Custom Code to Understand a Custom Core

Section by Anand Shimpi

All Computer Engineers at NCSU had to take mandatory programming courses. Given that my dad is a Computer Science professor, I always had exposure to programming, but I never considered it my strong suit - perhaps me gravitating towards hardware was some passive rebellious thing. Either way I knew that in order to really understand Swift, I'd have to do some coding on my own. The only problem? I have zero experience writing Objective-C code for iOS, and not enough time to go through a crash course.

I had code that I wanted to time/execute in C, but I needed it ported to a format that I could easily run/monitor on an iPhone. I enlisted the help of a talented developer friend who graduated around the same time I did from NCSU, Nirdhar Khazanie. Nirdhar has been working on mobile development for years now, and he quickly made the garbled C code I wanted to run into something that executed beautifully on the iPhone. He gave me a framework where I could vary instructions as well as data set sizes, which made this next set of experiments possible. It's always helpful to know a good programmer.

So what did Nirdhar's app let me do? Let's start at the beginning. ARM's Cortex A9 has two independent integer ALUs, does Swift have more? To test this theory I created a loop of independent integer adds. The variables are all independent of one another, which should allow for some great instruction level parallelism. The code loops many times, which should make for some easily predictable branches. My code is hardly optimal but I did keep track of how many millions of adds were executed per second. I also reported how long each iteration of the loop took, on average.

Integer Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer Add Test 207 MIPS 336 MIPS 369 MIPS 9.8%
Integer Add Latency in Clocks 23 clocks   21 clocks  

The code here should be fairly bound by the integer execution path. We're showing a 9.8% increase in performance. Average latency is improved slightly by 2 clocks, but we're not seeing the sort of ILP increase that would come from having a third ALU that can easily be populated. The slight improvement in performance here could be due to a number of things. A quick look at some of Apple's own documentation confirms what we've seen here: Swift has two integer ALUs and can issue 3 operations per cycle (implying a 3-wide decoder as well). I don't know if the third decoder is responsible for the slight gains in performance here or not.

What about floating point performance? ARM's Cortex A9 only has a single issue port for FP operations which seriously hampers FP performance. Here I modified the code from earlier to do a bunch of single and double precision FP multiplies:

FP Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
FP Mul Test (single precision) 94 MFLOPS 153 MFLOPS 143 MFLOPS -7%
FP Mul Test (double precision) 87 MFLOPS 141 MFLOPS 315 MFLOPS 123%

There's actually a slight regression in performance if we look at single precision FP multiply performance, likely due to the fact that performance wouldn't scale perfectly linearly from 800MHz to 1.3GHz. Notice what happens when we double up the size of our FP multiplies though, performance goes up on Swift but remains unchanged on the Cortex A9. Given the support for ARM's VFPv4 extensions, Apple likely has a second FP unit in Swift that can help with FMAs or to improve double precision FP performance. It's also possible that Swift is a 128-bit wide NEON machine and my DP test compiles down to NEON code which enjoys the benefits of a wider engine. I ran the same test with FP adds and didn't notice any changes to the data above.

Sanity Check with Linpack & Passmark

Section by Anand Shimpi

Not completely trusting my own code, I wanted some additional data points to help understand the Swift architecture. I first turned to the iOS port of Linpack and graphed FP performance vs. problem size:

Even though I ran the benchmark for hundreds of iterations at each data point, the curves didn't come out as smooth as I would've liked them to. Regardless there's a clear trend. Swift maintains a huge performance advantage, even at small problem sizes which supports the theory of having two ports to dedicated FP hardware. There's also a much smaller relative drop in performance when going out to main memory. If you do the math on the original unscaled 4S scores you get the following data:

Linpack Throughput: Cycles per Operation
  Apple Swift @ 1300MHz (iPhone 5) ARM Cortex A9 @ 800MHz (iPhone 4S)
~300KB Problem Size 1.45 cycles 3.55 cycles
~8MB Problem Size 2.08 cycles 6.75 cycles
Increase 43% 90%

Swift is simply able to hide memory latency better than the Cortex A9. Concurrent FP/memory operations seem to do very well on Swift...

As the last sanity check I used Passmark, another general purpose iOS microbenchmark.

