The first major component launch of 2014 falls at the feet of AMD and the next iteration of its APU platform, Kaveri. Kaveri has been the aim for AMD for several years, it's actually the whole reason the company bought ATI back in 2006. As a result many different prongs of AMD’s platform come together: HSA, hUMA, offloading compute, unifying GPU architectures, developing a software ecosystem around HSA and a scalable architecture. This is, on paper at least, a strong indicator of where the PC processor market is heading in the mainstream segment. For our Kaveri review today we were sampled the 45/65W (cTDP) A8-7600 and 95W A10-7850K Kaveri models. The A10-7850K is available today while the A8 part will be available later in Q1.

The Kaveri Overview

To almost all users, including myself up until a few days ago, Kaveri is just another iteration of AMD’s APU line up that focuses purely on the integrated graphics side of things, while slowly improving the CPU side back to Thuban levels of performance. Up until a few days ago I thought this too, but Kaveri is aiming much higher than this.

Due to the way AMD updates its CPU line, using the ‘tick-tock’ analogy might not be appropriate. Kaveri is AMD’s 3rd generation Bulldozer architecture on a half-node process shrink. Kaveri moves from Global Foundries' 32nm High-K Metal Gate SOI process to its bulk 28nm SHP (Super High Performance) process. The process node shift actually explains a lot about Kaveri's targeting. While the 32nm SOI process was optimized for CPU designs at high frequency, GF's bulk 28nm SHP process is more optimized for density with a frequency tradeoff. AMD refers to this as an "APU optimized" process, somewhere in between what a CPU and what a GPU needs. The result is Kaveri is really built to run at lower frequencies than Trinity/Richland, but is far more dense.

Kaveri is the launch vehicle for AMD's Steamroller CPU architecture, the 3rd iteration of the Bulldozer family (and second to last before moving away from the architectural detour). While Piledriver (Trinity/Richland) brought Bulldozer's power consumption down to more rational levels, Steamroller increases IPC. AMD uses Steamroller's IPC increase to offset the frequency penalty of moving to 28nm SHP. AMD then uses the density advantage to outfit the design with a substantially more complex GPU. In many senses, Kaveri is the embodiment of what AMD has been preaching all along: bringing balance to the CPU/GPU split inside mainstream PCs. The strategy makes a lot of sense if you care about significant generational performance scaling, it's just unfortunate that AMD has to do it with a CPU architecture that puts it at a competitive deficit.

The die of Kaveri is of similar size to Richland (245mm2 vs 236mm2) but has 85% more transistors (2.41B vs. 1.3B). Unfortunately AMD hasn't confirmed whether we are talking about layout or schematic transistors here, or even if both figures are counted the same way, but there's clearly some increase in density. Typically a move from 32nm to 28nm should give a 26% boost for the same area, not an 85% boost.

The GPU side of the equation is moving from a Cayman derived GPU in Richland to a Hawaii / GCN based one in Kaveri with the addition of HSA support. This vertically integrates the GPU stack to GCN, allowing any improvements in software tool production to affect both.

For the first time since AMD went on its march down APU lane, the go-to-market messaging with Kaveri is heavily weighted towards gaming. With Llano and Trinity AMD would try to mask CPU performance difficiencies by blaming benchmarks or claiming that heterogeneous computing was just around the corner. While it still believes in the latter, AMD's Kaveri presentations didn't attempt to force the issue and instead focused heavily on gaming as the killer app for its latest APU. HSA and heterogeneous computing are still important, but today AMD hopes to sell Kaveri largely based on its ability to deliver 1080p gaming in modern titles at 30 fps. Our testing looks favourably on this claim with some titles getting big boosts over similar powered Richland counterparts, although the devil is in the details.

The feature set from Richland to Kaveri gets an update all around as well, with a fixed function TrueAudio DSP on the processor to offload complex audio tasks – AMD claims that reverb added to one audio sample for 3+ seconds can take >10% of one CPU core, so using the TrueAudio system allows game developers to enhance a full surround audio with effects, causing more accurate spatialization when upscaling to 7.1 or downscaling to stereo from 5.1. TrueAudio support unfortunately remains unused at launch, but Kaveri owners will be able to leverage the technology whenever games launch with it. Alongside TrueAudio, both the Unified Video Decoder (UVD) and the Video Coding Engine (VCE) are upgraded.

