GPU 2012 Benchmarks
BENCH
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Bench Results
AMD Radeon HD 7770
1000MHz/4.5GHz 1GB GDDR5
1000MHz/4.5GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 20.7
Frames per Second - Higher is Better 20.7
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 36.8
Frames per Second - Higher is Better 36.8
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 14.3
Frames per Second - Higher is Better 14.3
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 22.7
Frames per Second - Higher is Better 22.7
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 24
Frames per Second - Higher is Better 24
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 44.5
Frames per Second - Higher is Better 44.5
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 56.5
Frames per Second - Higher is Better 56.5
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 65.8
Frames per Second - Higher is Better 65.8
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 48.4
Frames per Second - Higher is Better 48.4
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 55.6
Frames per Second - Higher is Better 55.6
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 48.2
Frames per Second - Higher is Better 48.2
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 73.8
Frames per Second - Higher is Better 73.8
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 36
Frames per Second - Higher is Better 36
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 56
Frames per Second - Higher is Better 56
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 81.4
Frames per Second - Higher is Better 81.4
Portal 2 - 1680x1050 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 98.2
Frames per Second - Higher is Better 98.2
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 34.2
Frames per Second - Higher is Better 34.2
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 43.3
Frames per Second - Higher is Better 43.3
Battlefield 3 - 1680x1050 - Medium Quality + FXAA-High
Frames per Second - Higher is Better 51.6
Frames per Second - Higher is Better 51.6
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 36.7
Frames per Second - Higher is Better 36.7
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 64.7
Frames per Second - Higher is Better 64.7
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 38.6
Frames Per Second - Higher is Better 38.6
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 77.5
Frames per Second - Higher is Better 77.5
Civilization V - 1920x1200 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 37
Frames per Second - Higher is Better 37
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 55.6
Frames per Second - Higher is Better 55.6
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 138.1
Leaders Texture Decompression - FPS (Higher is Better) 138.1
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 9600
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 9600
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 75.6
Frames per Second - Higher is Better 75.6
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 449
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 449
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 3.75
Gigapixels Per Second - Higher is Better 3.75
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 36.91
Gigatexels Per Second - Higher is Better 36.91
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1272
Frames per Second - Higher is Better 1272
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 1053
Frames per Second - Higher is Better 1053
Unigine Heaven
Frames per Second - Higher is Better 28.3
Frames per Second - Higher is Better 28.3
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 106
Total System Power Consumption in Watts (Lower is Better) 106
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 100
Total System Power Consumption in Watts (Lower is Better) 100
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 250
Total System Power Consumption in Watts (Lower is Better) 250
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 189
Total System Power Consumption in Watts (Lower is Better) 189
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 32
Temperature in Celsius (Lower is Better) 32
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 66
Temperature in Celsius (Lower is Better) 66
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 71
Temperature in Celsius (Lower is Better) 71
Idle Noise Levels
Noise In dB(A) (Lower is Better) 40.5
Noise In dB(A) (Lower is Better) 40.5
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 44.5
Noise In dB(A) (Lower is Better) 44.5
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 47
Noise In dB(A) (Lower is Better) 47