GPU 2012 Benchmarks
BENCH
Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking
on product categories below!
Bench Results
NVIDIA GeForce GTX 560 Ti
822MHz/1644MHz/4.008GHz 1GB GDDR5
822MHz/1644MHz/4.008GHz 1GB GDDR5
Product Ratings & Comparisons
Crysis: Warhead - 2560x1600 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 16
Frames per Second - Higher is Better 16
Crysis: Warhead - 1920x1200 - Frost Bench - Enthusiast Quality + 4xAA
Frames per Second - Higher is Better 29.7
Frames per Second - Higher is Better 29.7
Crysis: Warhead - 1680x1050 - Frost Bench - E Shaders/G Quality + 4xAA
Frames per Second - Higher is Better 53.6
Frames per Second - Higher is Better 53.6
Crysis: Warhead - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better 11.4
Frames per Second - Higher is Better 11.4
Crysis: Warhead - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 22.3
Frames per Second - Higher is Better 22.3
Crysis: Warhead - Minimum Frame Rate - 1680x1050
Frames per Second - Higher is Better 36.6
Frames per Second - Higher is Better 36.6
Metro: 2033 - 2560x1600 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 21
Frames per Second - Higher is Better 21
Metro: 2033 - 1920x1200 - DX11 Very High Quality + AAA/16xAF
Frames per Second - Higher is Better 33
Frames per Second - Higher is Better 33
Metro: 2033 - 1680x1050 - DX10 High Quality + 16xAF
Frames per Second - Higher is Better 63.5
Frames per Second - Higher is Better 63.5
DiRT 3 - 2560x1600 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 49.5
Frames per Second - Higher is Better 49.5
DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 73
Frames per Second - Higher is Better 73
DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA
Frames per Second - Higher is Better 85.2
Frames per Second - Higher is Better 85.2
DiRT 3 - Minimum Frame Rate - 2560x1600
Frames per Second - Higher is Better 42
Frames per Second - Higher is Better 42
DiRT 3 - Minimum Frame Rate - 1920x1200
Frames per Second - Higher is Better 62.1
Frames per Second - Higher is Better 62.1
DiRT 3 - Minimum Frame Rate - 1680x1050 - U. Qual + 4xAA
Frames per Second - Higher is Better 71.5
Frames per Second - Higher is Better 71.5
Total War: Shogun 2 - 1920x1200 - Very High Quality + 16xAF
Frames per Second - Higher is Better 69.8
Frames per Second - Higher is Better 69.8
Total War: Shogun 2 - 1680x1050 - High Quality + 16xAF
Frames per Second - Higher is Better 99.1
Frames per Second - Higher is Better 99.1
Batman: Arkham City - 2560x1600 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 31
Frames per Second - Higher is Better 31
Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA
Frames per Second - Higher is Better 51
Frames per Second - Higher is Better 51
Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High
Frames per Second - Higher is Better 86
Frames per Second - Higher is Better 86
Portal 2 - 2560x1600 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 85.9
Frames per Second - Higher is Better 85.9
Portal 2 - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 131.4
Frames per Second - Higher is Better 131.4
Portal 2 - 2560x1600 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 34
Frames per Second - Higher is Better 34
Portal 2 - 1920x1200 - Very High Quality + 4xSSAA/16xAF
Frames per Second - Higher is Better 56
Frames per Second - Higher is Better 56
Battlefield 3 - 2560x1600 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 34.7
Frames per Second - Higher is Better 34.7
Battlefield 3 - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 37.3
Frames per Second - Higher is Better 37.3
Battlefield 3 - 1920x1200 - Ultra Quality + FXAA-High
Frames per Second - Higher is Better 53.6
Frames per Second - Higher is Better 53.6
Battlefield 3 - 1680x1050 - High Quality + FXAA-High
Frames per Second - Higher is Better 67.1
