NVIDIA’s GeForce GTX 480 and GTX 470: 6 Months Late, Was It Worth the Wait?
by Ryan Smith on March 26, 2010 7:00 PM EST- Posted in
- GPUs
BattleForge: DX11
While BattleForge can be tough under DX10, under DX11 it’s even more brutal. Here we use the DX11 renderer and turn on self shadowing ambient occlusion (SSAO) to its highest setting, which uses a DX11 ComputeShader.
Even with the DX11 ComputeShader, the story remains the same for the GTX 400 series.The GTX 480 enjoys a 20-30% lead, and the GTX 470 takes a smaller 20-25% lead. At this point the GTX 470 is even trading blows with the 5870.
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IcarusLSC - Wednesday, September 22, 2010 - link
How'd you set the 4x + TrSS 4x mode in Battlefield BC2? I can't find anythign that resembles it in the nVidia panel at all to force it etc...Thanks!
jmkayu - Thursday, October 14, 2010 - link
Please do yourselves a favour, do not believe every paid review you see, and listen to actual users. In an unprecedented move of arrogance, nVidia has intentionally crippled the entire 400 series performance for anything but mainstream games. When 8000 series handily outperform the new 400, we have a problem. Check the following user discussions, and especially the last one from a developer.http://forums.nvidia.com/index.php?showtopic=18157...
http://forums.nvidia.com/index.php?showtopic=16675...
http://www.opengl.org/discussion_boards/ubbthreads...
http://news2.mcneel.com/scripts/dnewsweb.exe?cmd=a...