GPU 2014 Benchmarks
BENCH
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Bench Results
Product Ratings & Comparisons
Metro: Last Light - 1920x1080 - Very High Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
33.3
76.7
Company of Heroes 2 - 1920x1080 - Maximum Quality + Med. AA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
29.7
58.3
Company of Heroes 2 - Min. Frame Rate - 1920x1080 - Maximum Quality + Med. AA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
15.8
38.9
Bioshock Infinite - 1920x1080 - Ultra Quality + DDoF
Frames per Second - Higher is Better
Frames per Second - Higher is Better
46.8
116.2
Battlefield 4 - 1920x1080 - Ultra Quality
Frames per Second - Higher is Better
Frames per Second - Higher is Better
35.3
78.3
Crysis 3 - 1920x1080 - High Quality + FXAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
40.7
84.7
Crysis: Warhead - 1920x1080 - Enthusiast Quality + 4x MSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
43.2
73
Crysis: Warhead - Min. Frame Rate - 1920x1080 - Enthusiast Quality + 4x MSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
31.9
58.1
Total War: Rome 2 - 1920x1080 - Extreme Quality + Med. Shadows
Frames per Second - Higher is Better
Frames per Second - Higher is Better
30.4
80.4
GRID 2 - 1920x1080 - Maximum Quality + 4x MSAA
Frames per Second - Higher is Better
Frames per Second - Higher is Better
54.3
127.6
Compute: LuxMark 2.0
Score In Thousands Of Samples Per Second - Higher Is Better
Score In Thousands Of Samples Per Second - Higher Is Better
651
1515
Compute: Sony Vegas Pro 12 Video Render
Time In Seconds - Lower Is Better
Time In Seconds - Lower Is Better
29
32
Compute: Folding @ Home: Explicit, Single Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
22.2
58.8
Compute: Folding @ Home: Implicit, Single Precision
Nanoseconds per Day - Higher Is Better
Nanoseconds per Day - Higher Is Better
74.9
253.8
Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark
Score In Points - Higher Is Better
Score In Points - Higher Is Better
122098
221723
Synthetic: TessMark, Image Set 4, 64x Tessellation
Frames Per Second - Higher Is Better
Frames Per Second - Higher Is Better
586
2050
Synthetic: 3DMark Vantage Texel Fill
Gigatexels Per Second - Higher Is Better
Gigatexels Per Second - Higher Is Better
54.1
107.7
Synthetic: 3DMark Vantage Pixel Fill
Gigatexels Per Second - Higher Is Better
Gigatexels Per Second - Higher Is Better
8.9
22.6
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
75
76
Load Power Consumption - Crysis 3
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
230
300
Load Power Consumption - FurMark
Total System Power Consumption in Watts (Lower is Better)
Total System Power Consumption in Watts (Lower is Better)
235
284
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
29
28
Load GPU Temperature - Crysis 3
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
55
63
Load GPU Temperature - FurMark
Temperature in Celsius (Lower is Better)
Temperature in Celsius (Lower is Better)
61
63
Idle Noise Levels
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
36.8
42.7
Load Noise Levels - Crysis 3
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
40.4
47.5
Load Noise Levels - FurMark
Noise In dB(A) (Lower is Better)
Noise In dB(A) (Lower is Better)
43.6
47.5