GPU 2012 Benchmarks
BENCH
Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking
on product categories below!
Bench Results
NVIDIA GeForce GTX 560 - 810MHz/1620MHz/4.004GHz 1GB GDDR5
NVIDIA GeForce GTX 560 Ti - 822MHz/1644MHz/4.008GHz 1GB GDDR5
NVIDIA GeForce GTX 560 Ti - 822MHz/1644MHz/4.008GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
26.5
29.7
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
48.5
53.6
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
Frames per Second - Higher is Better
19.5
22.3
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better
Frames per Second - Higher is Better
33.5
36.6
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
30
33
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
56.5
63.5
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
65.2
73
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
76.7
85.2
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better
Frames per Second - Higher is Better
55.8
62.1
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
65
71.5
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
61.2
69.8
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
87.5
99.1
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
44
51
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better
Frames per Second - Higher is Better
79
86
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
118.2
131.4
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better
Frames per Second - Higher is Better
47.9
53.6
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better
Frames per Second - Higher is Better
60.2
67.1
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
62
67.6
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
118.9
129.7
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better
Frames Per Second - Higher is Better
41
43.6
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
98.2
106.4
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
60
66.1
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better)
Leaders Texture Decompression - FPS (Higher is Better)
162.7
175.6
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better)
6000
6800
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better
Frames per Second - Higher is Better
51.1
54.2
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better)
497
430
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
Nanoseconds Per Day - Higher Is Better
617.1
670
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better
Gigapixels Per Second - Higher is Better
5.16
6.09
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better
Gigatexels Per Second - Higher is Better
39.59
45.88
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better
Frames per Second - Higher is Better
1063
1675
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better
Frames per Second - Higher is Better
1071
1179
Unigine Heaven
Frames per Second - Higher is Better
Frames per Second - Higher is Better
33.5
38.4
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
115
113
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
115
111
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
314
333
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
308
329
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
32
30
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
69
71
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
79
76
Idle Noise Levels
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
40
41.2
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
47.3
42
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
50.5
45.1