Passmark CPU Performance
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer 257 418 614 47.0%
FP 230 374 813 118%
Primality 54 87 183 109%
String qsort 1065 1730 2126 22.8%
Encryption 38.1 61.9 93.5 51.0%
Compression 1.18 1.92 2.26 17.9%

The integer math test uses a large dataset and performs a number of add, subtract, multiply and divide operations on the values. The dataset measures 240KB per core, which is enough to stress the L2 cache of these processors. Note the 47% increase in performance over a scaled Cortex A9.

The FP test is identical to the integer test (including size) but it works on 32 and 64-bit floating point values. The performance increase here despite facing the same workload lends credibility to the theory that there are multiple FP pipelines in Swift.

The Primality benchmark is branch heavy and features a lot of FP math and compares. Once again we see huge scaling compared to the Cortex A9.

The qsort test features integer math and is very branch heavy. The memory footprint of the test is around 5MB, but the gains here aren't as large as we've seen elsewhere. It's possible that Swift features a much larger branch mispredict penalty than the A9.

The Encryption test works on a very small dataset that can easily fit in the L1 cache but is very heavy on the math. Performance scales very well here, almost mirroring the integer benchmark results.

Finally the compression test shows us the smallest gains once you take into account Swift's higher operating frequency. There's not much more to conclude here other than we won't always see greater than generational scaling from Swift over the previous Cortex A9.

Decoding Swift Apple's Swift: Visualized
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  • medi01 - Wednesday, October 17, 2012 - link

    Try to do it in a darker environment.
    If you still don't notice that AMOLED black is actually, cough, black and "iphone"'s black is actually gray, you probably should visit a doctor.
  • darwiniandude - Friday, October 19, 2012 - link

    Who cares about black being 100% black when all the colour accuracy is terrible? The galaxy note looks like is has cellophane over the screen next to an iPhone, the white doesn't look white. You take a photo of a hill side and all the trees and grass is the same over saturated shade of green. It's because of this that I'd only consider the HTC one X excuse it has an accurate LCD. I've personally never found an Amoled screen so far I can put up with. Each to their own, if black is more important to you than the rest of the spectrum, then enjoy it.
  • bpear96 - Thursday, October 18, 2012 - link

    Well obiously, there PPI's are almost the same, because of the size difference.
    If you had a 4.8" 1136 x 640 display, next to a 4" 1136 x 640 the 4.8" would not look nearly as good as the 4" because it would have a lower PPI (pixels per inch) since the GS3 is larger it needs a higher res display to be on par with the 4" iphone 5 display.
  • bpear96 - Thursday, October 18, 2012 - link

    type - obviously *
  • star-affinity - Tuesday, October 23, 2012 - link

    The difference (in my opinion) being that the Galaxy S III has over saturated colors which is quite bad.

    http://www.displaymate.com/Smartphone_ShootOut_2.h...
  • GabeA - Saturday, January 5, 2013 - link

    Sorry, you're comparing a poor screen technology (PenTile subpel matrix) with a top-of-the-line LCD. The comparison is flawed because the effective resolution on text is only ~82% in either direction (something like 1050 x 590 on sharp, black text) due to the interpolated, non-RGB subpixels.

    A good comparison would absolutely involve the One X series by HTC. In fact, holding the SGS3 and the One X side by side on this page shows an obvious difference in text clarity in favor of the One X.
  • rocketbuddha - Tuesday, October 16, 2012 - link

    Don't you know that every iPhone comes with the halo of the RDF (Reality Distortion Field) :D

    Thus things that other things have been having for months/years in other models appear antiquated/vanish once iPhone comes near ;-)
  • doobydoo - Friday, October 19, 2012 - link

    So having the fastest hardware in any smartphone ever, the iPhone 5 was late to the party?

    Or was it the fact that it's the thinnest that you're claiming they copied from Android. Or lightest, or thinnest, or shortest, or battery life.

    I wonder when any Android phone (bar the Razr Maxx which lets face it is a brick) will catch up?
  • A5 - Tuesday, October 16, 2012 - link

    So you want a Droid Razr HD Maxx, then?
  • webmastir - Tuesday, October 16, 2012 - link

    Yep. That should be the #1 choice at the moment.

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