The folks at Kotaku spotted a video of Epic's Unreal Engine 4 demo from GDC on YouTube. The video is really a tech demo of Epic's UE4 technology and not any upcoming IP, but in usual Epic fashion it looks downright impressive. Even more exciting is the fact that the demo was run entirely on a single GeForce GTX 680. With the next generation of game consoles targeting GPU performance under that of a 680, the performance target makes sense.

Fortnite will be Epic's first game to use Unreal Engine 4. We can also expect UE4 to make its way onto mobile devices as well thanks to the excellent UDK for Android and iOS.

Source: YouTube

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  • MonkeyPaw - Friday, March 29, 2013 - link

    Don't you know? Most bad guys attend the Storm Trooper School of Accuracy. Reply
  • eddman - Friday, March 29, 2013 - link

    Tell me about it. A person, running away from you in a straight line, is the second easiest target to shoot down. The first would be a person running towards. :D

    If unreal 4 games also manage to run this good on a single 680, I'd sell my 560 Ti right now, borrow some money and get a 680; but I doubt it.

    "Heavily optimized demo, to run on a specific card"

    vs.

    "Crappy console ports that few developers care to optimize for PC, and even if they do, they'd still have to do so for a big range of cards."
    Reply
  • Thud2 - Sunday, April 14, 2013 - link

    I their defense it is even kind of hard under pressure to hit a guy running away from you, even if he's running in a straight line away from you ... but it shouldn't be hard for FOUR GUYS WITH MACHINE GUNS to hit a guy running directly away from them. Reply
  • wurizen - Friday, March 29, 2013 - link

    my only question is, which part is the actual gameplay footage? Pre-rendered CG doesn't count. Reply
  • CaedenV - Monday, April 01, 2013 - link

    This is a real-time rendered video. Meaning it is obviously not gameplay, but it is also not some sort of pre-rendered footage that took them 2-3 weeks to crank out. It is simply a matter of them opening up their platform used to create or load this scene, and then pressing play.

    I was mostly impressed with the scope and world detail. Also I love that character detail for characters other than the main character have been boosted dramatically. Also the lighting was pretty good as well... but I think we have seen better with other engines recently.

    The real takeaway from this for me were the glaring disappointments. While there is some obvious physics processing going on, things like hair still seem stiff. While it was cool that the hovering truck things had some movement on their own, I find it unbelievable that they would spaz out like that when moving in a straight line at a constant speed. Also, when the elevator colum is being shut down and you see these 'wires' hanging between the center spiral and the outer ring, and when they move they don't behave like a piece of sagging rope, they still move in odd little chunks.

    And why does the optical cover not get disrupted when the soldier's food goes through it, but then it gets messed up with water?

    Maybe most of my complaints are more art-direction issues, and not issues with the actual rendering engine, but if they are going to spend that kind of money on this type of project then you would think they would pay that kind of attention to detail. And maybe it is just me, but this dosn't look a whole lot better than the 3.5 demo. Perhaps what is impressive is that they are running it on a single card instead of a multiGPU setup? Something has been lost in translation for me as to why I should care about the demo, and as a long time Unreal fan I find that a little disappointing.
    Reply
  • MasterMason - Friday, March 29, 2013 - link

    It's hard to believe that this demo was actually ran using only a single GeForce GTX 680. Well, according to NVIDIA: http://www.geforce.com/whats-new/articles/infiltra...

    Optimized code perhaps?
    Reply
  • Thud2 - Sunday, April 14, 2013 - link

    Without a doubt and you can't really blame them for it, this isn't a benchmark. Regardless, looks great. Reply
  • danjw - Saturday, March 30, 2013 - link

    Yes, looks about like what you might expect from a 4-way GTX Titan SLI rig! ;-) Reply
  • surt - Wednesday, April 03, 2013 - link

    What are you talking about. The bad guy kills like a dozen people. Reply
  • Thud2 - Sunday, April 14, 2013 - link

    I think he meant the storm trooper like guys were the bad guys Reply

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