One of the prominent features of Kaveri we will be looking into is its HSA (Heterogenous System Architecture) – the tight coupling of CPU and GPU, extending all the way down to the programming model. Gone are the days when CPU and GPU cores have to be treated like independent inequals, with tons of data copies back and forth for both types of cores to cooperate on the same problem. With Kaveri, both CPU and GPU are treated as equal class citizens, capable of working on the same data in the same place in memory. It'll be a while before we see software take advantage of Kaveri's architecture, and it's frustrating that the first HSA APU couldn't have come with a different CPU, but make no mistake: this is a very big deal. The big push on AMD’s side is the development of tools for the major languages (OpenCL, Java, C++ and others) as well as libraries for APIs to do this automatically and with fewer lines of code.

Kaveri will support OpenCL 2.0, which should make it the first CPU/APU/SoC to carry that certification.

The Kaveri Lineup: Desktop Sweet Spot at 45W

For years now Intel has been targeting mobile first with its CPU architectures. More recently NVIDIA started doing the same with its GPUs (well, ultra-mobile first). With Haswell, Intel's architecture target shifted from 35 - 45W down to 10 - 20W, effectively making Ultrabook form factors the target for its CPU designs. Intel would then use voltage scaling to move the architecture up/down the stack, with Atom and Quark being used to go down to really low TDPs.

For AMD, Kaveri truly embraces the mobile first approach to design with a platform target of 35W. AMD is aiming higher up the stack than Intel did with Haswell, but it also has a lower end CPU architecture (Jaguar) that shoots a bit above Atom. I suspect eventually AMD will set its big architecture sights below 35W, but for now AMD plays the hand it was dealt. The Kaveri project was started 4 years ago and the Haswell platform retargeting was a mid-design shift (largely encouraged by Apple as far as I can tell), so it's not surprising to see Kaveri end up where it does. It's also worth pointing out that the notebook designs AMD primarily competes in are larger 35W machines anyways.

AMD's mobile roadmap states that we'll see Kaveri go all the way down to 15W (presumably in a 2-core/1-module configuration):

Kaveri mobile however appears to be a mid 2014 affair; what launches today are exclusively desktop parts. With an aggressive focus on power consumption, AMD's messaging around Kaveri is simply more performance at the same power.

Here are the Bulldozer based processors for each of AMD’s main desktop target segments: 45W, 65W and 95-100W:

AMD 45W Bulldozer Based APUs
  Trinity Richland Kaveri
Model - A8-6500T A8-6700T A8-7600
Core Name - Richland Richland Kaveri
Microarch - Piledriver Piledriver Steamroller
Socket - FM2 FM2 FM2+
Modules/Cores - 2/4 2/4 2/4
CPU Base Freq - 2100 2500 3100
Max Turbo - 3100 3500 3300
TDP - 45W 45W 45W
L1 Cache - 128KB I$
64 KB D$
128 KB I$
64 KB D$
192 KB I$
64 KB D$
L2 Cache - 2x2 MB 2x2 MB 2x2 MB
Graphics - HD 8550D HD 8650D R7
GPU Cores - 256 284 384
GPU Clock - 720 720 720
Max DDR3 - 1866 1866 2133
Current Price - N/A N/A $119

Actually, the 45W segment is almost a cop out here. AMD never released a 45W desktop edition of Trinity, and while it formally released a couple of 45W Richland APUs back in August, I literally have not seen them for sale in the regular markets (US, UK) that I check. After my initial Kaveri pre-launch information article, one reader got in touch and confirmed that a mid-sized Italian etailer was selling them and had some in stock, but the majority of the world can't seem to get a hold of them. For the purpose of this review, AMD was kind enough to source retail versions of both the A8-6500T and A8-6700T for comparison points to show how much the system has improved at that power bracket.

AMD 65W Bulldozer Based APUs
  Trinity Richland Kaveri
Model A6-5400K A8-5500 A10-5700 A8-6500 A10-6700 A8-7600
Core Name Trinity Trinity Richland Richland Richland Kaveri
Microarch Piledriver Piledriver Piledriver Piledriver Piledriver Steamroller
Socket FM2 FM2 FM2 FM2 FM2 FM2+
Modules/Cores 1/2 2/4 2/4 2/4 2/4 2/4
CPU Base Freq 3600 3200 3400 3500 3700 3300
Max Turbo 3800 3700 4000 4100 4300 3800
TDP 65W 65W 65W 65W 65W 65W
L1 Cache 64 KB I$
32 KB D$
128 KB I$
64 KB D$
128 KB I$
64 KB D$
128 KB I$
64 KB D$
128 KB I$
64 KB D$
192 KB I$
64 KB D$
L2 Cache 1 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2x2 MB
Graphics HD 7540D HD 7560D HD 7660D HD 8570D HD 8670D R7
GPU Cores 192 256 384 256 384 384
GPU Clock 760 760 760 800 844 720
Max DDR3 1866 1866 1866 1866 1866 2133
Current Price $60 $99 N/A $119 N/A $119

