GPU 2015 Benchmarks

BENCH Bench gives you access to our internal benchmark data so that you can compare the products without searching for an older review. Make reliable comparisons between products by clicking on product categories below!

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GPU15 Product Benchmarks

Bench Results

  notes Sapphire Tri-X R9 Fury OC

  notes NVIDIA GeForce GTX 980

Product Ratings & Comparisons

Battlefield 4 - 3840x2160 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
48.3
43.6
Battlefield 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
80.4
72
Battlefield 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
62.7
58.9
Crysis 3 - 3840x2160 - High Quality + FXAA
Frames Per Second - Higher is Better
36
31.2
Crysis 3 - 3840x2160 - Low Quality + FXAA
Frames per Second - Higher is Better
62.3
52.7
Crysis 3 - 2560x1440 - High Quality + FXAA
Frames per Second - Higher is Better
71.2
65.7
Shadow of Mordor - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
45.7
35.8
Shadow of Mordor - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
51.3
40.5
Shadow of Mordor - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
80.5
65.3
Shadow of Mordor - Min Frame Rate - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
29.8
29.1
Shadow of Mordor - Min Frame Rate - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
38.6
31.9
Shadow of Mordor - Min Frame Rate - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
43
49.9
Dragon Age: Inquisition - 3840x2160 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
34.1
30
Dragon Age: Inquisition - 3840x2160 - High Quality
Frames per Second - Higher is Better
43.7
39.9
Dragon Age: Inquisition - 2560x1440 - Ultra Quality - 0x MSAA
Frames per Second - Higher is Better
62.4
59.3
The Talos Principle - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
53.5
39.5
The Talos Principle - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
90
71.8
Far Cry 4 - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
42.3
31.2
Far Cry 4 - 3840x2160 - Medium Quality
Frames per Second - Higher is Better
51.9
41.1
Far Cry 4 - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
71.7
58.8
Total War: Attila - 3840x2160 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
22.6
18
Total War: Attila - 3840x2160 - Quality + Perf Shadows
Frames per Second - Higher is Better
37.9
34.2
Total War: Attila - 2560x1440 - Max Quality + Perf Shadows
Frames per Second - Higher is Better
42
36.3
GRID Autosport - 3840x2160 - Ultra Quality
Frames per Second - Higher is Better
55.7
53.5
GRID Autosport - 2560x1440 - Ultra Quality
Frames per Second - Higher is Better
81
92.9
Grand Theft Auto V - 3840x2160 - Very High Quality
Frames per Second - Higher is Better
24.7
21.2
Grand Theft Auto V - 3840x2160 - High Quality
Frames per Second - Higher is Better
42
35.8
Grand Theft Auto V - 2560x1440 - Very High Quality
Frames per Second - Higher is Better
45.9
43
Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality
Minimum Frames Per Second - Higher Is Better
11.2
14.4
Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality
Minimum Frames Per Second - Higher Is Better
23.8
25.6
Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality
Minimum Frames Per Second - Higher Is Better
27
29.4
Compute: LuxMark 3.0 - Hotel
Score In Thousands Of Samples Per Second - Higher Is Better
3100
1521
Compute: CompuBench 1.5 - Face Detection
MPixels Per Second - Higher Is Better
127
148.4
Compute: CompuBench 1.5 - Optical Flow
MPixels Per Second - Higher Is Better
37
27.6
Compute: CompuBench 1.5 - Particle Simulation 64K
Millions of Interactions Per Second - Higher Is Better
861
1331
Compute: Sony Vegas Pro 13 Video Render
Time In Seconds - Lower Is Better
22
28
Compute: Folding @ Home: Explicit, Single Precision
Nanoseconds per Day - Higher Is Better
55.2
65
Compute: Folding @ Home: Implicit, Single Precision
Nanoseconds per Day - Higher Is Better
226
279
Compute: Folding @ Home: Explicit, Double Precision
Nanoseconds per Day - Higher Is Better
7.9
5.3
Compute: SystemCompute v0.5.7.2 C++ AMP Benchmark
Score In Points - Higher Is Better
347475
264973
Idle Power Consumption
Total System Power Consumption in Watts (Lower is Better)
77
73
Load Power Consumption - Crysis 3
Total System Power Consumption in Watts (Lower is Better)
410
301
Load Power Consumption - FurMark
Total System Power Consumption in Watts (Lower is Better)
466
311
Idle GPU Temperature
Temperature in Celsius (Lower is Better)
30
32
Load GPU Temperature - Crysis 3
Temperature in Celsius (Lower is Better)
75
80
Load GPU Temperature - FurMark
Temperature in Celsius (Lower is Better)
75
81
Idle Noise Levels
Noise In dB(A) (Lower is Better)
36.5
37.3
Load Noise Levels - Crysis 3
Noise In dB(A) (Lower is Better)
38.2
47
Load Noise Levels - FurMark
Noise In dB(A) (Lower is Better)
45.4
48.1
Civilization: Beyond Earth - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
63.2
52.5
Civilization: Beyond Earth - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
95.7
93.8
Civilization: Beyond Earth - Min. Frame Rate - 3840x2160 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
46.3
39.6
Civilization: Beyond Earth - Min. Frame Rate - 2560x1440 - Ultra Quality + 4xMSAA
Frames per Second - Higher is Better
63.6
61.5

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