Splinter Cell: Chaos Theory Performance

Splinter Cell: Chaos Theory is a beautiful stealth action game that makes excellent use of light and shadow. Their extended SM3.0 features are beautiful, but we tested without SM3.0 enabled for consistency. These numbers are based on the lighthouse demo that comes with the games, and we used the benchmark scripts created by Reverend of Beyond3d.

This is one of the few games that shows the X1800 XT with a clear lead over the 7800 GTX with no AA enabled. The 7800 GT still bests the X1800 XL, and the X1600 again performs on par with a much cheaper part in the 6600 GT.



Turning on AA serves to increase the X1800 XT performance advantage considerably. The future high end part from ATI will allow Splinter Cell 3 to run at 2048x1536 with 4xAA and 8xAF at a playable frame rate. The X1800XL competes directly with the 7800 GTX in this benchmark with the 7800 GT lagging behind. In this way, Splinter Cell shows us something almost the reverse of Doom 3 and Chronicles of Riddick performance.

While the X1600 XT does post better numbers than the 6600 GT, we will be more interested in how the cheaper X1600 parts will hold up against the very popular NVIDIA mid-range part.



Once again, we see the X1800 XT handle the impact of antialiasing better than all the other parts. The X1800 XL also adapts better than the NVIDIA cards. While the 6800 GT keeps up with the X1600 XT in terms of AA impact, the 6600 GT doesn't do quite as well.



The Chronicles of Riddick Performance Final Words
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  • bob661 - Friday, October 7, 2005 - link

    If AT is going to cover that in a later article, then the observations ARE NOT short sighted. Since we're picking nits, if the other sites are giving you ALL the information you require, why do you insist on bagging on AT? Just go to get your info, make your decision, and STFU.
  • tfranzese - Friday, October 7, 2005 - link

    Because, unlike you, I like to compare the results between all my favorite sites. Maybe you're not mature enough to understand the reasons for that, so I'll fill you in: Humans make mistakes, so trusting one persons judgement or methodology is not an intelligent decision in the real world.

    Also, it makes no mention in the article that near-term games are to be tested in a future update of this sort. Yes, I expect they'll be around once retail boards are reviewed, but if they plan on continuing tests on IQ, shader abilities, etc then what sense does it make to pass judgement until those tests are complete?
  • bob661 - Friday, October 7, 2005 - link

    Did you not read tfranzese's post that you replied to? Scroll up about 1/2 inch. That quote is from the article. Your quote,
    quote:

    so trusting one persons judgement or methodology
    , says you like to sample different websites to get whole picture yet you bag on one site (AT) that doesn't give you enough info. If you go to different sites to get the whole picture, why bag on any of them? You're still getting all of the info you need.
  • bob661 - Friday, October 7, 2005 - link

    LOL...oops..you made that quote yourself. I can't believe you quoted but yet you still imply that AT isn't going to do any furthur testing in the areas you would like to see tested. I quit..lol!
  • tfranzese - Friday, October 7, 2005 - link

    The further testing I am referring to are with near-term titles, not SM3.0 analysis. I think you're misunderstanding what I'm saying or I'm not being clear enough.

    I also do believe it's short-sighted to judge an architecture before all the tests are complete. Right now I know IQ and SM3.0 examinations are coming up, but it looks like they're done with the game benchmarks until the suite is updated and retail boards are available.

    Anyway...

    Sure, I can get the majority of my data from a collection of sites, but if I voice my criticism I could hope that someday I may only have to visit three sites instead of ten to confirm and compare results and analysis. Not that I didn't enjoy reading all those articles during my downtime at work.
  • JarredWalton - Friday, October 7, 2005 - link

    quote:

    I also do believe it's short-sighted to judge an architecture before all the tests are complete. Right now I know IQ and SM3.0 examinations are coming up, but it looks like they're done with the game benchmarks until the suite is updated and retail boards are available.


    Naw, we're not done. And while it's true that http://labs.anandtech.com/search.php?q=x1800&p...">you can purchase an X1800XL, we're still missing the X1800 XT. $440 or so for the XL http://labs.anandtech.com/search.php?q=7800%20gtx&...">isn't much cheaper than a 7800 GTX, and while the X1800 XT might be faster overall, the 7800 GTX beats the XL in nearly every test.

    Also, one big question mark that still remains is SLI vs. Crossfire performance. SLI is here now and working for the 7800 cards. X1800 XT is still a month out, and Crossfire X1800 XT... who knows? Three months, maybe more? After the delays of the X800 Crossfire parts, I'm not even ready to venture a guess on X1800 CF. :|
  • DerekWilson - Friday, October 7, 2005 - link

    We will test the near term games along with SM3.0 as many people have asked us for this. Let us know if you need anything else.
  • DigitalFreak - Friday, October 7, 2005 - link

    What about running EQ2 with AA turned on via the setting in EQ2.ini? I would assume that the results would be similar to the other tests though.

    Benching the Call of Duty 2 demo would be cool as well. A couple of sites have seen a performance increase when using a 512MB card vs a 256MB one. May actually be the first game where 512MB is worth having.
  • tfranzese - Friday, October 7, 2005 - link

    Donka!
  • phaxmohdem - Friday, October 7, 2005 - link

    I know all my "gaming" monitors at home run at 1280x1024 What gives with the benchmarks of this uncommon? resolution? Thats 81,920 extra pixels unaccounted for in the graphs for many of us running 17 and 19 inch LCD's.

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