GPU 2015 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

Browse GPU15 Benchmarks

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GPU15 Product Benchmarks

Bench Results

  notes AMD Radeon R9 295X2

  notes NVIDIA GeForce GTX 980

Product Ratings & Comparisons

Battlefield 4 - 3840x2160 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
69.4
43.6
Battlefield 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
116.7
72
Battlefield 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
94.4
58.9
Crysis 3 - 3840x2160 - High Quality + FXAA
Frames Per Second - Higher is Better
51.6
31.2
Crysis 3 - 3840x2160 - Low Quality + FXAA
Frames per Second - Higher is Better
74.1
52.7
Crysis 3 - 2560x1440 - High Quality + FXAA
Frames per Second - Higher is Better
98.4
65.7
Shadow of Mordor - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
62.1
35.8
Shadow of Mordor - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
66.8
40.5
Shadow of Mordor - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
102.3
65.3
Shadow of Mordor - Min Frame Rate - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
23.8
29.1
Shadow of Mordor - Min Frame Rate - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
28.7
31.9
Shadow of Mordor - Min Frame Rate - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
38.9
49.9
Dragon Age: Inquisition - 3840x2160 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
47.6
30
Dragon Age: Inquisition - 3840x2160 - High Quality
Frames per Second - Higher is Better
66.1
39.9
Dragon Age: Inquisition - 2560x1440 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
72
59.3
The Talos Principle - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
68.1
39.5
The Talos Principle - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
123.3
71.8
Far Cry 4 - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
58.7
31.2
Far Cry 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
68.2
41.1
Far Cry 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
87.9
58.8
Total War: Attila - 3840x2160 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
30.7
18
Total War: Attila - 3840x2160 - Quality + Perf Shadows
Frames per Second - Higher is Better
53.8
34.2
Total War: Attila - 2560x1440 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
60.6
36.3
GRID Autosport - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
81.9
53.5
GRID Autosport - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
118.6
92.9
Grand Theft Auto V - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
33.4
21.2
Grand Theft Auto V - 3840x2160 - High Quality
Frames per Second - Higher is Better
58.5
35.8
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
69.2
43
Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality
Minimum Frames Per Second - Higher Is Better
7
14.4
Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality
Minimum Frames Per Second - Higher Is Better
35.7
25.6
Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality
Minimum Frames Per Second - Higher Is Better
41.6
29.4
Synthetic: TessMark, Image Set 4, 64x Tessellation
Frames Per Second - Higher Is Better
171
232.1
Synthetic: 3DMark Vantage Texel Fill
Gigatexels Per Second - Higher Is Better
269.5
125.4
Synthetic: 3DMark Vantage Pixel Fill
Gigatexels Per Second - Higher Is Better
30.7
30.6
Compute: LuxMark 3.0 - Hotel
Score In Thousands Of Samples Per Second - Higher Is Better
5961
1521
Compute: CompuBench 1.5 - Face Detection
MPixels Per Second - Higher Is Better
107.4
148.4
Compute: CompuBench 1.5 - Optical Flow
MPixels Per Second - Higher Is Better
30.1
27.6
Compute: CompuBench 1.5 - Particle Simulation 64K
Millions of Interactions Per Second - Higher Is Better
640
1331
Compute: Sony Vegas Pro 13 Video Render
Time In Seconds - Lower Is Better
22
28
Compute: Folding @ Home: Explicit, Single Precision
Nanoseconds per Day - Higher Is Better
55.8
65
Compute: Folding @ Home: Explicit, Double Precision
Nanoseconds per Day - Higher Is Better
12.8
5.3
Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark
Score In Points - Higher Is Better
268967
264973
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
98
73
Load Power Consumption - Crysis 3
Total System Power Consumption in Watts (Lower is Better)
697
301
Load Power Consumption - FurMark
Total System Power Consumption in Watts (Lower is Better)
680
311
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
32
32
Load GPU Temperature - Crysis 3
Temperature in Celsius (Lower is Better)
73
80
Load GPU Temperature - FurMark
Temperature in Celsius (Lower is Better)
73
81
Idle Noise Levels
Noise In dB(A) (Lower is Better)
42.6
37.3
Load Noise Levels - Crysis 3
Noise In dB(A) (Lower is Better)
50
47
Load Noise Levels - FurMark
Noise In dB(A) (Lower is Better)
50
48.1
Civilization: Beyond Earth - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
53.5
52.5
Civilization: Beyond Earth - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
94.2
93.8
Civilization: Beyond Earth - Min. Frame Rate - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
37.2
39.6
Civilization: Beyond Earth - Min. Frame Rate - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
63.6
61.5

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