Still Image Performance

Now that we’ve been able to discuss the basic specs of the camera and the user experience of taking photos, we can begin to talk about the image quality of the camera system. This is an incredibly complex field to say the least, as there are many parts of the chain that have a significant impact on overall quality. In order to test this, we use relative photo comparisons which allow for some level of objective comparison in terms of optical distortions, MTF, and other factors that influence image quality. I’m still not satisfied with the state of our testing suite here, but for rough comparisons it should serve well.

In our ISO test chart, the G4 effectively has no problem resolving anything on the test chart, but the contrast between lines can get rather low by the time we reach the 20 mark on this graph. However, resolution at the center isn't the only part that matters, but rather resolution at the edges. In that regard it appears that the G4 has some issues with defocus and noise at the edges that is slightly worse than the Galaxy S6, but it's definitely possible that we're just looking at differences in post-processing as the haloing is definitely slightly more obvious on the G4 around all the high-contrast edges in this photo.

Moving past our controlled lighting tests, we use some real-world estimations to try and judge more than pure resolution. In our daytime landscape tests, the LG G4 is roughly equivalent to the Galaxy S6, but textures seem to have visibly lower resolution. Given the even more aggressive sharpening on the LG G4 compared to the GS6, it’s likely that we’re seeing differences in post-processing and possibly differences in optics as well. It’s worth noting here that the OIS has a tendency to drift even in situations that don’t appear to have any hand shake present, so this can also affect the sharpness of photos in daytime.

At any rate, resolution is effectively comparable to the LG G3, which is probably indicative that we’re mostly limited by the optics here, and that decreasing pixel size much further won’t really help with increasing resolution. HDR is pretty much similar in terms of quality to the Galaxy S6, but the use of multiple image combination affects the shot to shot latency as there’s additional processing time compared to the Galaxy S6’s instant HDR which affects the user experience. I should note that RAW output is effectively useless here as well, as there’s basically no lens or sensor profile so the colors of the RAW photo look rather off, in conjunction with vignetting and other distortions that are difficult to correct for.

In low light, the LG G4 is arguably far superior to the Galaxy S6 in terms of quality. Looking at the test images, a number of issues stand out in the Galaxy S6 that are resolved in the LG G4. The first is that the processing avoids artificially increasing exposure well past what the sensor has recorded, so there’s no purple hue in black areas like the sky and the right side of the image. The other significant advantage here is that LG’s noise reduction algorithms are much more balanced, favoring preservation of detail over smoothing out luminance noise. The speed limit sign is significantly more legible, and in general edges remain much sharper on the G4, and textures retain more detail than on the Galaxy S6. Given that detail seems to be a bit worse in daytime, it seems fair to say that LG has simply adopted better post-processing for low light photos, so these comparisons are definitely subject to change as OEMs adjust post-processing with various OTAs.

Overall, I’m actually quite impressed with what LG has done here. The camera UI is easily one of the best I’ve seen in any smartphone, and the camera is definitely much faster than the one on the LG G3. Shot to shot latency isn’t quite fast enough to feel instant, but it’s at least competitive with other devices on the market. Image quality is also competitive with the Galaxy S6 in the day, and noticeably better at night. Combined with the manual controls, I would argue that the LG G4 is a better camera than the Galaxy S6 and even the iPhone 6 Plus, although I would prefer a 4:3 sensor and a stronger focus on reducing optical distortion over chasing wider field of view and wider apertures for future iterations of the device.

Camera Architecture and UX Video Performance
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  • hans_ober - Thursday, July 30, 2015 - link

    Hoping the Moto G review comes out in the next 2 days!
  • Flunk - Thursday, July 30, 2015 - link

    It's a shame this doesn't have a 5" 1080p display, then it would be perfect.
  • hans_ober - Thursday, July 30, 2015 - link

    Yeah, 720p is fine, but 1080p is a noticeable improvement. Stuff is visibly sharper.
    Bigger battery + Better GPU would have also been needed to maintain parity.
  • jjj - Thursday, July 30, 2015 - link

    Funny how the tone changes with the manufacturer instead of being proportional with the numbers.
    But even more amazing is that everybody when talking iphone camera fully ignores the resolution. The thing has 2-3 times fewer pixels that the "nermal"high res phone cams. No matter the methodology of factoring in the res , the iphone still starts with at least a 20-30% handicap in the final grade. But almost everybody just ignores the res, like it's not there at all. Granted,that's the norm for any iphone flaw or missing feature.
    Anyway, hope you guys stop being so lazy, get rid of every SoC banchmark you are using now and replace them with something useful.
  • boostern - Thursday, July 30, 2015 - link

    There are other websites that already do that. We are here reading Anandtech because we like "every SoC benchmark", for us it is useful.
  • hans_ober - Thursday, July 30, 2015 - link

    Yeah, many websites give you a tldr, which appeals to a normal user: "the phone is fast blah blah"
    Then you have other websites that post benchmarks and stuff for "tech guys" : "octa core.. 1080p blah "

    Aand then there's Anandtech. Don't get me started on their deep-dives.
  • Impulses - Thursday, July 30, 2015 - link

    Hmm, if it were something like 12mp vs 16mp+ I'd say it'd be fair to downplay res, but 8 vs 16 and beyond really does make a big difference when it comes to printing or even cropping for tighter framing online.
  • Nerdy Geek - Thursday, July 30, 2015 - link

    I am surprised that you say the LG G4 and jesusPhone+ have a better camera. Both DPreview and DXO mark says otherwise by a large margin for the S6 (except perhaps in manual mode on the G4 in low light). From my short time with a S6 Edge I would agree (also had 6 and 6+ for about 2 weeks)
  • grayson_carr - Thursday, July 30, 2015 - link

    I'm surprised too. I used the Galaxy S6 for 2 months and the G4 for 1 month and did several side by side camera comparisons. I thought the Galaxy S6 had a better auto mode and took better pictures in good lighting, and the G4 had a superior manual mode and took better pictures in low light. In auto mode in daylight, I found that the G4 was too hesitant to use HDR, probably because it is rather slow compared to the real time HDR on the S6. And the G4 often produced either overly soft or overly sharpened photos.
  • phoenix_rizzen - Thursday, July 30, 2015 - link

    Took them a couple years and several phone iterations, but it looks like they may have finally come out with an upgrade for the LG G2.

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