Civilization V

A game that has plagued my testing over the past twelve months is Civilization V. Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews. With the later drivers used for this review, the situation has improved but only slightly, as you will see below. Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance.

Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file. We test at 1440p, and report the average frame rate of a 5 minute test.

One 7970

Civilization V - One 7970, 1440p, Max Settings

Civilization V is the first game where we see a gap when comparing processor families. A big part of what makes Civ5 perform at the best rates seems to be PCIe 3.0, followed by CPU performance – our PCIe 2.0 Intel processors are a little behind the PCIe 3.0 models. By virtue of not having a PCIe 3.0 AMD motherboard in for testing, the bad rap falls on AMD until PCIe 3.0 becomes part of their main game.

Two 7970s

Civilization V - Two 7970s, 1440p, Max Settings

The power of PCIe 3.0 is more apparent with two 7970 GPUs, however it is worth noting that only processors such as the i5-2500K and above have actually improved their performance with the second GPU. Everything else stays relatively similar.

Three 7970s

Civilization V - Three 7970, 1440p, Max Settings

More cores and PCIe 3.0 are winners here, but no GPU configuration has scaled above two GPUs.

Four 7970s

Civilization V - Four 7970, 1440p, Max Settings

Again, no scaling.

One 580

Civilization V - One 580, 1440p, Max Settings

While the top end Intel processors again take the lead, an interesting point is that now we have all PCIe 2.0 values for comparison, the non-hyper threaded 2500K takes the top spot, 10% higher than the FX-8350.

Two 580s

Civilization V - Two 580s, 1440p, Max Settings

We have another Intel/AMD split, by virtue of the fact that none of the AMD processors scaled above the first GPU. On the Intel side, you need at least an i5-2500K to see scaling, similar to what we saw with the 7970s.

Civilization V conclusion

Intel processors are the clear winner here, though not one stands out over the other. Having PCIe 3.0 seems to be the positive point for Civilization V, but in most cases scaling is still out of the window unless you have a monster machine under your belt.

GPU Benchmarks: Dirt 3 GPU Benchmarks: Sleeping Dogs
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  • yougotkicked - Tuesday, June 4, 2013 - link

    this sounds quite interesting, though I wonder if the AI is runtime bound rather than solution bound, as this could make the testing somewhat nondeterministic.

    To clarify what I mean; a common method in AI programming is to let algorithms continue searching for better and better solution, interrupting the algorithm when a time limit has passed and taking the best solution it has found so far. Such approaches can result in inconsistent gameplay when pitting multiple AI units against each other, which may change the game state too much between trials to serve as a good testing platform.

    Even if the AI does use this approach it may not bias the results enough to matter, so I guess the only way to be sure is to run the tests a few times and see how consistent the results are on a single test system.
  • Zoeff - Tuesday, June 4, 2013 - link

    Forget about SupCom2 - That game has been scaled down quite a bit compared to SupCom1 and isn't as demanding to CPUs. There's also an active SupCom1 community that has and still is pushing out community made patches. :-)

    SupCom actually has a build-in benchmark that plays a scripted map with some fancy camera work. Anyone can launch this by adding "/map perftest" to your shortcut. That said, it doesn't seem to be working properly anymore after several patches nor does it actually give any useful data as the sim score is capped at 10k for today's CPUs. And yet it's extremely easy to cripple any CPU you throw at it when simply playing the game. Just open up an 81x81km map with 7 AI enemies and watch your computer slow to a crawl as the map starts filling up.

    And yes, the AI is "solution bound". Replays of recorded games with AI in them wouldn't work otherwise.

    I wonder if somebody could create a custom SupCom1 benchmark... *Hint Hint*
  • FBB - Tuesday, June 4, 2013 - link

    They've had over 5 million concurrent online users. The total number will be much higher.
  • DanNeely - Tuesday, June 4, 2013 - link

    What exactly does Steam count as online? Does just having the client sit in my tray count; or do I need to be playing a steam game at the time to be counted?
  • wicko - Tuesday, June 4, 2013 - link

    Definitely just signed in: 823,220 Players In-Game | 4,309,324 Players Online
    Source: http://steamcommunity.com/
  • chizow - Tuesday, June 4, 2013 - link

    Thanks for the tests, there's a lot of data points in there so that's always appreciated.

    I would've liked to have seen some higher perf Nvidia solutions in there though, at the very least some Kepler parts. It looks like a lot of the higher end Intel parts hit a GPU bottleneck at the top, which is not unexpected at 1440p with last-gen Fermi parts.

    What it does show for sure is, you may give pause to going beyond 2-way CF/SLI if you have to go lower than x8 on that 3rd slot. Which means you will probably have to shell out for one of the pricier boards. Hard not to recommend X79 at this point for 3-way or higher, although the lack of official PCIe 3.0 support was a red flag for me.

    I went with the Gigabyte Z87x UD4 because I don't ever intend to go beyond 2-way SLI and the 3rd slot being x4 (2.0) was better than the x8/x4/x4 (3.0) config on most boards, which gives me the option to run a PhsyX card and retain x8/x8 (3.0) for my two main cards.
  • Gunbuster - Tuesday, June 4, 2013 - link

    So I'll stick with my 2600K @4.5ghz and continue to ponder what new Korean 27" LCD to get. Tech is pretty boring at the moment.
  • wicko - Tuesday, June 4, 2013 - link

    I haven't bothered overclocking my 2600K and I still feel it's plenty powerful. I think I may get a second GTX 670 though, Metro Last Light doesn't run all that great at 2560x1440.
  • kallogan - Tuesday, June 4, 2013 - link

    Haswell, haswell, haswell. Making one paper per day about it will not make it better. Boring cpu gen. Wake me up when something interesting shows up.
  • chizow - Tuesday, June 4, 2013 - link

    So I guess the solution is to just ignore the launch to placate all those who have no interest in the launch, rather than post reviews and info about it for the ones that actually do? Doesn't make a lot of sense.

    If it doesn't interest you, move along.

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