By comparison, AMD has a history of making 65W CPUs. You may notice that the Kaveri model listed is the same model listed in the 45W table. This is one of the features of AMD’s new lineup – various models will have a configurable TDP range, and the A8-7600 will be one of them. By reducing the power by about a third, the user sacrifices a margin of CPU base speed and turbo speed, but no reduction in processor graphics speeds. At this point in time, the A8-7600 (45W/65W) is set for a Q1 release rather than a launch day release, and we have not received details of any further configurable TDP processors.

AMD 95-100W Bulldozer Based APUs
  Trinity Richland Kaveri
Model A8-5600K A10-5800K A8-6600K A10-6800K A10-7700K A10-7850K
Core Name Trinity Trinity Richland Richland Kaveri Kaveri
Microarchi Piledriver Piledriver Piledriver Piledriver Steamroller Steamroller
Socket FM2 FM2 FM2 FM2 FM2+ FM2+
Modules/Cores 2/4 2/4 2/4 2/4 2/4 2/4
CPU Base Freq 3600 3800 3900 4100 3500 3700
Max Turbo 3900 4200 4200 4400 3800 4000
TDP 100W 100W 100W 100W 95W 95W
L1 Cache 128KB I$
64KB D$
128KB I$
64KB D$
128KB I$
64KB D$
128KB I$
64KB D$
192KB I$
64KB D$
192KB I$
64KB D$
L2 Cache 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB 2 x 2 MB
Graphics HD 7560D HD 7660D HD 8570D HD 8670D R7 R7
GPU Cores 256 384 256 384 384 512
GPU Clock 760 800 844 844 720 720
Max DDR3 1866 1866 1866 2133 2133 2133
Current Price $100 $130 $120 $140 $152 $173

Here we see the 32nm SOI to bulk 28nm SHP shift manifesting itself in terms of max attainable frequency. Whereas the A10-6800K ran at 4.1/4.4GHz, the A10-7850K drops down to 3.7/4.0GHz (base/max turbo). TDP falls a bit as well, but it's very clear that anyone looking for the high end of AMD's CPU offerings to increase in performance won't find it with Kaveri. I suspect we'll eventually see an AMD return to the high-end, but that'll come once we're done with the Bulldozer family. For now, AMD has its sights set on the bulk of the mainstream market - and that's definitely not at 95/100W.

Kaveri Motherboard/Socket Compatibility

AMD’s socket and chipset situation with Kaveri also adjusts slightly, maintaining a small difference to Richland. The new APUs will only fit into an FM2+ socket motherboard, which differs from FM2 by two pins, and Richland/Trinity APUs will also fit into FM2+. However, Kaveri APUs will not fit into any older FM2 motherboards. On the chipset side, AMD is adding the A88X chipset to the Bulldozer chipset family, complementing A55, A75 and A85X. Similar to Trinity and Richland, the chipset is not a definitive indicator of the socket of the motherboard, except for A88X: A88X will only appear on FM2+ motherboards.

AMD has the workings of a potential platform changer, and certainly the programming paradigm change from ‘normal’ to HSA is one that is going to be at the forefront of AMD’s APU production for the foreseeable future.

Kaveri: Aiming for 1080p30 and Compute
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  • Fox5 - Wednesday, January 15, 2014 - link

    There's also the issue of the Iris Pro's 128MB edram. At a certain point, it probably is insufficient for the settings and resolution.
  • BSMonitor - Wednesday, January 15, 2014 - link

    Power consumption numbers?? Interesting to see what adding that many transistors (particularly 128 GPU cores did to those)
  • Da W - Wednesday, January 15, 2014 - link

    242 comments so far. Whatever people say, AMD still interests a lot of people and they have a future ahead of them.
  • thomascheng - Wednesday, January 15, 2014 - link

    Lets hope they do well, or we will be stuck with buying $1000 Intel CPUs and Nvidia GPUs.
  • TheJian - Wednesday, January 15, 2014 - link

    "For casual gaming, AMD is hitting the nail square on the head in its quest for 1080p gaming at 30 frames per second, albeit generally at lower quality settings."

