GPU 2015 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

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GPU15 Product Benchmarks

Bench Results

  notes NVIDIA GeForce GTX 980

  notes Sapphire Tri-X R9 Fury OC

Product Ratings & Comparisons

Battlefield 4 - 3840x2160 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
43.6
48.3
Battlefield 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
72
80.4
Battlefield 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
58.9
62.7
Crysis 3 - 3840x2160 - High Quality + FXAA
Frames Per Second - Higher is Better
31.2
36
Crysis 3 - 3840x2160 - Low Quality + FXAA
Frames per Second - Higher is Better
52.7
62.3
Crysis 3 - 2560x1440 - High Quality + FXAA
Frames per Second - Higher is Better
65.7
71.2
Shadow of Mordor - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
35.8
45.7
Shadow of Mordor - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
40.5
51.3
Shadow of Mordor - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
65.3
80.5
Shadow of Mordor - Min Frame Rate - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
29.1
29.8
Shadow of Mordor - Min Frame Rate - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
31.9
38.6
Shadow of Mordor - Min Frame Rate - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
49.9
43
Dragon Age: Inquisition - 3840x2160 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
30
34.1
Dragon Age: Inquisition - 3840x2160 - High Quality
Frames per Second - Higher is Better
39.9
43.7
Dragon Age: Inquisition - 2560x1440 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
59.3
62.4
The Talos Principle - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
39.5
53.5
The Talos Principle - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
71.8
90
Far Cry 4 - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
31.2
42.3
Far Cry 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
41.1
51.9
Far Cry 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
58.8
71.7
Total War: Attila - 3840x2160 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
18
22.6
Total War: Attila - 3840x2160 - Quality + Perf Shadows
Frames per Second - Higher is Better
34.2
37.9
Total War: Attila - 2560x1440 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
36.3
42
GRID Autosport - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
53.5
55.7
GRID Autosport - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
92.9
81
Grand Theft Auto V - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
21.2
24.7
Grand Theft Auto V - 3840x2160 - High Quality
Frames per Second - Higher is Better
35.8
42
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
43
45.9
Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality
Minimum Frames Per Second - Higher Is Better
14.4
11.2
Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality
Minimum Frames Per Second - Higher Is Better
25.6
23.8
Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality
Minimum Frames Per Second - Higher Is Better
29.4
27
Compute: LuxMark 3.0 - Hotel
Score In Thousands Of Samples Per Second - Higher Is Better
1521
3100
Compute: CompuBench 1.5 - Face Detection
MPixels Per Second - Higher Is Better
148.4
127
Compute: CompuBench 1.5 - Optical Flow
MPixels Per Second - Higher Is Better
27.6
37
Compute: CompuBench 1.5 - Particle Simulation 64K
Millions of Interactions Per Second - Higher Is Better
1331
861
Compute: Sony Vegas Pro 13 Video Render
Time In Seconds - Lower Is Better
28
22
Compute: Folding @ Home: Explicit, Single Precision
Nanoseconds per Day - Higher Is Better
65
55.2
Compute: Folding @ Home: Implicit, Single Precision
Nanoseconds per Day - Higher Is Better
279
226
Compute: Folding @ Home: Explicit, Double Precision
Nanoseconds per Day - Higher Is Better
5.3
7.9
Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark
Score In Points - Higher Is Better
264973
347475
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
73
77
Load Power Consumption - Crysis 3
Total System Power Consumption in Watts (Lower is Better)
301
410
Load Power Consumption - FurMark
Total System Power Consumption in Watts (Lower is Better)
311
466
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
32
30
Load GPU Temperature - Crysis 3
Temperature in Celsius (Lower is Better)
80
75
Load GPU Temperature - FurMark
Temperature in Celsius (Lower is Better)
81
75
Idle Noise Levels
Noise In dB(A) (Lower is Better)
37.3
36.5
Load Noise Levels - Crysis 3
Noise In dB(A) (Lower is Better)
47
38.2
Load Noise Levels - FurMark
Noise In dB(A) (Lower is Better)
48.1
45.4
Civilization: Beyond Earth - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
52.5
63.2
Civilization: Beyond Earth - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
93.8
95.7
Civilization: Beyond Earth - Min. Frame Rate - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
39.6
46.3
Civilization: Beyond Earth - Min. Frame Rate - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
61.5
63.6

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