Frames per Second - Higher is Better 67.1
Starcraft II - 2560x1600 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 37.7
Frames per Second - Higher is Better 37.7
Starcraft II - 1920x1200 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better 67.6
Frames per Second - Higher is Better 67.6
Starcraft II - 1680x1050 - Ultra Quality
Frames per Second - Higher is Better 129.7
Frames per Second - Higher is Better 129.7
The Elder Scrolls V: Skyrim - 2560x1600 - Ultra Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 34.6
Frames Per Second - Higher is Better 34.6
The Elder Scrolls V: Skyrim - 1920x1200 - Very High Quality + 4xMSAA/16xAF
Frames Per Second - Higher is Better 43.6
Frames Per Second - Higher is Better 43.6
The Elder Scrolls V: Skyrim - 1680x1050 - High Quality + 4xMSAA/16xAF
Frames per Second - Higher is Better 106.4
Frames per Second - Higher is Better 106.4
Civilization V - 2560x1600 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 35.9
Frames per Second - Higher is Better 35.9
Civilization V - 1920x1200 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 50.3
Frames per Second - Higher is Better 50.3
Civilization V - 1680x1050 - Maximum Quality + 4xMSAA
Frames per Second - Higher is Better 66.1
Frames per Second - Higher is Better 66.1
Compute: Civilization V
Leaders Texture Decompression - FPS (Higher is Better) 175.6
Leaders Texture Decompression - FPS (Higher is Better) 175.6
SmallLuxGPU 2.0d4
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 6800
Classroom HDR + Vol - Thousands Of Rays Per Second (Higher Is Better) 6800
DirectX11 Compute Shader Fluid Simulation - Nearest Neighbor
Frames per Second - Higher is Better 54.2
Frames per Second - Higher is Better 54.2
AESEncryptDecrypt
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 430
8K x 8K Image Encrypt - Time in Milliseconds (Lower is Better) 430
Folding @ Home (CUDA)
Nanoseconds Per Day - Higher Is Better
670
Nanoseconds Per Day - Higher Is Better
Test build featuring early Kepler optimizations
3DMark Vantage Pixel Fill
Gigapixels Per Second - Higher is Better 6.09
Gigapixels Per Second - Higher is Better 6.09
3DMark Vantage Texture Fill
Gigatexels Per Second - Higher is Better 45.88
Gigatexels Per Second - Higher is Better 45.88
DirectX11 Detail Tessellation Sample - Normal
Frames per Second - Higher is Better 1675
Frames per Second - Higher is Better 1675
DirectX11 Detail Tessellation Sample - Max
Frames per Second - Higher is Better 1179
Frames per Second - Higher is Better 1179
Unigine Heaven
Frames per Second - Higher is Better 38.4
Frames per Second - Higher is Better 38.4
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 113
Total System Power Consumption in Watts (Lower is Better) 113
Long Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better) 111
Total System Power Consumption in Watts (Lower is Better) 111
Load Power Consumption - Metro 2033
Total System Power Consumption in Watts (Lower is Better) 333
Total System Power Consumption in Watts (Lower is Better) 333
Load Power Consumption - OCCT
Total System Power Consumption in Watts (Lower is Better) 329
Total System Power Consumption in Watts (Lower is Better) 329
Idle GPU Temperature
Temperature in Celsius (Lower is Better) 30
Temperature in Celsius (Lower is Better) 30
Load GPU Temperature - Metro 2033
Temperature in Celsius (Lower is Better) 71
Temperature in Celsius (Lower is Better) 71
Load GPU Temperature - OCCT
Temperature in Celsius (Lower is Better) 76
Temperature in Celsius (Lower is Better) 76
Idle Noise Levels
Noise In dB(A) (Lower is Better) 41.2
Noise In dB(A) (Lower is Better) 41.2
Load Noise Levels - Metro 2033
Noise In dB(A) (Lower is Better) 42
Noise In dB(A) (Lower is Better) 42
Load Noise Levels - OCCT
Noise In dB(A) (Lower is Better) 45.1
Noise In dB(A) (Lower is Better) 45.1