    Maybe if they'd said for 1280x1024 gaming your comment would be true. Most of the games have mins at 1080p well below 20, and some even avg below 30. This resolution is NOT playable on these crap chips. Buy a vid card and Intel. Period. I really thought these would be faster, but then the downclock due to process happened. Gains in games where you are STILL unplayable isn't a gain. It is a waste of space to benchmark things you can't actually play at. I would rather have seen a dozen games benched at 1280x1024 and a few you KNOW you could run above 30fps at 1680x1050. 1080p here was pointless. AMD should be derided for even mentioning this res with so many games not even playable at avg fps never mind what happens when you click the MIN button in your charts.

    Discrete clearly has long legs, as anyone building one of these machines with the new APUs will quickly realize they need to buy discrete to enhance their gaming. I really don't think the dire situation here at 1080p will change until 20nm or more, where you may at that point have MORE games that CAN run 1080p ok, vs what you see here where it's just a joke today.

    The games don't even look the same when turning off every feature possible in the game just to hit 30fps. Do you want your games to look like a nintendo 64, or a PC? They should have grown the die a bit for more gpu, so at least 1680x1050 would be pretty good. I don't see AMD making money on cpus for 2yrs :( That means consoles + gpus have to hold the company up and that won't be enough to keep up with R&D in mobile, gpu, cpu. Consoles sold 7mil so far, so at $10-15 per chip ($100 price? per console assuming 15% margin? if they even get that) we're talking about a max of 105mil profits from consoles for the quarter. If they don't keep selling like it's launch month for the next 12 months I see them slowly getting weaker. They owe GF 200mil, so 4 of these console quarters would be ~400mil which is 1/2 blown on GF fines, and the other 200mil goes to interest on their huge debt each year. They need to make some REAL money on cpu/gpu/mobile or this never gets better right? We know cpu is basically out for 2yrs as they say in this article. OUCH. So gpu/mobile has to make something in those two years or this just gets worse and drivers etc will see more phase 1, 2, 3 fixing crap for ages.

    The only impressive thing I saw here was Mantle perf claimed by AMD in BF4. But how many times can you afford $8mil to get this done? I'm sure they amped things up for the first time showcase BF4, but how many times can you even afford $2-4mil for this stuff? And then do you get what the dev said in the AMD APU show (only one BTW), a 20% not being unreasonable for your efforts? Far below $8mil for apparently 45% in BF4 right? Devs will opt for the 2weeks to transfer a game to MOBILE first as NV showed can be done with any openGL game (all ps3, ps4 games, many pc games etc) like Serious Sam3 and Trine2 (most of the time according to anandtech was spent on controls, NOT the porting). Unreal 3 engine ported in 4 (yes...FOUR) days by epic/mozilla and it only took 10 people or so. Dice said 2-3 months on mantle. Devs might do 2 weeks just for more sales to a 1.2B unit market on mobile, they will need PAYMENT to do it for Mantle which gets ZERO extra profits (only makes people happy they bought AMD, no extra cash right?). I really hope ARM takes off on desktops, because we currently have an Intel only race and need someone with CASH to fight them. Bring on K1 (and all it's enemies) and all the games for mobile this will create (ported or new, I don't own a ps3 so I'd buy some of those ported that I can't get now). Since we have no real x86 competition any more we need ARM to pick up AMD's slack.
  • Novaguy - Wednesday, January 15, 2014 - link

    Its going to depend on the settings; other reviewers who did 1080p + low to medium settings demonstrated playable frame rates for the a8 but not the intel igps.
  • mikato - Wednesday, January 15, 2014 - link

    Ian/Ryan - This seems wrong - "For the 100W APUs at 1280x1024, there is almost no movement between the Richland and the Trinity APUs, except for Company of Heroes" under "IGP Gaming, 1280x1024". In this particular graph, it shows an improvement from Trinity to Richland and then not much improvement from there to Kaveri, except for Company of Heroes.
  • Ryan Smith - Wednesday, January 15, 2014 - link

    Noted and fixed. Thank you.
  • tekphnx - Wednesday, January 15, 2014 - link

    Looks like a pretty nice improvement for its intended market, namely the HTPC and casual gaming crowd. Calling the onboard GPU decent at 1080p is a laugh though, as other people have said. For 720p, sure, but not 1080p.

    Prices have shot up from the previous generation, which is unwelcome. And I very much lament the omission of Steamroller from the FX roadmap as an FX owner myself. AMD shouldn't abandon FX... the least they could have done if they're abandoning FX is to include a 6-core Kaveri part at the top end, but it looks like that's not materializing either.
  • zodiacsoulmate - Wednesday, January 15, 2014 - link

    first 4 pages are way better than the last 4 pages :) anyway a great article i read like half an hour

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