margin of error on several benchmarks is at least 1 or 2%, and in actual use I don't think anyone will really notice even a 5% difference - I know I don't.

    Some people will be annoyed by this, but too many people worry about the last 1% of performance. Not because they can notice a difference, but because they want meaningless bragging rights. Sitting in the top positions in an online game requires skill. Getting 1% higher FPS usually just involves throwing more money at your PC than the next guy. Some people like to do that - sort of like some people like muscle cars. I want a fast computer, but I'm not going to lose sleep because my PC is marginally slower than my friend's, you know?

    Anyway, I may look into a separate graphing tool. Excel looks fine internally, but getting the graphs into image form didn't work perfectly. The text alignment got a little tweaked when I cut and pasted the data into Photoshop.

    Regards,
    Jarred Walton
  • RupertS - Wednesday, October 19, 2005 - link

    Be careful, I think Muscle Car owners are a protected class.
  • probedb - Tuesday, October 4, 2005 - link

    I'd just like to say cheers for this. It's made me finally get round to trying to OC my system. I purposely bought a 3000+ and Crucial Ballistix for this but have never got round to trying it.

    I shall give it a go this weekend!!!

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