GPU 2012 Benchmarks
BENCH
Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking
on product categories below!
Bench Results
NVIDIA GeForce GTX 460 1GB - 675MHz/1350MHz/3.6GHz 1GB GDDR5
NVIDIA GeForce GTX 660 - 980MHz/6.006GHz 2GB GDDR5
NVIDIA GeForce GTX 660 - 980MHz/6.006GHz 2GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
23.1
37.1
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
41.8
64.6
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
Frames per Second - Higher is Better
17.6
26.8
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
Frames per Second - Higher is Better
29
41.5
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
25
41.5
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
48.5
83
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
56
90.3
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
64.5
106.1
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
Frames per Second - Higher is Better
47.4
77.2
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
54.9
90.3
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
51.5
90.1
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
74.2
126.7
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
38
75
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
Frames per Second - Higher is Better
69
116
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
99.7
167.8
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
41.4
72.7
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better
Frames per Second - Higher is Better
40.5
71.3
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
Frames per Second - Higher is Better
51.2
89.2
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
54
96.5
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
101.1
180.4
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better
Frames Per Second - Higher is Better
40.2
86.1
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
84.9
116.7
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
50.1
72.2
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
Leaders Texture Decompression - FPS (Higher is Better)
139.7
186.3
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
5000
5000
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
Frames per Second - Higher is Better
38.9
85.1
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
584
395
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
Gigapixels Per Second - Higher is Better
4.39
9.8
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
Gigatexels Per Second - Higher is Better
33.05
65
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
Frames per Second - Higher is Better
1309
2020
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
Frames per Second - Higher is Better
884
1528
Unigine Heaven
Frames per Second - Higher is Better
Frames per Second - Higher is Better
28.6
51.2
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
116
106
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
116
105
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
290
287
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
270
254
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
34
30
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
62
74
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
68
75
Idle Noise Levels
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
40.6
40.1
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
41.5
47.4
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
44
47.4